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Messages - Poco Loco

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1
Game Modification Station / Re: FF6 Improvement Project
« on: April 03, 2013, 12:19:44 PM »
worst case scenario me and a few other people can check the actual offsets of that patch n maybe figure out what the issue is, it would be a lot easier if I could get a hold of the creator

2
Game Modification Station / Re: FF6 Improvement Project
« on: March 29, 2013, 01:04:12 PM »
out of curiosity do you think the menu blitz patch will conflict with this? I heard there was a problem with it, I'll test it out and give some feedback

3
Gaming Discussion / Re: Warriors Orochi 3 topic
« on: March 25, 2012, 03:03:16 PM »
I got it myself

its pretty fun

4
Game Modification Station / Re: Any news on the 24-bit HP patch?
« on: February 12, 2012, 12:01:03 PM »
you can gain exp and items if you use the HP loop you just have to implement the code in the correct order

ask lord envoy yourself

(not trying to get off topic or anything just saying)

5
Game Modification Station / Re: issue with palette 6
« on: July 07, 2011, 11:15:37 PM »
ok so I found this

Character model 1, without transparency (7E/A0CD)
EE/6315:   06F8E8F01000E8F110F8F0F21000F0F310F8F8F41000F8F510

Character model 2, without transparency (7E/A0E6)
EE/632C:   06F8E8F01000E8F110F8F0F21000F0F31000F8F450F8F8F550

Character model 3, without transparency (7E/A0FF)
EE/6345:   0600E8F050F8E8F15000F0F250F8F0F350F8F8F41000F8F510

Character model 4, without transparency (7E/A118)
EE/635E:   0600E8F050F8E8F15000F0F250F8F0F35000F8F450F8F8F550

Character model 1, with transparency (7E/A131)
EE/6377:   06F8E8F01000E8F110F8F0F21000F0F310F8F8F40800F8F508

Character model 2, with transparency (7E/A14A)
EE/6390:   06F8E8F01000E8F110F8F0F21000F0F31000F8F448F8F8F548

Character model 3, with transparency (7E/A163)
EE/63A9:   0600E8F050F8E8F15000F0F250F8F0F350F8F8F40800F8F508

Character model 4, with transparency (7E/A17C)
EE/63C2:   0600E8F050F8E8F15000F0F250F8F0F35000F8F448F8F8F548


I'm not sure if this is the right info, maybe someone can point me in the right direction

6
Game Modification Station / Re: FF6 Improvement Project
« on: July 07, 2011, 01:52:24 PM »
I would suggest (although it will be a pain in the ass) manually implementing the evil type changes yourself after applying the base patch to give you perfect results

7
Game Modification Station / Re: issue with palette 6
« on: July 05, 2011, 06:43:39 PM »
so how would I go about actually applying pal 6?

because even though I change the battle and over world pals the menu pals stay as the default

where is the offset?

8
Game Modification Station / issue with palette 6
« on: July 05, 2011, 04:43:15 PM »
hey guys I was wondering how to go about fixing palette 6 so it will appear correctly on the save/shop menus (char changing menu as well I believe)

I know how to change the battle and over world/town pal just fine, its just for some reason it resets after pal 5 (@ least thats what I think)

which palette is being used exactly? battle or town? (or is it a 3rd set which I highly doubt), I just want to find the offset area so I can assign the new palette to certain chars, unless I am missing something else altogether

please let me know if u guys know anything

thanks :)

9
Game Modification Station / Re: FF6 Improvement Project
« on: July 02, 2011, 01:32:26 AM »
well thats good news for me personally (since I wont use the brush-less sketch patch, I'm taking brushes out) :p

10
Game Modification Station / Re: FF6 Improvement Project
« on: July 01, 2011, 12:31:52 PM »
so the fanatics tower patch messes with the improvement patch?

damn

11
Submissions / Re: FF6Patch - Menu Blitz
« on: June 30, 2011, 09:15:55 AM »
you are the TITS bro

great patch thanks a lot :)

12
Game Modification Station / Re: Custom Sprite Sheets
« on: June 28, 2011, 06:21:25 PM »
haha I'm glad I was able to finish him :)

and Rydia 2 lolz :p

13
Game Modification Station / Re: Blitz Battle Menu Tweak
« on: June 28, 2011, 01:42:48 PM »
great stuff bro :)

I'm really looking forward to this

14
Submissions / Re: FF6 Patch - Tower of Fanatics / Magitek
« on: June 28, 2011, 01:41:10 PM »
regardless its truly appreciated

when I was working on it, I cancelled out the whole magitek/fanatics tower restrictions, in other words the commands were like they should be anywhere else :p

15
General Discussion / Re: Wedding
« on: June 28, 2011, 01:39:22 PM »
congrats man

enjoy yourself

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