That's the first thing I started with actually, but the problem I have there, is that if I edit or erase the
'Set event bit $1E80($1CC) [$1EB9, bit 4]' the intro music gets interrupted by each map that it shows during the intro, and besides that, it does not stop the automated intro from going off. So unless I'm missing something, I'm not sure how that would help. ;*(
Or do you mean remove the CA/5E8E: B2 Call subroutine $CC985B?
That makes it skip the intro all together even on a New Game, so I doubt it. Just want to make sure here.
I know there's something that dictates if there is any .srm data present, because how it will bypass the game loading screen and go right to the intro if a button is pressed, if there is no .srm data present that is. So I can see something potentially bad happening there, so that's why I need to get the intro to loop over and over, until an actual button is pressed, to make it work out.
Basically, I just want to eliminate the automatic intro from going off, while keeping everything else in-tact and working, however possible. Alternatively, if this does not work out, I would be happy with it going right to the 'New Game intro', instead of the automated intro if no button is pressed. There IS an actual reason why I need it to be like this, I've not gone crazy or anything. ^_^
I AM the best there is though at missing the blatantly obvious, so if there is still something I am missing here please let me know! I'm totally fine with looking like an idiot as long as I get it working - and I appreciate your assistance. I'll keep at it here.
Weren't you guys supposed to be aces at this event hacking stuff?
Haha, more or less. I much prefer doing flashy flying dragon event battles with a ton of crazy sound effects and character actions though LOL. This kind of event work I tend to get confused and lost rather easily. I've gotten my hands dirty though with setting and clearing event bits and the tedious stuff, but this one's a real biotch so far.