Banon's Donkey Farm > Game Modification Station
New FF4 Hack Announcement
Deathlike2:
--- Quote from: bond697 on January 22, 2009, 09:47:10 PM ---
--- Quote from: Deathlike2 on January 22, 2009, 09:32:09 PM ---
--- Quote from: bond697 on January 22, 2009, 08:59:03 PM ---:edit:2
WHY MUST EVERYTHING COUNTER-ATTACK?
--- End quote ---
It's hard to spice something up that didn't do anything special in the first place.
--- End quote ---
this is true. the imps' new ability makes for some interesting battles very early on.
--- End quote ---
I will see what I can do to add some nicer counters than a straight out Fight... and these will be significantly more... threatening.
Deathlike2:
I like the better and improved Officer-Soldier script.
Some item naming was redone.. tweaked the spell power of a small number of related spells.. but I'm very proud of the new boss code the most.
Eagles and Floateyes also have a different and much more meaningful counter.
:edit:
I will get around to revamping Rydia's fight sequence... but all enemies around Kaipo have been tweaked.
bond697:
v .20 goes up to kaipo, then?
i'll start it up from the beginning after work tonight.
Deathlike2:
I will have an update that redos Rydia's mini-battle. That shouldn't be a big deal though..
Also, I'll have the Officer-Soldier battle do some different drops to boot.
There's nothing majorly serious about it though...
bond697:
ah, awesome. i won't be out of work till around midnight est, so hopefully i can just play that.
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