This document is a collaboration of Slickproductions.org.
Overview
Out of battle
Monster behavior
Attack behavior
System
|
Description
|
Status
|
GBA |
Vampire deals (maximum HP - current HP) damage rather than half of that |
Cause unknown
|
SNES, GBA? |
Mix elemental properties (Resist Fire, etc.) and elemental up (Elemental Might) are removed upon equipment change |
|
SNES, GBA? |
Status behaviour |
Cause unknown
|
SNES, GBA |
Casting Phoenix without the necessary MP (through !Dualcast, for instance), the firebird is stopped but the revival is not |
|
SNES, GBA |
Dualcast allows the caster to choose spells it has no MP for |
Full extent of possible effects uncharted
|
SNES, GBA? |
Death + Encircle = alive with 0 HP |
|
SNES, GBA? |
The Chemist's ability !Recover doesn't cure Petrify, though it should |
Cause unknown
|
SNES, GBA? |
Pre-set Mute and in-battle cast Mute allow different things (Blue magic) |
Arguably a bug
|
SNES |
Negative Magic Power underflow bug |
Cause unknown
|
SNES, GBA? |
Knives/Bows/Whips parameter bug |
Arguably a bug
|
SNES, GBA? |
Power Drink adds to Goblin Punch, nothing more |
|
SNES, GBA? |
Odin's Zantetsuken appears to carve up Heavy targets when released from a Magic Lamp |
|
SNES, GBA |
!Analyze yields not all results intended |
|
GBA |
!Tame works on all BUT those with a Magic Beast nature, while the inverse is likely the intention |
|
SNES |
Kiss of Blessing sets Berserk to the Berserk-immune, shenanigans ensue |
|
SNES, GBA |
!SwdSlap |
|
GBA(US) |
Return spell does not reset event-timed timers such as those active in Karnak Castle or Odin |
Cause unknown
|
SNES, GBA |
Release Banish Dud |
|
SNES, GBA |
Aqua Breath and Big Wave/Tsunamie (!Gaia attacks) are non-elemental rather than Water-elemental |
Arguably a bug
|
SNES, GBA |
Released Monster Blue Magic |
Arguably a bug
|
SNES |
!Mix + !Dualcast = wonky targeting |
|
SNES |
!Hide protects you long after you return |
|
SNES |
!Jump protects you long after you return |
|
SNES |
Transform Item |
Cause unknown
|
SNES |
Throw Item Underflow |
|
SNES |
Infinite Steal Item |
|
SNES |
Hidden Zombie |
|
SNES |
Erased Zombie |
|
SNES, GBA? |
Zombified Or Resurrected |
|
SNES |
Berserkers Never Run Away |
|
SNES, GBA |
Control Removed Enemy |
|
SNES, GBA? |
HP Leak and Time magic Quick behavior |
|
Item behavior
System
|
Description
|
Status
|
SNES, GBA |
Staff of Light/Judgment Staff deals double damage with !Mug , !Rapid Fire and !Jump |
Cause unknown
|
SNES, GBA |
Renew Mirage Vest Image |
Arguably a bug
|
SNES, GBA |
Man-Eater deals double damage with !Jump |
Arguably a bug
|
SNES, GBA |
Gaia Bell is deals damage like a Long Reach Axe |
Arguably a bug
|
SNES, GBA |
Rune Chime works like other Rune Weapons unlike other bells |
Arguably a bug
|
SNES, GBA |
Rune Bow deals no damage, one-handed, randomly sets Silence...? |
Arguably a bug
|
SNES, GBA |
Brave Blade/Chicken Knife's Goblin Punch remains 255/0 even when listed Battle Power changes |
Arguably a bug
|
SNES, GBA |
Staff can be double-gripped |
Arguably a bug
|
SNES, GBA |
Multiple Wonder Wands use a single byte to keep track to which spells to use next |
Arguably a bug
|
Event behavior
Miscellaneous