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Messages - Deathlike2

871
Final Fantasy IV Research & Development / Re: An unused map?
« on: September 15, 2009, 07:33:57 PM »
No, you fight Troian monsters there. I believe the encounter zone overlaps with the island where the cave manus is located.

It doesn't. I ran tests moments ago. Just to be clear, it's the Chocobo forest that is close to the connecting shallows, but isn't connected at all.

It doesn't have Troian monsters or it doesn't overlap? I'm guessing the latter, since I was almost certain about the monsters.

The only place where this exists in FF4 is north of Mt. Ordeals... otherwise there would have been more to say.

FYI, I remember being scared to death about using a regular Chocobo @ the Black Chocobo forest in fear of being stuck in the southern forests. Only until FF4A where I found the last of the Chocobo Forests.... some of these places would be great for secret hidden treasure.

872
Final Fantasy IV Research & Development / Re: An unused map?
« on: September 15, 2009, 06:45:56 PM »
No, you fight Troian monsters there. I believe the encounter zone overlaps with the island where the cave manus is located.

It doesn't. I ran tests moments ago. Just to be clear, it's the Chocobo forest that is close to the connecting shallows, but isn't connected at all.

The game made it so that a Chocobo Forest is accessible during any part of the game. The only exception is when you're doing the entire Kaipo to Fabul traveling (once you get Yang, then you finally get access to the next Chocobo Forest). The only other time where this is not true is when you first reach the Underground... you have to do the Calbrena-Golbez event first.

873
Final Fantasy IV Research & Development / Re: An unused map?
« on: September 15, 2009, 05:33:40 PM »
The standard forest is called "Chocobo Forest;" the chocobo shaped one is the village. I'm not saying it was supposed to be a chocobo forest, just that it may have been a map at one of those locations. The island forest doesn't make any sense, and the other one isn't perfectly round like every other chocobo forest. Like I said, I still think it's likely that the island was the original chocobo village; it's isolated from the rest of the world, and there's absolutely no reason to have a normal forest at that location. They may have moved it so you'd be able to return after losing access to the Enterprise (Of course, you could also always return to Troia with a black chocobo, and screw up the location of the event with Kain). This map offers another possible explanation of what was there.

Another possibility is that the island was originally connected to the Damcyan desert via the shoals, so you could access the fat chocobo after getting the hovercraft. The monsters over there would absolutely decimate you at that point in the game, though.

IIRC, the monsters there are exactly those in the desert of Kaipo. You might be thinking of the chocobo-like shaped forest next to Silvera.

874
Final Fantasy IV Research & Development / Re: An unused map?
« on: September 15, 2009, 04:05:14 PM »
All Chocobo villages look the same, other than the special Black Chocobo forest.

875
Final Fantasy IV Research & Development / Re: An unused map?
« on: September 15, 2009, 12:23:28 PM »
I'm pretty convinced there was supposed to be a cut scene with Kain that was never finished/completed.

876
General Discussion / Re: NFL season (2009-2010), week 1
« on: September 13, 2009, 06:51:17 PM »
That injury to McNabb makes that Vick signing so much more critical...

877
General Discussion / Re: NFL season (2009-2010), week 1
« on: September 13, 2009, 03:12:39 PM »
Only the Bengals give up the spoils of victory by the jaws of defeat.

878
General Discussion / Re: NFL season (2009-2010), week 1
« on: September 13, 2009, 11:58:47 AM »
Why does FOX feed me this crap, called Vikings @ Browns? Then again, CBS is screwing me over with Jets @ Texans... arrrgh.

Time to root for the Browns, despite my pick against em.

879
I checked the event script, and there's no healing (status or otherwise) done before the battle. So, that should work. If it does, I'd be interested to know how much freedom you have during all the battle dialogue. Can you kill Golbez before his dragon appears?

There isn't much time (if you've tried my unfinished hack, it's very hard to accomplish that).

Since Golbez becomes vulnerable after the Mist Dragon is used, and to boot IIRC he has some reasonably high Agility (evidenced by a boatload of Do Nothings in this script), you can probably get in and revive right after the Shadow Dragon kills everyone (Kain being optional if you time it right), so you could arguably have like 1 dead character once the battle actually starts.

880
Inspired by some moron's stupid insistence on Gamefaqs...

If you take advantage of the Mysidia Dancer to inflict Piggy on you, you could use that in the Golbez-Rydia battle, where Hold Gas/Cursed Aura does not work on you, thereby allowing you the chance to revive characters before Rydia shows up.

The only thing I'm not aware of is any possible healing before the battle....

881
General Discussion / Re: NFL season (2009-2010), week 1
« on: September 12, 2009, 03:05:50 AM »
Maybe Boldin will get an extension from the Cards because of this?....  :wink:

882
General Discussion / Re: Gamefaqs + eternal stupidity
« on: September 11, 2009, 09:55:11 PM »
Bartender with the poison was better than the lame pig+toad stunt.

Same thread updated with more failed logic.

884
General Discussion / Re: Gamefaqs + eternal stupidity
« on: September 11, 2009, 07:17:49 AM »
Welcome to the "it better be easy for me to change automatically" generation. They need to be slapped senseless.

885
Hm, I've never seen/tried it then since it happens to me rarely.