Author Topic: Chronosplit's Minor Text Fixes (FFTactics PS1, Chrono Trigger SNES)  (Read 272 times)

Chronosplit

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You've probably seen these about, but I figure since I'm here I might as well make a thread.  Two in one because they're somewhat similar in goal.

Final Fantasy Tactics Name Fix Patch
Don't want to play PSP's stylized take on the script, but also hate seeing crap in your menus like Wiznaibus or punching people with swords?  Wish you could play the PS1 version with somewhat modern spell names?  These xDelta patches are for you!  This little patch fixes and updates Ability, Equipment, Job/Monster, Treasure, and Unexplored Land names.  The intent is to stay within the lines of PS1 and GBA FF releases with terms, so while familiar they are (hopefully) also readable and not overly stylized.  Some WOTL was used but not nearly all.  This is also not a retranslation, so the plot dialog and such has been left completely intact and not everything was changed.  Included are a "main" version, a version that doesn't use the modern spell suffixes (so it's 1/2/3 like FFs up to VII), and one that has WOTL's swordskills.   Also included are .ffttext files, for those of you who want to use them in your own stuff or wish to modify them in the editors (in fact, in the FAQ are some things just for that.  Like Limit Break notes or really weird things attempted on Un-Truth).

The zip appears to be too big for Slick, so here are some links:
FFHacktics, all discussion tends to wind up here as well as getting updated sooner.
RHDN, has screenshots and a directly linked change list that you don't need to download (the list isn't short, and I'm absolutely sure some are objectionable.).

Chrono Trigger Bugfix Addendum.
This is somewhat of an addon to an already existing text-based fix patch.  This is however perfectly working standalone, and should in fact be patched before the linked patch (blame Temporal Flux).

This patch is an extension to the previous patch in a way, fixing errors in Techs, Equipment, the most minor of localization whoopsies, minor update of things to Cross's terms (only two or three really need this at all), and a couple lines that were missed by the previous.  Some things were lifted from the DS version, but this isn't meant to be that sort of update.  As a bonus this also restores alcohol references (which I hope I didn't butcher).  Two patches here, one also contains some instances where one would perfer things not be changed or where I needed to adlib.  Crono's Katanas or Spire, for example.  Truthfully I make this sound bigger than what it is.  Some things are left as-is due to menu limits.

Download link is attatched, you can also check out RHDN for a mirror and change list.
« Last Edit: May 15, 2017, 03:34:19 PM by Chronosplit »

Chronosplit

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Re: Chronosplit's Minor Text Fixes (FFTactics PS1, Chrono Trigger SNES)
« Reply #1 on: April 11, 2017, 04:47:55 PM »
Quick update to CT.

-By request: DoomFinger has been reverted, Master Mune has been moved to Liberties.
-Fixed Valkyrie's misspelling.
-Improved the tutorial text in Liberties for Panacea (Instead of "heal yourself" it's "auto-heal."  This communicates the same intended message.)
-Text file is now an RTF.

That should be it for that.
« Last Edit: April 11, 2017, 05:47:37 PM by Chronosplit »

13375K31C43R

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Re: Chronosplit's Minor Text Fixes (FFTactics PS1, Chrono Trigger SNES)
« Reply #2 on: April 11, 2017, 08:05:40 PM »
This is however perfectly working standalone, and should in fact be patched before the linked patch (blame Temporal Flux).

Does this really matter? What happens if they're applied in the wrong order?
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

Chronosplit

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Re: Chronosplit's Minor Text Fixes (FFTactics PS1, Chrono Trigger SNES)
« Reply #3 on: April 11, 2017, 09:12:39 PM »
This is however perfectly working standalone, and should in fact be patched before the linked patch (blame Temporal Flux).

Does this really matter? What happens if they're applied in the wrong order?
It is completely nessessary.  This sounds strange, but if you do it in the wrong order the other will be mostly nulled at best.  Not overwritten though, I've kept a close eye on things and they're 100% not clashing.  Just the original patch was made pre-TF, and the tool apparently replicates the entire script into a patch when edited.
« Last Edit: April 20, 2017, 02:00:00 PM by Chronosplit »

Chronosplit

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Re: Chronosplit's Minor Text Fixes (FFTactics PS1, Chrono Trigger SNES)
« Reply #4 on: April 13, 2017, 06:29:37 PM »
Another update so soon?  Well, this one's actually important.

-Fixed somewhat noticeable spacial bugs in edited content.  This was caused by spaces placed in error in front of changed names, of which when removed would result in Temporal Flux adding the correct kind of freespace signals in front (IE they were all FFFFFF as in spaces between words, instead of EFEFEFEF).  Fixes about everything from Panacea having a space in front of it whenever obtained to tech learning messages.

Chronosplit

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Re: Chronosplit's Minor Text Fixes (FFTactics PS1, Chrono Trigger SNES)
« Reply #5 on: April 16, 2017, 01:10:11 PM »
Happy Easter!  One more update to tackle the rest:
-Moved Uzi Punch to the normal patch.
-Bar>Pub (More indicative of the place.)
-Geno Dome>Genocidome (Intended.  Thanks to one letter less from Pub, this was possible.)
-Decedent>Lancer (It's a Lancer.  Most of the other Skeleton enemies ended up changed so...)
-Side Kick>Nomad ("Drifting One."  Slattery's rendition includes a reference to either Star Trek or the satellite while fitting the limit.  This works fine.  If you're wondering why this but not Boss Orb, it was done in the process of correcting the original name to Sidekick.)
-Vicks>Biggs (The running Star Wars reference of Biggs and Wedge, you'll find it in Bekkler's Lab.  There's also a textual bug fix where it asks you to find Biggs with a period instead of a question mark.)
-Info center>Info Center (proper capitalization in Arris Dome, Info is capitalized but Center is not so it's either Infocenter or Info Center.)

I don't know of a single other thing I can do to this now.  I'm thinking this is finally the last one.... hopefully.

EDIT: One more thing I didn't stick into the stuff not changed category but I probably need to.  Incognito is a case which Woolsey's take actually hones into it's punny intent better than Gold or Hero's Shield.  It's an odd sort of thing that can't really be replicated in it's entirety, you can find more about it here: https://www.chronocompendium.com/Term/PeepngDoom.html
« Last Edit: April 17, 2017, 04:49:24 PM by Chronosplit »

Chronosplit

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Re: Chronosplit's Minor Text Fixes (FFTactics PS1, Chrono Trigger SNES)
« Reply #6 on: April 20, 2017, 10:48:25 AM »
Turns out I lied.  This is it, because I had missed one stray Toma string.

-Fixed one straggling mention of Soda in Porre's Pub
-Decided to go ahead and edit the Slash hint in Dornio Inn

EDIT: Whoops, there was a UPS patch that shouldn't have been in there.  Reuploaded, blame MultiPatch.
« Last Edit: April 26, 2017, 05:51:19 PM by Chronosplit »

Chronosplit

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Realized a couple more I could work with, but not much.  Mostly I did this while fixing the readme link in RHDN.

Fly Trap>Flytrap (Flytrap is kept, as otherwise it would've made things kind of stick out.)
Proto 2/3/4>Proto 2.0/3.0/4.0 (These should at least be version numbers.)
Nomad>Sidekick (I realized that this broke up a duo made up due to Woolsey's names.  So I reverted it back to a fixed version.)
« Last Edit: May 16, 2017, 09:08:31 PM by Chronosplit »

Rodimus Primal

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Chrono Trigger has always been my favorite, even more so than Final Fantasy VI. I finally broke down and applied your newest version along with ManuLove's patch as I see the combination is 99% worth it. I think one of the reasons his patch should be applied after yours is because his changes the internal file name to CT Bugfix Edition (I don't know why but I'm taking a wild guess). I changed it back to be compatible with an editor and changed Cleave back to Spincut, and the Skeleton back to Defunct as a personal preference. Thanks for your hard work on this.

Chronosplit

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Chrono Trigger has always been my favorite, even more so than Final Fantasy VI. I finally broke down and applied your newest version along with ManuLove's patch as I see the combination is 99% worth it. I think one of the reasons his patch should be applied after yours is because his changes the internal file name to CT Bugfix Edition (I don't know why but I'm taking a wild guess). I changed it back to be compatible with an editor and changed Cleave back to Spincut, and the Skeleton back to Defunct as a personal preference. Thanks for your hard work on this.
You're quite welcome!

The header is mostly why it can't be altered after both ptaches are applied.  It was done as a little extra in the bugfix patch.  One could hack the name back in pretty easily, but that isn't going to happen here because of patch order requirement and the conditions of the bugfix patch's use.  Which basically says don't use or directly alter a single piece of the patch at all (the need for separation keeps this patch completely in-line with his wishes and doesn't mess with what he changed, no worries there).

As for why the patching order is required, my theory is that it's more because the bugfix patch is an older patch and mine uses Temporal Flux.  TF appears to go towards "overwrite everything" sometimes.  I can assure you that there are no conflicts though, it's odd but it's bug free.
« Last Edit: May 19, 2017, 01:27:37 PM by Chronosplit »