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Forum Slickness
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Banon's Donkey Farm
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Game Modification Station
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dummy palettes
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Topic: dummy palettes (Read 649 times)
Poco Loco
Cagnazzo
Posts: 352
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dummy palettes
«
on:
February 12, 2010, 09:14:48 PM »
ok we all know there is a shit load of dummy palettes in FF6
I was wondering
is there a way to edit them and to make characters use these palettes?
can anyone help me out here?
oh and if this was asked before srry :p
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"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
Tzepish
Antlion
Posts: 65
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Re: dummy palettes
«
Reply #1 on:
February 13, 2010, 04:10:13 PM »
If I recall, you can only use the first 8 or so of the Palettes for the characters because of some technical reason. The rest are used for monsters, effects, and environments.
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Poco Loco
Cagnazzo
Posts: 352
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Re: dummy palettes
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Reply #2 on:
February 13, 2010, 09:09:17 PM »
ah I see
because I noticed 7 cannot be edited in the FF3SE (but can be in the other editor) I am not sure if the 8th can be edited though or even implemented
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"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
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Forum Slickness
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Banon's Donkey Farm
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Game Modification Station
»
Topic:
dummy palettes