Banon's Donkey Farm > Game Modification Station
Overworld Map Corruption in FF6LE
TheNattak:
Somewhere along the lines my WoB and WoR maps became corrupted and uneditable in LE. I get an error the moment I open the LE from Microsoft .NET Framwork, that tells me:
"Unhandled exception has occurred in your application - Value of '9' is not valid for 'Value' 'Value should be between 'Minimum' and 'Maximum'"
I just click continue... The overworld maps don't display anything but really messed up and garbled tiles, and when I try to do any editing on them, like make a house tile, or a tree tile or anything, when I save I get a error that says it cannot save or something like that. The overworlds look fine in the game though, and all the other maps work and can be edited in LE.
I have tried the other level editor as well, and while it does display the maps correctly, it does not allow any editing to be done on them either. I came to the conclusion a while back that it was something I did in USME that may have caused it to do this, one of the patches applied maybe causing a conflict with LE. I'm not 100% sure on this, and I think the problem does not pertain to the latest version, as I cannot seem to replicate it.
My question -in short- is, is there any way that this can be fixed so the overworld maps will once again show up in LE, and are editable once again? And so that the opening error will go away as well. I'd love to be able to edit the overworlds again.
Lenophis:
--- Quote ---"Unhandled exception has occurred in your application - Value of '9' is not valid for 'Value' 'Value should be between 'Minimum' and 'Maximum'"
--- End quote ---
That's a pretty generic error windows gives with this editor. Unfortunately, it helps not. Not really sure where a 9 comes into play.
--- Quote ---I came to the conclusion a while back that it was something I did in USME that may have caused it to do this
--- End quote ---
Considering FF6LE doesn't touch bank F0 (or even make one for more map data) I find this to be unlikely.
--- Quote ---My question -in short- is, is there any way that this can be fixed so the overworld maps will once again show up in LE, and are editable once again? And so that the opening error will go away as well. I'd love to be able to edit the overworlds again.
--- End quote ---
Copy the original world maps to your hack, see if that still works. If it does, your map is bunked.
Tzepish:
I got this problem constantly if I added too much dialog to the game with Yousei's old editor.
TheNattak:
--- Quote from: Lenophis on August 21, 2011, 01:07:53 AM ---Copy the original world maps to your hack, see if that still works. If it does, your map is bunked.
--- End quote ---
Thank you, and did you mean to try the LE's import/export map feature, or locating and then re-inserting the binary data for the overworld maps in the F0 bank? LE's import feature is not working with this unfortunately,
and hardly ever seems to work for anything else either. I clear the map and import the map from a clean ROM, and it does nothing noticeable, so looks like I'll have to try the later option. I haven't seen the map data documented before anywhere, does it exist somewhere so I can pin down the exact maps I need to copy?
TheNattak:
Today i've had another person also say it's because of USME. and, is there any chance you may be able to follow up on my other question? I would appreciate it, as it seems any other question I ask other than the 1st one always get ignored.
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