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Final Fantasy IV Research & Development / Re: The After Years Research (Spoilers!)
« on: October 06, 2012, 05:13:59 PM »
The story isn't as bad as it looks. There are some issues certainly (in the mini-chapters) and some really really bad ideas (reuse of every boss monster and then some).
I get the feeling racial defense doesn't do too much though.
Although, when I see the classic Behemoth attacking at will on its own (readjusting its speed)... that's a tweak I'm all for...
What I like:
Individual monsters that would be immune to Quake are shown as floating
New monster attacks
Put the game up to FF6 standards (messages and effects during battles)
Bands (this version of CT's Multi-Tech idea)
Charm status on monsters
PSP's version of coloring the ATB (Haste/Slow)
Improvements of some characters - vote YAY to no more Fake Cry
Dualcast - Makes Porom the best White Mage in the game (yes, over Rosa) - and yes, I'm aware others can use it, but having the ability to Revive (Arise) and Heal everyone is far more important than dualcasting Meteor/Flare when both spells have their own issues
Condemn is on par with FF5/FF6, except 10 seconds is far more serious than anything else
Porom is suddenly hot, full stop.
Palom isn't a jerk, just a more mature jerk.
Golbez is a natural bad ass.
Kain is far more than the Dragoon he was.
Children of the characters could arguably be better than their parents.
Resurrection of Luca's Dolls - brings chills
FF5/FF6 inventory (too much crap to worry about)
What I hate:
Charm on characters = random physical attacks ONLY (I did like the occasional fear of Meteor to rain down from Rydia in FF4)
Color Collision statuses (HP Leak is practically the same color shade as Protect)
Optimal equipment automation (but, that is incurable for various reasons)
Filler characters - especially those that are not permanent members... they are needed, yet they are guys that I wish dead!
Useless characters - does anyone need another Tellah or FuSoYa?
One ninja too many
Holy elemental is the defense of choice on some monsters - crippling Cecil's existence
Edward still sucks
Edward's secret gf conflicts me - you are the accountant, yet have the ability to throw $$$ away as a skill - who is wearing the pants here?
What I'm confused about:
Shell/Protect - Does it work like the original or is it the more modern stuff?
Haste/Slow - I cannot tell if it is similar to the original, or more closer to the more modern FFs (the only difference being that Haste/Slow cancels its opposite, so you would have to cast again to get to the status you want) Slowing bosses twice was neutering every boss in the original.. now it's just make them slow once....
I get the feeling racial defense doesn't do too much though.
Although, when I see the classic Behemoth attacking at will on its own (readjusting its speed)... that's a tweak I'm all for...
What I like:
Individual monsters that would be immune to Quake are shown as floating
New monster attacks
Put the game up to FF6 standards (messages and effects during battles)
Bands (this version of CT's Multi-Tech idea)
Charm status on monsters
PSP's version of coloring the ATB (Haste/Slow)
Improvements of some characters - vote YAY to no more Fake Cry
Dualcast - Makes Porom the best White Mage in the game (yes, over Rosa) - and yes, I'm aware others can use it, but having the ability to Revive (Arise) and Heal everyone is far more important than dualcasting Meteor/Flare when both spells have their own issues
Condemn is on par with FF5/FF6, except 10 seconds is far more serious than anything else
Porom is suddenly hot, full stop.
Palom isn't a jerk, just a more mature jerk.
Golbez is a natural bad ass.
Kain is far more than the Dragoon he was.
Children of the characters could arguably be better than their parents.
Resurrection of Luca's Dolls - brings chills
FF5/FF6 inventory (too much crap to worry about)
What I hate:
Charm on characters = random physical attacks ONLY (I did like the occasional fear of Meteor to rain down from Rydia in FF4)
Color Collision statuses (HP Leak is practically the same color shade as Protect)
Optimal equipment automation (but, that is incurable for various reasons)
Filler characters - especially those that are not permanent members... they are needed, yet they are guys that I wish dead!
Useless characters - does anyone need another Tellah or FuSoYa?
One ninja too many
Holy elemental is the defense of choice on some monsters - crippling Cecil's existence
Edward still sucks
Edward's secret gf conflicts me - you are the accountant, yet have the ability to throw $$$ away as a skill - who is wearing the pants here?
What I'm confused about:
Shell/Protect - Does it work like the original or is it the more modern stuff?
Haste/Slow - I cannot tell if it is similar to the original, or more closer to the more modern FFs (the only difference being that Haste/Slow cancels its opposite, so you would have to cast again to get to the status you want) Slowing bosses twice was neutering every boss in the original.. now it's just make them slow once....
We have more themes!

Clarification on the part of the script that causes the changes.