Author Topic: FF2US -- Mimic Glitch + Kick = Softlock  (Read 79 times)

riversmccown

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FF2US -- Mimic Glitch + Kick = Softlock
« on: January 05, 2018, 07:09:17 PM »
We found this while trying to test ways to multi-target life items. The mimic glitch is well-known as the source of things like trashcan and carrot, but one thing Palom will not be able to mimic is the kick command.

https://www.twitch.tv/videos/215804508

Some examples of what happens when doing this:
-- Sprite gibberish softlock
-- Battle restarts, then after winning it, game softlocks
-- Battle freezes
-- Battle lets you input one action, then freezes.

chillyfeez

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Re: FF2US -- Mimic Glitch + Kick = Softlock
« Reply #1 on: January 05, 2018, 08:08:47 PM »
Sorry, but as much as I've studied and messed around with the inner workings of FFIV, I'm not very familiar with what may be well known glitches, so... How do you trigger the mimic glitch?

riversmccown

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Re: FF2US -- Mimic Glitch + Kick = Softlock
« Reply #2 on: January 08, 2018, 02:14:31 PM »
Having Porom be killed by an attack before her Twin input queues has Palom start mimicing other party members. This is used commonly in speedruns by having Palom cast black magic on Porom and then manipulating the turn order so that her input happens right before a level 1 or 2 spell hits her. (And only on 1.0, they fixed this is 1.1.)