Jorgur, thanks for the feedback! Personally, I like a little explanation to go along with the lists. Looking over the guide, it is a little long-winded and light on examples. Specifically, at this point I'm going to have to include the master table in it as well.
I wanted a break from deciphering the animation scripts, and since you asked about weapon animations, I decided to look into that. As it turns out, those are included in the Master Table as well. I haven't figured it all out yet, but I'll give you what I have since I know you're interested. I located a series of scripts that corresponded to weapons; the table referencing these is at D9/9E34. This table is loaded at C1/A12B, where X is obtained from $F586. $F586 is set from the Master Table. I was looking at the basic Staff attack, which used row 1F8 from the Master Table (ie, D8/38EE,X, where X = 1F8).
The weapon script is run separately from the magic scripts; there's different code for parsing, and it looks like the commands might be different. I'll know more as I look into it more.