Author Topic: C. V. Bug-Fix Comp and C. V. Script Fix  (Read 11545 times)

Xenovant

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #135 on: July 02, 2017, 09:26:56 AM »
thanks!  that shows how insidious it it. :P  2 bytes to fix it:

FF3us:
C2/543C: 80 F6  BRA $5434
C2/5443: 80 EF  BRA $5434

FF6j / RPGOne:
C2/5424: 80 F6  BRA $541C
C2/542B: 80 EF  BRA $541C

untested, but pretty simple.

Tested, the ghost from the past has vanished :P

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #136 on: July 06, 2017, 09:49:05 AM »
Hoi. :3

Sorry for the wait. I forgot. :whoa:

Updated:

Map Mishap (Leet Sketcher) (to version 1.6)
Multiple Events Fix (Leet Sketcher) (to version 1.7)
Phoenix Chest (Leet Sketcher) (to version 1.2)

Too much to get done these days for me to keep up with sometimes. :sad: Maybe I'm just too good at wasting time.
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C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #137 on: July 25, 2017, 05:45:40 AM »
Hoi. :3

Updated:

Shadow's Status (to version 1.2, which uses no free space)

That's all. Better I do it now than forget to later. :childish:
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist! My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats!

13375K31C43R

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #138 on: July 28, 2017, 12:26:37 AM »
Just wondering if a version of CV's bug patch could be made without the Banon Riding patch. Reason being, it corrupts the sprites in FF3USME; yes, the Banon anti-patch can be applied to fix this, but it restores all sprites to default. So when applying the bug patch to a rom that you've taken the time to edit/change the sprites of, all that work will be instantly wiped out upon applying the bug patch. I don't know for 100% sure if the Banon patch is specifically what's making the sprites go back to default, but from what Leet said, it's most likely the cause.

I've added a set of "lite" patches to Banon Riding, which changes only the code and the pointers and do nothing to the sprites. Following the readme, you can add Banon's riding sprite manually using a hex editor.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #139 on: July 29, 2017, 04:12:09 PM »
Hoi. :3

Updated:

Phoenix Chest (to version 1.3)

The only change is this patch no longer uses free space. Still thought I should keep it up to date. :3
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I'm a published novelist! My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats!

13375K31C43R

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #140 on: July 29, 2017, 04:33:31 PM »
To be clear, did you apply the "old" reverse patch when you updated Phoenix Chest? You'll need to do that to remove the previous version that you updated from.

If you didn't do it before, you can still do it after. It's just better to make sure the free space is cleared up and the pointer to free space is reverted to point to the usual spot in the event code that triggers on map load.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #141 on: July 29, 2017, 04:50:50 PM »
Thank you, but no worries. I never use provided anti-patches. I always make my own regardless. :3 I trust my own anti-patches best since I've had some instances of included anti-patches failing for me. That way I can also be sure I'm not applying the wrong anti-patch by mistake. Security through paranoia is one of my calls. ;P
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist! My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats!

13375K31C43R

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #142 on: July 29, 2017, 06:15:55 PM »
OK. I just wanted to be sure you'd actually removed the changes made by Phoenix Chest v1.2.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #143 on: August 01, 2017, 06:37:42 PM »
Hoi. :3

Added:

Trigger Happy (Leet Sketcher)

Updated:

Dead in the Air (Leet Sketcher) (to version 2.3)
Morph Mayhem (Leet Sketcher) (to version 1.2)
Multiple Events (Leet Sketcher) (to version 1.9)
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist! My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats!

13375K31C43R

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #144 on: August 01, 2017, 08:48:39 PM »
Did you happen to see this post?

In case you missed it...

Code: [Select]
C0/49F6:    9C 86 08       STZ $0886
Code: [Select]
C0/4A15:    A9 01           LDA #$01
C0/4A17:    8D 86 08      STA $0886

I explained that this section of code causes Terra to take an extra step if she's in motion when the ceiling falls in Zone Eater's belly. This can make her do things like walk off a ledge without falling, and it also contributes to the bug that Trigger Happy fixes. All that's needed is to replace it with this:

Code: [Select]
C0/49F6:    EA EA EA       NOP x3
Code: [Select]
C0/4A15:    EA (x5)         NOP x5
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #145 on: August 08, 2017, 08:45:50 AM »
Hoi. :3

Leet, I keep up to date via your website. I visit daily in my routine of checking my favorite sites for updates. No kidding! It's possible I might miss forum posts, though.
(But Final Fantasy VI being better than VII is in no way controversial even WITHOUT the FFVI bugs fixed... and I'd actually say the same when it's FFVI vs. Chrono Trigger! ;P)

Added:

Walk This Way (Leet Sketcher)

Removed: Fancy Walking (because it's redundant with Walk This Way applied)
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist! My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats!

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #146 on: October 06, 2017, 10:56:34 PM »
Hoi. :3 Welcome back Slick.

Updated:

Caravaggio (Leet Sketcher) (to version 1.1)
Map Mishap (Leet Sketcher) (to version 1.8)

Added:

Solar Wind (Leet Sketcher)
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist! My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats!

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #147 on: November 02, 2017, 01:40:03 PM »
Hoi. :3

Updated: Caravaggio (Leet Sketcher) (to version 1.2)
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist! My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats!

Odbarc

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #148 on: November 07, 2017, 01:02:00 PM »
So is this patch the best 'fix all' patch we have so far?
I sort of stopped planning any modifications on a romhack a long time ago hoping to just use one of these mega-patch patches and sort of never picked it back up for I-don't-know-why reasons.

Probably haven't posted in years either. :O

TheNattak

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #149 on: November 07, 2017, 02:07:06 PM »
It is indeed, the top tier upper echelon of bug fix mega-patches currently in existence.