Author Topic: Pasting into YY-CHR  (Read 140 times)


  • Guard Leader
  • *
  • Posts: 52
  • Gender: Male
  • I need more sleep.
    • View Profile
    • SyndROMe Hacking
Pasting into YY-CHR
« on: July 31, 2017, 09:48:49 PM »
I for the life of me cannot figure out what to do. Whenever I try to paste a .bmp the colors do not match up with the current YY-CHR palette. Using "Optimize color paste" and "Open snapshot" don't do anything helpful either. The .bmp contains nearly the exact same colors as seen in my YY-CHR palette. So why aren't the colors being pasted properly??

Bahamut ZERO

  • Phantom Train
  • *
  • Posts: 341
  • Gender: Male
  • If ye're takin a beatin, hop in de back row!
    • View Profile
Re: Pasting into YY-CHR
« Reply #1 on: August 01, 2017, 11:55:50 AM »
An easy workaround I found for that is:

1) Get Tile Layer Pro
2) Paste your .bmp image in Tile Layer Pro
3) Save
4) Fire that badboy back up in YYCHR!

Also, an easy way to make a work area for spriting is opening a second instance of YYCHR with some random rom you've blanked a section out of. That way you can sprite til your heart's content, then simply copy and paste it over to your project.

I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!