Deathlike2: is Chicken Knife's fleeing normally implemented as a spellcast (e.g. if Escape is a spell)? i'm curious what about FF5's Capture makes that disabled.
It's actually implemented as a command !Flee
In FF5, the Thief Knife randomly executes the !Steal command like FF6 does, but in general, a small number of special attacks/effects are based off a command version.
One of the bows executes the same command as !X-Fight (4 "weaker" attacks, like the offering).
The Dancing Knife has the effect of the !Dance command (which is one of 4 possible attacks/results).
There's probably a few more, but that's how it appears to be implemented (which probably made it easier to program and/or test).
Lenophis: slightly off-topic, but i'm wondering why Square implemented elemental absorption the way they did:
C2/0BE2: B9 CC 3B LDA $3BCC,Y (Absorbed elements)
C2/0BE5: 2C A1 11 BIT $11A1
C2/0BE8: F0 08 BEQ $0BF2 (branch if none are used in attack)
C2/0BEA: A5 F2 LDA $F2
C2/0BEC: 49 01 EOR #$01
C2/0BEE: 85 F2 STA $F2 (toggle healing flag)
it would've required less instructions to just set the healing flag outright. so assuming Square meant to toggle and didn't have a brainfart when typing the code, that leaves me curious why they chose this way.
i don't think it was meant for Runic, because i agree with your bugfix and your "lightning rod" argument.
TBH, Runic probably shouldn't be affected be elemental resistances/immunity/absorption, but considering that Osmose is really powerful, I'm not really losing sleep to the mechanics of Runic.
i don't think it was meant for reversing Undead-induced healing, since i said in the GameFAQs topic that doing a double negative for Poison (i.e. flipping the damage to healing for undead target, then flipping back to damage for Poison absorbing target) strikes me as something that wasn't by design. Master ZED disagreed way back when (2004, iirc), and thinks Square did intend the double negative.
following my views to their conclusion, the bit toggling for elemental absorption (as opposed to just bit setting) is pointless, unless there's another application i overlooked. yet i don't think it was done by accident, either. so i have painted myself into a bit of a corner, yes. :/
I think Square intended something with the Thornlet (perma-Seizure), but I don't think it was thorough as FF5 when it came to "strong armor with conditions". I do believe Seizure was meant to be Regen for undead (doesn't Regen work negatively with Undead in the first place?) I don't think Bio was entirely meant to be tied to Undead (I could be wrong), but the fix MasterZED had for Undead/poison doesn't apply to Bio Blaster (and maybe others IIRC).