Jade is a Final Fantasy 2 hacking utility. My praise of Disch's program, FFHackster, and my desire to learn C++ is what started this project. My experience as a rom hacker is also improving as Jade progresses.
Right now it is debatable whether or not you could make a "great" hack, mostly because what Jade lacks is what usually makes a "great" hack. But, that's all in the eye of the beholder in my opinion. One way or another, I hope you enjoy what it can do.
In the event that help is needed, you can check out this and hopefully your problem can be resolved in there.
- Character Editor: It can edit HP, MP, strength, and every other stat. It can also edit any spells, weapon skills, and equipment your characters start out with. Short of editing the sprites and pattern tables themselves, this can do it all.
- Equipment Editor: It can edit all things related to weapons and armor.
- Formation Editor: It can edit the formation setups, which follows a similar format to Final Fantasy 1. As of now, it can change palette assignments, what two palettes are used in battle, how many of each monster you can enouncter, and which monster's you'll encounter. There's also an unknown byte, which I think has something to do with ambush rate, but testing has been inconsistant.
- Map Editor: It can edit the world map of FF2 and FF1. Although in both cases, where you exit from dungeons, where stuff is placed (the the ship, airship) etc isn't in yet. Also, until some kinks are worked out, it is NOT recommended you actually save anything if you are editing FF1.
- Monster Editor: It can edit HP, MP, strength, and every other stat. It can also edit what AI pack to use for each monster, as well as what spells to use in that pack. Short of editing the sprites and pattern tables themselves, this can do it all.
- Shop Editor: It can edit every known shop. What else is there? =\
- Spells Editor: It can edit spell power, what animation it uses (hex value), palette used, any accuracy modifiers, status ailments to be inflicted, elemental properties, and the entire artificial intelligence pack that monsters and weapons use.
- Text Editor: Still a couple of things missing, but for the most part complete. Dialogue still does not work for the Prototype, that will be addressed in the next version. Without length detection, you'll have to tweak the pointers manually, which is OK too.