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Messages - Poco Loco

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76
Game Modification Station / Re: Custom Sprite Sheets
« on: September 04, 2010, 05:25:02 PM »
and of course here are some that are much more relevant to FF6 itself (well some anyway lolz) ;)

I proudly bring u

Figaro Soldier

Generic Monk

Imperial Soldier with a cape (eh its just a small edit I did a long time ago so what the hell enjoy lolz)

Maduin (my most recent)

77
Game Modification Station / Re: Custom Sprite Sheets
« on: September 04, 2010, 05:20:15 PM »
hey guys I decided to resurrect this post and show a handful of new sprites I did (and yes as always they are created in Lord J's sprite editor and colors are in the significant order)

I bring u all

Tidus

Eiko

Kuja

Vivi

I'll post some more ;)

78
Game Modification Station / Re: FF6 Improvement Project
« on: September 03, 2010, 02:26:41 AM »
ok so there is a problem

unfortunately it has to do with the not scary enough patch

it contradicts the mega patch unfortunately

when I get a flawless victory the game resets ugh =/

well idk what area that patch changes but I suppose it has 2 be take out (quite a shame really since I love that patch)

but if its not too much trouble can u guys show me the offset so I can change it from scratch?

maybe that will help

79
Game Modification Station / Re: Character Placement/Movement
« on: September 03, 2010, 02:23:43 AM »
great

thnx a lot :)

80
Game Modification Station / Re: Character Placement/Movement
« on: September 03, 2010, 12:12:27 AM »
oh no no I don't wanna do it that way that's just pretty much doing the short cut I kinda had it planned basically 4 Gogo's and Umaro's particular stats (Gogo being char 13 and having the custom status menu and Umaro being uncontrollable) for a special hack I'm doing

81
Game Modification Station / Character Placement/Movement
« on: September 02, 2010, 02:10:43 PM »
ok I'm a bit curious about this and I'm sure it can be done via event editing and whatnot

but lets say I want to change where u meet certain chars in the WOR

like lets say switching Gogo with Umaro

how would I go about editing that

would I need to go full blown hex on this or will SRAM help me out @ all

I brought up these 2 examples because u have 2 name them in the WOR so its probably a bit more work with the whole naming thing involved

but that being said what about the WOB?

82
Game Modification Station / Re: FF6 Improvement Project
« on: August 31, 2010, 11:43:23 PM »
oh just so u know I implemented the not scary enough, and magitek patches and they work well with the patch

unfortunately Leno's Summon This either freezes or resets the game when I get into a battle

I retried again with the other summon patch as well as always an esper in order to try to see if it works and it does (it has to be implemented as summon and then always an esper as the last 2 patches put in), and other then there always being the summon command available it works great so far, I didn't get 2 far in the game yet but if there is a problem or an issue I'll let u know

83
Game Modification Station / Re: FF6 Improvement Project
« on: August 26, 2010, 10:59:50 PM »
niceness man

I didnt have any snags on my end either

now its time 4 the real test

I will test a version adding the summon, magitek, and not scary enough patches to see how it goes :p

84
Submissions / Re: FF6 Patch: FF6 Improvement Beta Patch
« on: August 26, 2010, 10:57:52 PM »
I forgot 2 mention my playthru went well DarkMage

did u test it out 2gether yet?

85
Game Modification Station / Re: FF6 Improvement Project
« on: July 02, 2010, 09:47:57 PM »
nice so this patch is becoming all the better ;)

86
Game Modification Station / Re: FF6 Improvement Project
« on: July 01, 2010, 03:13:52 PM »
well things are going smoothly on my end too

I need to get Strago and Relm and take care of all of that, then comes the WOR, after that I need to do the task of getting everyone and kill the dragons and all that shyt :p

87
Game Modification Station / Re: FF6 Improvement Project
« on: July 01, 2010, 11:44:33 AM »
well I am testing a couple of scenarios regardless

I will double check a few things, like Sabin and Duncan's wife, I completely 4got about that

thnx

88
Game Modification Station / Re: FF6 Improvement Project
« on: June 30, 2010, 04:00:00 PM »
so far things are going smoothly on my end, I just got out of the magitek factory and got Mog, I am currently just hooking people up with magic (killing the intangir kix so much ass lolz)

but other then that things are going by smoothly

hopefully I'll hit the WOR soon

89
Game Modification Station / Re: FF6 Improvement Project
« on: June 28, 2010, 07:23:19 PM »
yea


I kept a separate savestate just in case ;)

90
Game Modification Station / Re: FF6 Improvement Project
« on: June 28, 2010, 01:20:48 PM »
great news guys

the snag has been resolved ;)

I continued a bit after the snag but I need to start again from scratch to make sure the game is ok ;)

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