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Messages - Deathlike2

2701
Sometimes I go through the cave with Cecil in the back row decked out in full silver gear.  He just soaks up damage while the rest of the party fights.

I actually have an argument against buying any of the Silver set of heavy equipment, except the Silver Gauntlet for Cid.

If you plug in any of the numbers against the attack or magic algos, you will find a minor difference overall.

Factor that and the loss of magic power for Cecil's auxilary healing and Spirit protection is useless at this point in the game... no reason to waste 17000 GP here. You will find more undead monsters (3 new undead monsters total) before you finally battle a Spirit monster.

2702
Twisted humor.

2703
General Discussion / Paladin...
« on: March 10, 2008, 06:58:27 PM »
Are you the same guy who wrote the Golbez-Cecil hack?

Anyways.. your site is nice (you posted a link to a document on your website, which is incomplete.. if you need a little help there to figure it out, I'll see what I can come up with... anyways I did bother to check your site out in the meantime). The only issue I have is that a bunch of weapon descriptions are.. not quite right. For instance, the Avenger Sword is not Holy elemental... however those translating FF4 (the J2e guys) somehow thought it was Holy elemental.. go figure.


2704
SPC - Hard Core / Re: Final Fantasy V
« on: March 10, 2008, 06:13:13 PM »
You'll like this.

http://entroper.no-ip.org/FF5/FF5data.xls

This is from the GBA ROM, BTW.

There's even a monster AI dump.

That link is broken now...  :sad:

2705
Done.

2706
$79270 is where all the spell power bytes are stored for weapons, but I thought that was discovered already. 

Wow, if you actually calculated those power values before looking them up...that would verify the algorithms you've been using.

No.. in my thread, I was calculating the "effective" spell multiplier those magic casting weapons had. I already have the spell power list of all magic... it seems incomplete at best because it's not fully documented as far as I can tell (I mean, the visual has to be tweaked independantly/separately from the spell itself...)

2707
Similar to the spell thread I recently posted.. anything you can shed any light on some of the commands.. such as power (if applicable, like many Spirit Wave or Kick and Jump), hit rate (Pray and Build Up are of relative importance), and whatever else you can shed on this matter.

2708
Anything any of you can do to find and list the spell power, hit rate (if applicable, though the magic always seems to succeed) and whatever relevent info associated with weapons that cast magic.

I wrote this thread as a supplement, hoping someone would look into this: http://slickproductions.org/forum/index.php?topic=348.0

2709
Not to mention that if she retained her white magic, along with Kain, you'd end up with four healers in the final party. Shame that didn't happen, because Edge could really use four healers...

With the massive Will Power Kain can gain late game, sadly he could be better than Rosa magicwise. In fact, Rosa's stat growth is embarrassing to all White Mages.

2710
Someone probably figured that Rydia would be better than Rosa as a spellcaster.

Unfortunately, that's true by design.

2711
Game Modification Station / Re: problem with MQME
« on: March 10, 2008, 12:43:55 PM »
The editor was incomplete AFAIK.

2712
Well, by comparison, Tellah's the suckiest thing since the lollipop.

This we knew.  :)

Cid usually gets in one attack, sometimes it's useful, sometimes not.

Ironically.. Tellah's finest hours post-twins leaving. He's actually on par with Cid by this time IMO....

Cid's attack is mainly powered by his Strength. Instead of complaining/focusing about his Tellah-ish Agility (I've gotten to used to that friggen old man) that improving his attack multiplier makes him far more viable. The Headband increases Str by 5 and the Kenpogi increases Str by 3.. which is simply +1 to the attack multiplier. He instantly becomes right up there with Cecil in the attack multiplier department... so his damage output becomes far more tangible than his early level crappiness.

Quote
He's more useful in the magnetic cave since Cecil is forced to suck, he just goes painfully slowly versus the ogres in there.

Try Holy arrows so Cecil is a decent fighter (not great mind you, but it increases his overall damage potential against most of the enemies)... you could do the same for Cid I guess but I dunno.. the hammer has a nicer hit rate.  :tongue:

2713
Here's the supplemental thread: http://slickproductions.org/forum/index.php?topic=401.0

Since Lightning (and other elementals) are not affected, damage intake will be at a constant of 1 if such protection is added to the equipment with the Immune property.

Also, Immune status for equipment automatically implies 99% evade. I do not believe any such bonus is applied to the enemy's Immune status. Unfortunately this new development suggests that the stupid FF4A devs botched the Glass Helm/Mask.

2714
If you combine Fire+Ice resistance in the form of Ice Armor+Fire Shield or Fire Armor+Ice Shield, you should be resistant to both elementals. This is half true.

If an physical attack were to contain fire or ice elemental (Yang's claws for instance), you would take 2x damage.

If you follow my rules on elemental physical weakness, this is still true with character equipment. What's worse is that this behavior extends to the Protect Ring, Adamant Armor, Dragoon armor set, Crystal Helmet, and other equipment and combos that protect against Fire+Ice elementals.

That's something to think about if you are planning on using elemental attacks on enemies in a hack.

2715
Ok.. the immune property works somewhat the same.. yet different.. I'll post an addendum as a separate post.