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Messages - Poco Loco

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31
Game Modification Station / Re: Editing Ending Credit Character Names
« on: October 23, 2010, 12:16:21 PM »
lets hope so Odbarc

32
Submissions / Re: FF6 Patch: FF6 Improvement Beta Patch
« on: October 23, 2010, 12:12:59 PM »
personally I thought the new read me was good for the people who do not know what the patches actually do

but that's just me

(Dark Mage I have the latest long version in case u didn't back it up or change your mind)

33
Submissions / Re: Cafe to Bar Patch
« on: October 23, 2010, 12:11:31 PM »
ty ty :)

34
Game Modification Station / Re: FF6 Improvement Project
« on: October 22, 2010, 09:17:52 PM »
well man its one step @ a time, I'm sure there is a way around this

(if anything ask The Nattack, he is really good @ map editing)

35
Game Modification Station / Re: FF6 Improvement Project
« on: October 20, 2010, 07:33:40 PM »
looking into some of the data changed within this patch and the not scary enough patch,my friend Angelo26 managed to find the bytes that were changed by the NSE patch

Offset: Bytes:
0000D874 21 --> At this address, 21 bytes of info were modified.
0001032D 4 --> 4 bytes modified
0001FF9C 2 --> 2 bytes modified
000215D0 3 --> 3 bytes modified
000224E8 4 --> 4 bytes modified
00022640 3 --> 3 bytes modified
00025F94 3 --> 3 bytes modified
0002A8CE 104 --> 104 bytes modified
001099FE 13--> 13 bytes modified
00109A0C 5 --> 5 bytes modified
00109A12 11 --> 11 bytes modified
00109A1E 39 --> 39 bytes modified
00109A46 1 --> 1 byte modified
00109A48 1 --> 1 byte modified
00109A4A 3 --> 3 bytes modified
00109A4E 1 --> 1 byte modified
00109A50 1 --> 1 byte modified
00109A52 1 --> 1 byte modified
00109A54 1 --> 1 byte modified
00109A56 3 --> 3 bytes modified
00109A5A 1 --> 1 byte modified
00109A5C 1 --> 1 byte modified
00109A5E 7 --> 7 bytes modified
00109A66 1 --> 1 byte modified
00109A68 1 --> 1 byte modified
00109A6A 3 --> 3 bytes modified
00109A6E 6 --> 6 bytes modified
0010D14A 51 --> 51 bytes modified
0010D17E 7 --> 7 bytes modified
0011F6F4 24 --> 24 bytes modified
0011F70D 16 --> 16 bytes modified
0011FA2C 2 --> 2 bytes modified

some of the patches in here rearranged a handful of data so when trying to look into it, it kid of points towards the floating continent event, so yeah, kinda stuck here =/

just throwing it out there hopefully there might be a way to fix the issue :p

36
Game Modification Station / Re: FF6 Improvement Project
« on: October 18, 2010, 09:58:49 AM »
hmmm, not sure, but I suppose he did it more for the sake of adding those bytes, its still a huge win, the dialog thing I suppose is a thorn on the side u know

37
Game Modification Station / Re: FF6 Improvement Project
« on: October 17, 2010, 11:09:43 PM »
ok man I'll check that out

38
Submissions / Cafe to Bar Patch
« on: October 17, 2010, 08:00:25 PM »
its exactly as the title says, I changed the signs that say "CAFE" to "BAR"

I would have gone with pub but its been done (by DarkMage)

and here is the screen shot



[attachment deleted by admin]

39
Game Modification Station / Re: Custom Water Spells
« on: October 17, 2010, 04:49:05 PM »
thnx bro :)

40
Game Modification Station / Re: FF6 Improvement Project
« on: October 17, 2010, 04:48:22 PM »
ah nice nice

another thing I wanted to suggest, since I spoke with Lord J about making his editor compatible with dialog that has been edited thru hex he said that might take a while, could u tweak it so that the fixed dialog was edited thru the editor (I know it may be a shit load of a task to re implement the hex data on a fresh rom but he said it would take a good while n in the meantime dialog cannot be edited)

41
Game Modification Station / Re: Custom Water Spells
« on: October 17, 2010, 11:47:56 AM »
yeah I know, the thing is FF6 royally screwed water over so I did what I could

well  I suppose its possible, for water 1 I initially tried to recreate the Intangir's special Vanish move (clear I think), which provides some translucency but to no avail, I suppose the D0 palette can work (its brighter but not translucent)

42
Game Modification Station / Re: FF6 Improvement Project
« on: October 17, 2010, 08:37:21 AM »
nice man, so are u making 2 separate patches then?

I mean because some might not want to change it or go about it their own way while keeping the rest of the improvement going on

43
Game Modification Station / Re: Making Locke Able to Learn Lores
« on: October 17, 2010, 08:34:52 AM »
thnx Leno I just wanted to make sure :)

44
Game Modification Station / Making Locke Able to Learn Lores
« on: October 16, 2010, 09:58:50 PM »
ok I know if u change the command Lore onto Locke's spot its not enough for him to learn Lores

I am pretty sure C2:36D6 is where a Lore is learned, and C2:36E1 Y = $3007 ;This checks if Strago is in the party.

how would I go about making Locke learn it? is it $3001?

I am not 100% sure how to go about this =/

can u help me out here?




45
Game Modification Station / Re: FF6 Improvement Project
« on: October 15, 2010, 11:37:08 PM »
ah ok great I just wanted 2 make sure of that man thank u


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