Fortunately for you, I posted the pics up on a separate thread (not to clog this one up as much)... see if you've fixed the rest.
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Never tried this before either. So when he stays out attacking, despite being visible, he's in hide status?
oddly enough, i just read this over at gfaqs, and said to myself, "you know, deathlike ought to post this over at slick."
i've never tried this glitch out before. (mainly bercause i barely use edward) in ff4a, when you trigger it, does the second alive character that you need to have ever get a turn, or does edward just attack/hide/attack/hide/attack over and over again with 0 break? or does he just go when his turn is up on the atb?
I already fixed that issue with the garbage text in battle, thanks to Leno having the offset handy. There's another small issue, you can steal Biggs, Wedge, and Leo's equipment in battle. I know old versions of FF3usME used to have problems with the bit that stops that from being possible but this almost seems intentional since the moogles and Banon are fine. What do you think should be done here, leave it as-is?
Do you remember if being able to take Biggs, Wedge, and Leo's equipment off in battle was intentional?