Banon's Donkey Farm > Game Modification Station

New FF4 Hack Announcement

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Deathlike2:

--- Quote from: bond697 on January 22, 2009, 09:47:10 PM ---
--- Quote from: Deathlike2 on January 22, 2009, 09:32:09 PM ---
--- Quote from: bond697 on January 22, 2009, 08:59:03 PM ---:edit:2
WHY MUST EVERYTHING COUNTER-ATTACK?
--- End quote ---

It's hard to spice something up that didn't do anything special in the first place.


--- End quote ---

this is true.  the imps' new ability makes for some interesting battles very early on. 

--- End quote ---

I will see what I can do to add some nicer counters than a straight out Fight... and these will be significantly more... threatening.

Deathlike2:
I like the better and improved Officer-Soldier script.

Some item naming was redone.. tweaked the spell power of a small number of related spells.. but I'm very proud of the new boss code the most.

Eagles and Floateyes also have a different and much more meaningful counter.

 :edit:

I will get around to revamping Rydia's fight sequence... but all enemies around Kaipo have been tweaked.

bond697:
v .20 goes up to kaipo, then?

i'll start it up from the beginning after work tonight. 

Deathlike2:
I will have an update that redos Rydia's mini-battle. That shouldn't be a big deal though..

Also, I'll have the Officer-Soldier battle do some different drops to boot.

There's nothing majorly serious about it though...

bond697:
ah, awesome.  i won't be out of work till around midnight est, so hopefully i can just play that.

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