Author Topic: issue with palette 6  (Read 648 times)

Poco Loco

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issue with palette 6
« on: July 05, 2011, 04:43:15 PM »
hey guys I was wondering how to go about fixing palette 6 so it will appear correctly on the save/shop menus (char changing menu as well I believe)

I know how to change the battle and over world/town pal just fine, its just for some reason it resets after pal 5 (@ least thats what I think)

which palette is being used exactly? battle or town? (or is it a 3rd set which I highly doubt), I just want to find the offset area so I can assign the new palette to certain chars, unless I am missing something else altogether

please let me know if u guys know anything

thanks :)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Lenophis

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Re: issue with palette 6
« Reply #1 on: July 05, 2011, 05:48:23 PM »
The OAM for the save/load/menu screens only use 3 bits for palettes, but that gives you 7 palettes max, so all palettes should work.

119 bugs fixed and counting.

Poco Loco

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Re: issue with palette 6
« Reply #2 on: July 05, 2011, 06:43:39 PM »
so how would I go about actually applying pal 6?

because even though I change the battle and over world pals the menu pals stay as the default

where is the offset?
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Poco Loco

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Re: issue with palette 6
« Reply #3 on: July 07, 2011, 11:15:37 PM »
ok so I found this

Character model 1, without transparency (7E/A0CD)
EE/6315:   06F8E8F01000E8F110F8F0F21000F0F310F8F8F41000F8F510

Character model 2, without transparency (7E/A0E6)
EE/632C:   06F8E8F01000E8F110F8F0F21000F0F31000F8F450F8F8F550

Character model 3, without transparency (7E/A0FF)
EE/6345:   0600E8F050F8E8F15000F0F250F8F0F350F8F8F41000F8F510

Character model 4, without transparency (7E/A118)
EE/635E:   0600E8F050F8E8F15000F0F250F8F0F35000F8F450F8F8F550

Character model 1, with transparency (7E/A131)
EE/6377:   06F8E8F01000E8F110F8F0F21000F0F310F8F8F40800F8F508

Character model 2, with transparency (7E/A14A)
EE/6390:   06F8E8F01000E8F110F8F0F21000F0F31000F8F448F8F8F548

Character model 3, with transparency (7E/A163)
EE/63A9:   0600E8F050F8E8F15000F0F250F8F0F350F8F8F40800F8F508

Character model 4, with transparency (7E/A17C)
EE/63C2:   0600E8F050F8E8F15000F0F250F8F0F35000F8F448F8F8F548


I'm not sure if this is the right info, maybe someone can point me in the right direction
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC