Author Topic: FF6 Improvement Project  (Read 79522 times)

Poco Loco

  • Cagnazzo
  • *
  • Posts: 350
  • Gender: Male
    • View Profile
    • FF6hacking.com
Re: FF6 Improvement Project
« Reply #165 on: December 02, 2009, 08:33:23 PM »
good shyt bro

but by the time u r done the editor with the dialog editor should be finished

Lord J told me its coming along really well ;)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Poco Loco

  • Cagnazzo
  • *
  • Posts: 350
  • Gender: Male
    • View Profile
    • FF6hacking.com
Re: FF6 Improvement Project
« Reply #166 on: December 05, 2009, 04:43:02 PM »
hey DarkMage, I have a suggestion, I mean sure it might be a bit late

but why not add the ability to use the Lore command in the fanatics tower
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

darkmage

  • Phantom Train
  • *
  • Posts: 319
  • Skating the Razor
    • View Profile
Re: FF6 Improvement Project
« Reply #167 on: December 07, 2009, 08:51:30 PM »
Hit another snag...

This is in Zozo; the actor freezes when trying to make the second jump series between buildings. Can't move, can't access the menu, but game music and rain animation are still playing and I can see the thief continue to jump around. This is just after the guy to the left who says "The seconds? They're divisible by 20!"

I'll look into it to see what's causing this.

assassin

  • Bane of Retards
  • *
  • Posts: 570
  • space bears are not gentle!
    • View Profile
    • My Barren Webpage
Re: FF6 Improvement Project
« Reply #168 on: December 08, 2009, 03:40:28 AM »
mblock129's "Miraculous, Death-Defying Always-Left-Facing Jumps in Zozo" fix comes to mind, though i won't jump to conclusions.

Odbarc

  • Iron Claw
  • *
  • Posts: 407
  • Gender: Male
  • FF6 obsessed
    • View Profile
    • Newage3.com, a text based web game RPG I Admin.
Re: FF6 Improvement Project
« Reply #169 on: December 08, 2009, 08:02:43 PM »
Hit another snag...

This is in Zozo; the actor freezes when trying to make the second jump series between buildings. Can't move, can't access the menu, but game music and rain animation are still playing and I can see the thief continue to jump around. This is just after the guy to the left who says "The seconds? They're divisible by 20!"

I'll look into it to see what's causing this.

Switch who's in front?

darkmage

  • Phantom Train
  • *
  • Posts: 319
  • Skating the Razor
    • View Profile
Re: FF6 Improvement Project
« Reply #170 on: December 08, 2009, 08:42:37 PM »
Switch who's in front?

Nice! :laugh:

I've got it narrowed down to either "Only Left Jumping in Zozo" or NS's Vanishing Magicite Object patch. I'll let you know in a few minutes.

 :edit:
Actually, assassin is half-right. The problem was one of mblock129's patches, but the one I didn't apply that I did last time was the "Zoneseek+Free Space" patch. When I left that off but applied the Vanishing Magicite Object and "Only Jump Left" patch, it worked. Go figure.

Also, NS's "Magic Menu Sorting" patch is pretty useful, as it cleans up the Magic battle menu. I'll be adding that to the OP here in a bit.
« Last Edit: December 08, 2009, 09:01:00 PM by darkmage »

mblock129

  • Ymir
  • *
  • Posts: 13
    • View Profile
    • Zephyr
Re: FF6 Improvement Project
« Reply #171 on: December 11, 2009, 11:39:46 PM »
mblock129's "Miraculous, Death-Defying Always-Left-Facing Jumps in Zozo" fix comes to mind, though i won't jump to conclusions.


Ha ha. Pun intended of course. :)

Aaaaaaaaaaaanyway, I guess I'll look into the conflict. Was this in the WoB or WoR?

darkmage

  • Phantom Train
  • *
  • Posts: 319
  • Skating the Razor
    • View Profile
Re: FF6 Improvement Project
« Reply #172 on: December 12, 2009, 12:59:02 AM »
WoB. It's the first time you go into Zozo. The first jump (which is to the left) went fine; it was the second jump where it just froze.

TBH, I'm not sure it's the "Only Jump Left" patch, since when I took out the ZoneSeek + Free Space patch the problem went away.

Poco Loco

  • Cagnazzo
  • *
  • Posts: 350
  • Gender: Male
    • View Profile
    • FF6hacking.com
Re: FF6 Improvement Project
« Reply #173 on: December 13, 2009, 07:59:06 AM »
ah so it looks like things are going decent then :)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

mblock129

  • Ymir
  • *
  • Posts: 13
    • View Profile
    • Zephyr
Re: FF6 Improvement Project
« Reply #174 on: December 13, 2009, 08:44:26 PM »
Well, when I first read about this, I thought it sounded impossible. Then when I tried to recreate the problem the game never froze on me. I think there is another patch taking up the same free space as the Zozo jumping one. Can you tell me what the contents of your ROM are from $D0125 to $D0145?

Is it this:
Code: [Select]
31 8E 49 E0 01 16 E0 01 49 E0 04 C7 C3 C8 02 FF FE 31 8C 17 C2 E0 04 4A DC 80 C8 00 49 C6 FF 3A FE

darkmage

  • Phantom Train
  • *
  • Posts: 319
  • Skating the Razor
    • View Profile
Re: FF6 Improvement Project
« Reply #175 on: December 13, 2009, 09:24:49 PM »
That is exactly what is in my ROM between $D0125 and $D0145.

I have to admit, I have not parsed the latest ROM Patch Allocations list yet. C V Reynolds put it all in decimal, and I'm not up on my conversions. assassin helped me sort that out on the last conflict.

But it doesn't appear to be the Zozo jumping patch, as when I did my last patching I included it and left out the ZoneSeek+FreeSpace patch. The time before, I had both in, as well as everything on the list I have in the OP, and that was when I saw the freeze.

Tzepish

  • Antlion
  • *
  • Posts: 64
  • Gender: Male
    • View Profile
Re: FF6 Improvement Project
« Reply #176 on: January 06, 2010, 11:24:04 PM »
Hey darkmage, it's been awhile, have you made any progress on this Zozo jumping issue?  What does the Zoneseek patch do?  Do you know what addresses it modifies?  Have you taken a look at the event data for the Zozo jumping event to make sure it looks kosher / broken?

darkmage

  • Phantom Train
  • *
  • Posts: 319
  • Skating the Razor
    • View Profile
Re: FF6 Improvement Project
« Reply #177 on: January 07, 2010, 12:10:21 PM »
I've been taking a break from working on this. For some reason, I'm having to find and fix random stops. The current one is on the airship before going to Vector for the first time, before the coin toss. It's been a bit frustrating, since the previous playthrough didn't have nearly these kinds of problems. I'll have to go back and think about how to order these patches to keep this kind of thing from happening.


Poco Loco

  • Cagnazzo
  • *
  • Posts: 350
  • Gender: Male
    • View Profile
    • FF6hacking.com
Re: FF6 Improvement Project
« Reply #178 on: January 17, 2010, 11:45:47 PM »
hey Darkmage, if u want I can beta test it for u if u r busy

I'll start from the very beginning and I'll let u know whats what ;)

just msg me n I'll give u my email ;)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Odbarc

  • Iron Claw
  • *
  • Posts: 407
  • Gender: Male
  • FF6 obsessed
    • View Profile
    • Newage3.com, a text based web game RPG I Admin.
Re: FF6 Improvement Project
« Reply #179 on: January 20, 2010, 10:11:50 PM »
This uber-patch is gonna be awesome... and we can edit it too, right? To make our hacked games that work?