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Messages - Deathlike2

1831
General Discussion & Support / Re: Pwnzjoo's Playthrough
« on: August 17, 2008, 01:21:08 AM »
These are the "did you playtest the hack yourself moments"...  :tongue:

The high magic evasion generally comes from the Cursed Ring.

1832
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 17, 2008, 12:20:10 AM »
Remember this message?


Battle script is unchanged unfortunately. It's strictly a sprite replacement.

 :edit:

It's interesting how I get to play around with a dual Tempest setup on Shadow (all Katanas can be equipped on Shadow, plus they all have the Genji Glove property). Unfortunately I want my damned mblock (evade patch not fixed in this hack)!

 :edit:

Without trying to take more pictures of the seemingly botched Zemus+Kefka dialog.. I'll give you the following..

Yep, I can read minds too!


Seems like fair game...


I guess...


1833
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 16, 2008, 11:16:30 PM »
I liek that "next 3 formation option". I think it should be used more...

Allowing 16 formations for the Floating Continent seems like a good idea. Although most are duplications, it was designed well enough that any 4 possible formations you face are not duplicates... and the good rare monster formations appears even more rare (since it is a 1/16 chance for those showing up, plus another 1/4 chance you get a very rare formation that you don't normally see will show up)... it could be more useful than it is now.

1834
General Discussion & Support / Re: Pwnzjoo's Playthrough
« on: August 16, 2008, 11:02:34 PM »
Hmm.  Maybe this has been brought up before as well, but I got monsters from the heal tile in the lunar area, and it was 3 sorcerors, all of whom decided it was a good idea not to attack me... Intentional??

The monsters being there to begin with is part of some dumb bug the programmers forgot about.

The monsters battle scripts are messed up due to location of the battle.

1835
General Discussion & Support / Re: Pwnzjoo's Playthrough
« on: August 16, 2008, 10:47:25 PM »
Ahhh.  So the two sorcerors was just a joke enemy, because it's so hard.  Gotcha.

No.. they aren't. You'll find more.

Those treasure chest monsters were designed to "play nice" (aka lose and still get the treasure). It won't be the same later on.

1836
General Discussion & Support / Re: Pwnzjoo's Playthrough
« on: August 16, 2008, 10:41:20 PM »
What timer issue are you speaking of? Other than the migration to 1.1 is to fix Sleep/Paralysis with Stop.. there's only one major script-timer issue with those tree monsters that use Poison while under Charm...

I recall the game crashing in a battle with Ghosts when they applied count to my party, I thought that was related to the other timer issues in some way although I can't say for sure, I don't remember the specific circumstances. It's still a  good idea to port it to 1.1 to fix sleep/paralysis and stop even if it has no effect on Count.

I remember it was isolated to a few formations with the varients on Mt. Hobs, and perhaps a back attack is involved.

1837
General Discussion & Support / Re: Pwnzjoo's Playthrough
« on: August 16, 2008, 10:04:15 PM »
*edit*
DKK, did you ever fix any issues with FF2usHT like you did with FF3usHT?  I might be getting in the mood to stop playing Romancing SaGa and start working to fix FF2usHT. 

Nope. One thing I'd suggest is porting it to version 1.1 to fix the timer issue, shouldn't be too hard to copy all your data changes over, at least one monster (The Ghost) can crash the game because of the broken timers.

What timer issue are you speaking of? Other than the migration to 1.1 is to fix Sleep/Paralysis with Stop.. there's only one major script-timer issue with those tree monsters that use Poison while under Charm...

1838
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 16, 2008, 03:15:43 AM »
Well, this is my current breakdown of the hack...

1) Lots of monster cosmetic changes and connected script changes were made... but drops are virtually the same, and it is essentially replacing said monster in the usual formations. Not that interesting as far as I'm concerned.

2) Some changes to the equipment setup were made, but they were in the form of moving stuff around, and changing/removing behavior of semi-crappy equipment to more dedicated character-only ones. Some good, some bad, it almost looks like random chance of changes for existing stuff.. not too well thought out in a number instances.

3) Script changes aren't bad, but a number of visible hideous errors exist (well, for in battle messages anyways). Description changes to equipment are very lacking, and uninteresting... borders on "meh". Naming of the equipment needs work.

4) Changes to the character seems solid and command changes fit well.. then again I don't get understand Setzer is the odd-spellcaster of the bunch. I like Mog (since he dances) or maybe Gau because (well, it's Gau) for this purpose they seem to have seemingly natural magic ability. There's a huge negative that those that can equip espers are the only ones gaining stat growth... without even neutering them a bit for this benefit. Overall, a semi-mismash of  changes that are not well thought out.

I'm not sure how to rate this, but on a scale of 1 to 5, it would be a 2, or a C+ on a standard grading scale.

Note: Kain looks kinda weird walking....

Constant :edit:  :tongue:

I don't know how people can praise this hack. It barely borders on mediocre. There are a bunch of good well thought out stuff, that have equally poorly thought out stuff, that doesn't make this hack solid whatsoever... which seems to be the theme for this hack in general.

1839
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 16, 2008, 02:48:38 AM »
I've had a breakthrough (well, somewhat anyways)...

I remember checking out Zophar's Domain recently, and found the hack listed there (it's nice that they've revamped that hell).

http://www.zophar.net/hacks/snes/final-fantasy-3/ff3-the-eternal-crystals.html

The webpage linked is outdated... http://www.geocities.com/metroidquest/FF3Eternal/FFscreenshots.htm

The "homepage" of the hack is this... http://www.geocities.com/metroidquest/FF3Eternal/index.htm

Finally, I easily guessed how I'd access the main page... http://www.geocities.com/metroidquest/

The e-mail addy is there, plus he doesn't seem to put a readme in the file... and the version uploaded to Zophar's is woefully outdated.

1840
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 16, 2008, 02:31:12 AM »
It would be nice if there was someone to contact, much less a readme. That bothers me a lot more.

My review is starting to favor "Not Recommended" unless you want something barely/slightly different.

 :edit:

Weren't there a bunch of guys @ the FF3 SNES Gamefaqs board (and maybe the FF6A board) that were allowing other Gamefaqs users to test their special FF3 hack or something like that?

1841
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 16, 2008, 02:05:21 AM »
Ok, that's cool.. but..


That doesn't quite match up with the others...


Or this either...


That's nice.. but the extra space...


Hmmm... must be forgetting something...


Two Silk Robes...


The extra description doesn't quite cut it...


Two Cotton Robes...


Disappointment++


I guess it's a weak attempt to hide the fact the guy doesn't know how to remove the extra stuff...


More random name postage for whatever the reason:


Cut-off descriptions are bad...


Only normal description...


Botched script change...


1842
General Discussion & Support / Re: Pwnzjoo's Playthrough
« on: August 15, 2008, 10:56:23 PM »
Well, the Blood Spear definately needs to be weaker than it's Sword counterpart... IIRC, it's still gotten before it's Sword counterpart in the first place.

Plus, the stat tweaks should be more like -10 Str and Agility, +5 Vitality, Wisdom, Will. Hit rate should be set at 50 to 75% (it'll maximize late game due to levels) and will scale appropriately anyways.

1843
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 15, 2008, 10:55:55 PM »
Rare pincer formation that never made sense to me:


Ew.. no testing?


Someone really goofed in testing


1844
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 15, 2008, 07:19:52 PM »
This and a few other formations seem to not be forbidden anymore...

1845
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 15, 2008, 06:06:32 PM »
I love this quote:

Locke gets all defensive there in Pandora's Box, turns out he was indeed born on a farm, and is quite proud of that fact.
* Deathlike2 starts playing the banjo.