Author Topic: FFV Viewer  (Read 18443 times)

samurai goroh

  • FF5 Hacker
  • *
  • Posts: 217
  • Gender: Male
    • View Profile
    • My page
Re: FFV Viewer
« Reply #150 on: September 10, 2016, 09:29:20 AM »
That sounds great, congrats Squall :)

I already left some comments there ;)
I'm the best in the universe! Just remember! [F-zero X]

Squall

  • Hell's Rider
  • *
  • Posts: 430
    • View Profile
Re: FFV Viewer
« Reply #151 on: September 10, 2016, 06:58:57 PM »
Thank you very much, samurai goroh!

BTW What are you doing this summer? Any interesting thing with FF5?:)

samurai goroh

  • FF5 Hacker
  • *
  • Posts: 217
  • Gender: Male
    • View Profile
    • My page
Re: FFV Viewer
« Reply #152 on: September 11, 2016, 10:02:07 AM »
The only activity related to FF5 I'd done recently was playing the Four Job Fiesta (Berserker), but that was a month or two ago.

I need to fix some RetroAchievements for the GBA version, but still have no clue why that triggers when it really shouldn't...
I'm the best in the universe! Just remember! [F-zero X]

Squall

  • Hell's Rider
  • *
  • Posts: 430
    • View Profile
Re: FFV Viewer
« Reply #153 on: September 11, 2016, 03:19:11 PM »
Interesting, is RetroAchievements like achievements on Steam?
I have 93/96 there, somehow I missed a mob and didnt get AllTreasure achievement. I need these 2 to get the grand achievement: "FINAL FANTASY V Master"  :laugh:

BTW what is 'Final Fantasy V (J2E) (SNES)'? I think I have seen J2E somewhere else but I dont know what is it.

samurai goroh

  • FF5 Hacker
  • *
  • Posts: 217
  • Gender: Male
    • View Profile
    • My page
Re: FFV Viewer
« Reply #154 on: September 14, 2016, 05:26:23 PM »
In a way it is. In RetroAchievements (RA for short), you track the memory addresses and when all the conditions met, then the achievement will trigger.

As for what is J2E, is probably just an acronym for "Japanese to English", which means that the ROM needs a patch that translate the game to English. Also, I think it was the name of one of the teams that developed translations patches, but can't remember right now...
I'm the best in the universe! Just remember! [F-zero X]

Squall

  • Hell's Rider
  • *
  • Posts: 430
    • View Profile
Re: FFV Viewer
« Reply #155 on: September 15, 2016, 07:27:07 AM »
I see. Did you get Master on Steam?

samurai goroh

  • FF5 Hacker
  • *
  • Posts: 217
  • Gender: Male
    • View Profile
    • My page
Re: FFV Viewer
« Reply #156 on: September 16, 2016, 05:57:40 PM »
Nope, for some reason I seemed to have missed a treasure, so I couldn't get the last 2 achievements. Haven't had the willing to play it just for that, but some day I may...
I'm the best in the universe! Just remember! [F-zero X]

Squall

  • Hell's Rider
  • *
  • Posts: 430
    • View Profile
Re: FFV Viewer
« Reply #157 on: January 12, 2018, 09:32:27 AM »
Hey guys,

its been a while a have done something for the Viewer. Recently I stumbled on info about FF5a font format. So here is my preliminary work:


It seems GBA uses 3 fonts, all vwf and that is the reason to have gray columns. I wonder if it was you, what feature you would like to see done in the Viewer? Currently I plan to:
- show all 3 fonts,
- show some info about their metrics,
- maybe text experiment - you can type a sentence and it will be rendered with selected font

Squall

  • Hell's Rider
  • *
  • Posts: 430
    • View Profile
Re: FFV Viewer
« Reply #158 on: January 28, 2018, 12:48:25 AM »
Here is preview of the new feature (tab). You may see all 3 fonts, you may see their metric. You can experiment to see how a text is rendered in the game - ANSI or native for GBA. You can click on the font to see it character metric and also preview it in the native part.


P.S. If you have any suggestions please don't hesitate to share!

Squall

  • Hell's Rider
  • *
  • Posts: 430
    • View Profile
Re: FFV Viewer
« Reply #159 on: February 12, 2018, 03:12:25 AM »
I have added the new version 7.2 for download on the first page!

Currently I'm working on number of things that are mainly for the GBA versions:
- Portraits - I need all the info - tiles, palettes, reference tables
- Job Sprites - I have found tiles & palettes. I need info on tile-maps and the Master table containing the indexes in the 3 tables.

To keep things synchronized I would like to expose Fonts of SNES version similar to GBA. If you guys know anything about RPGe implementation of VWF please share it.