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Final Fantasy IV Research & Development / Re: The Holy Grail - Magic Algorithm
« on: March 02, 2008, 04:00:42 AM »Any chance of a comprehensive Algorithm FAQ like we've long had with FFVI?
Something that can factor in the chance to hit and amount of damage for physical and magical attacks, with either monster or characters attacking?
And if there are any exceptions to the rules for such (special commands, things that skip certain steps, etc.)?
Not to mention other algos, like when an attack occurs, ATB timers, etc.?
Something verbose enough to translate into an Excel spreadsheet (or the sheet itself).
Reason I ask is that I'd like to be able to write a general enough set of functions that could handle FFIV-FFVI with some switches for different rule sets, of course.
I was thinking of that - http://slickproductions.org/forum/index.php?topic=190.0
The issue though is that noone seems to have dumped any code relating to the ATB system to verify any of the algos. I haven't even touched the ATB system because it is still relatively foreign to me (I mean, until FF4A, there was no ATB bar that I could even think of referencing against).
However, the bits and pieces of info about stuff are lingering all around this forum, so you are welcome to test/verify and contribute if you can. I'm bored to death thinking of stuff to be testing... the next commands worth a damn looking at is Throw and Steal at this point...

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