Recent Posts

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Game Modification Station / Re: Remaining bugs in FF3us
« Last post by assassin on Yesterday at 11:49:25 PM »
maybe write a specialized event function and command to copy the lead character's palette data into one of Palettes 0 thru 3 when entering that screen (and exiting the main menu)?  which palette numbers aren't claimed by Cid, fish, the bird, the raft, magicite, etc?

Quote
Unfortunately, there's a major flaw: the game is set up so that layer 3, which shows the waves, will be displayed on any map either over all sprites or beneath all sprites, regardless of the sprite's priority.

how much of this area is broken should you disable the BG3 Priority flag there?
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Final Fantasy IV Research & Development / Re: Final Fantasy IV -Postlude-
« Last post by Spindaboy on Yesterday at 09:49:00 PM »
[Update #1] - 8/20/2017
I haven't been online as much the last few days as I'm finishing moving into college, however I've still found time to work on the hack! The story is now playable for up to about 1 1/2 hours (depending on if you decide to pay a visit to the now optional  Underground Waterway). Progress is coming along at a steady pace, but I'm reluctant to release the first version publicly until I (1) Create the menu portraits (really struggling with that) and (2) Perfect the way the battle sprites are assembled.

Until then please let me know what you think of it so far! Hopefully next update will bring about the initial release. :wink:
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General Discussion / Re: Alternative to romhacking.net
« Last post by thepatirckinator on August 19, 2017, 07:39:07 PM »
I added you to my buddy list as well. You are a great sprite editor. You can be useful to fedorajoe by making Golbez's SNES Struck and Victory pose similar to the PSP/Wii/Mobile Phone of The After Years during flashbacks with Golbez in his Darth-Vader inspired armor.
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Game Modification Station / Re: New patch: Bird Bars Glitch fix
« Last post by assassin on August 19, 2017, 03:58:58 PM »
*checks* yep, they'll step forward beforehand.  a subtle difference from normal, but probably not worth it to save some space.
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Game Modification Station / Re: New patch: Caravaggio Bug fix
« Last post by assassin on August 19, 2017, 11:37:52 AM »
the Sketch target is already copied to the backup variable by that command's call to C2/317B.  normally, Sketch zeroing $3415 after that prevents the command invoked by Sketch from overwriting it.  however, Enemy Roulette now does so, due to FFh'ing $3415.  i suspect you do this to try and keep the Roulette targets empty to start?

it's like we want to preserve and restore $3A30 if Enemy Roulette is being run by Sketch:

Code: [Select]
stz sketchFlag

LDA #$FF
TSB $3415
bne noSketch
inc sketchFlag
noSketch:

...

lda $3a31
pha
lda $3a30
pha

JSR $175F

rep #$20
pla
dec sketchFlag
bne noSketch2

sta $3a30
noSketch2:
sep #$20

only 700 added bytes!

moving the $3415 writing to after the $B3 and $B5 ones can shorten (and speed up) that some:
Code: [Select]
...

LDA #$FF
TSB $3415
bne noSketch

lda $3a31
pha
lda $3a30
pha
JSR $175F
rep #$20
pla
sta $3a30
sep #$20
bra continue

noSketch:
JSR $175F
continue:
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General Discussion / Re: Alternative to romhacking.net
« Last post by Spindaboy on August 19, 2017, 08:05:01 AM »
:wtf:

You have your first new member.
YAY! I replied to your post btw. Glad you could join :happy:
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Game Modification Station / Re: New patch: Caravaggio Bug fix
« Last post by 13375K31C43R on August 19, 2017, 04:10:43 AM »
when Mimicking Sketch, Gogo is supposed to Sketch the original enemy, unless it's been killed or Hidden/etc.

that won't necessarily be the case with Roulette now.  i believe the problem stems at least partially from you assigning FFh to $3415.

Which means I need to copy the Sketch target to the backup variable. I don't know which would work better: moving the "STZ $3415" to before the "JSR $17F0", or adding a "JSR $3865".

also, i am curious as to what you're doing with Bit 0 of $B3, as vanilla just uses that with Blitz.

That's to ensure no one is immediately subject to the Doom effect, which will happen if I don't include that. You'd see one entity get killed, then the finger flashes around, and then another entity gets killed.
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General Discussion / Re: Alternative to romhacking.net
« Last post by Spooniest on August 18, 2017, 11:54:08 PM »
 :wtf:

You have your first new member.
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Game Modification Station / Re: New patch: Bird Bars Glitch fix
« Last post by 13375K31C43R on August 18, 2017, 11:12:29 PM »
I see what you're going for. I thought of that too, but I believe what ends up happening is that the character does not step forward after the spell name is displayed. This contrasts the usual behaviour of Slot, which I wanted to preserve.
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General Discussion / TileShop - Flexible Graphics Editor
« Last post by thepatirckinator on August 18, 2017, 03:47:52 PM »
A new graphics editor will be coming soon to Romhacking.net and it will be a program for people who want to make sprite hacks or make old-school video games with different characters. It is called TileShop.
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