Author Topic: Hiring A spriter; A final Fanatasy 5 Advance mod project  (Read 600 times)

Zanerus

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Hiring A spriter; A final Fanatasy 5 Advance mod project
« on: February 06, 2013, 11:06:14 PM »
Simple request, I need five battle sprites roughly based on the in game and concept art of Final Fantasy Five advance to make the dawn warriors into bosses. I have an AI routine planned out already. Its not for any patch but I thought it'd be fun to give some lfie into ff5

The links below contain spoilers. If it would be helpful use Gaulf's player sprite as a base for design.

http://finalfantasy.wikia.com/wiki/Galuf_Halm_Baldesion
http://finalfantasy.wikia.com/wiki/Dorgann_Klauser
http://finalfantasy.wikia.com/wiki/Kelger_Vlondett
http://finalfantasy.wikia.com/wiki/Xezat_Matias_Surgate
http://finalfantasy.wikia.com/wiki/Alexander_Highwind_Tycoon

Thank you ^^

koala_knight

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Re: Hiring A spriter; A final Fanatasy 5 Advance mod project
« Reply #1 on: February 07, 2013, 11:17:32 AM »
I've been doing some work with the FF5 sprites recently. I can give this a go.

I just did these last week:

Faris as an Engineer based on the Returner uniform, and as a Shaman based on Banon.


http://lordvanya.deviantart.com/gallery/

Zanerus

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Re: Hiring A spriter; A final Fanatasy 5 Advance mod project
« Reply #2 on: February 07, 2013, 12:49:48 PM »
Wow thats really good. Looks like it would work perfectly in game. If you have teh time I'd love to see what you come up with.

koala_knight

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Re: Hiring A spriter; A final Fanatasy 5 Advance mod project
« Reply #3 on: February 09, 2013, 04:48:06 AM »
Groovy. I'll get them done this week starting monday and post my progress here.

Zanerus

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Re: Hiring A spriter; A final Fanatasy 5 Advance mod project
« Reply #4 on: February 09, 2013, 11:03:30 AM »
 :edit:

 :cycle:
Did some changes but I think I got Kelgar's AI down. Needs to be tested with the spirtes of course. The othe Warriors of Dawn are also almost done.
« Last Edit: February 09, 2013, 03:45:33 PM by Zanerus »

koala_knight

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Re: Hiring A spriter; A final Fanatasy 5 Advance mod project
« Reply #5 on: February 14, 2013, 10:21:59 AM »
I've got two concepts for you for Galuf.

One is based entirely on Amano's concept art:



The other keeps the traditional beard and hair color:


Zanerus

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Re: Hiring A spriter; A final Fanatasy 5 Advance mod project
« Reply #6 on: February 14, 2013, 06:10:11 PM »
Keep the hair color but make his beard shorter, I want him to look younger, good armor design.


Zanerus

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Re: Hiring A spriter; A final Fanatasy 5 Advance mod project
« Reply #8 on: February 18, 2013, 12:25:01 PM »
Same length as this one

xibalba

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Re: Hiring A spriter; A final Fanatasy 5 Advance mod project
« Reply #9 on: February 18, 2013, 07:16:43 PM »
Zanerus, if you need a spriter you should cross-post this to the spriting section of FFHacktics, as well as Spriter's Resource.

http://www.spriters-resource.com/
http://ffhacktics.com/smf
http://biolab.warsworldnews.com/index.php
A SaGa Frontier Hacking Forum

Currently working on:
*Tactics Ogre: TKOL - class data and battle data
http://www.verve-fanworks.com/SMF/index.php?topic=300.0


Zanerus

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Re: Hiring A spriter; A final Fanatasy 5 Advance mod project
« Reply #11 on: February 19, 2013, 10:53:01 PM »
Perfect. Thank you very much.

koala_knight

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Re: Hiring A spriter; A final Fanatasy 5 Advance mod project
« Reply #12 on: February 21, 2013, 04:13:23 PM »
You're welcome. I'll have the others in a couple of days. I presume I should also make them look young in the same manner as Galuf? Also, about Dorgann, should I use the white hair color or use Bartz's from the sprite art?

Zanerus

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Re: Hiring A spriter; A final Fanatasy 5 Advance mod project
« Reply #13 on: February 21, 2013, 10:53:35 PM »
Yes younger as well, the fight though won't have any cutscene, the idea is that after they died their youth was returned in the after life.

Bartz hair color.