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Messages - Deathlike2

1636
Anyone interested in any of the guides listed here?

At this point, I might just write a FAQ and Walkthrough over the weekend... it would be nice if anyone had any particulars needing to be addressed.

1637
Final Fantasy IV Research & Development / Re: DS Version Research
« on: September 12, 2008, 08:45:39 AM »
Is there some sort of stat cap change in FF4DS? In my recent posted link to a dumbass that doesn't get it, he's suggesting that this has changed somehow (I doubt it, since it makes no sense to me).

1638
General Discussion / Re: Gamefaqs + eternal stupidity
« on: September 11, 2008, 04:10:03 PM »
According to what WebMynd is... it sounds more like a proxy of sorts, caching everything before you even view the pages you normally visit.

Gamefaqs pages are generated on demand, so if you refresh it will be up to date... although they tend not to refresh for my browser unless I force it. Anyways, the ads are generated similarly (ads will rotate on refresh), so what happens is what is implied (though, they could just BS you badly, but what do I know?).


1640
One more caveat I forgot to mention: you can't add two spells of different lists at the same level. For example, trying to learn Cure and Fire at level 2 will only add Cure. This limitation exists in the original game, and wasn't something I saw an easy work-around for.

I thought Rydia learned them at the same level.. but usually she gains 2 levels while at level 1 and I tend to forget which came first... oh well.

At least the game allows for learning 2 spells of the same list at the same level (Palom does this)...

As an aside, I've often wondered why Tellah and FuSoYa never gained any spells this way.. I guess that could be why. Rydia doesn't learn too many spells to exploit this either...

1641
Quote
Sounds good, but does that even account for spell animation?

I'm not sure what you mean by spell animation. Do you mean the spell visual effects? Or its battle effects? Either way, the spell effects are unchanged no matter what the spell is named. It's up to the hacker to make sure the name begins with the right colored sphere to add to the correct list. This just gives people the ability to choose which lists spells go to, rather than have it be based on spell number.

I'm talking about the animation one uses for White, Black, and Summon magic. If for some reason you have a White magic spell in the middle of the monster spell lists, the game will use the Black Magic animation by default.

1642
Sounds good, but does that even account for spell animation?

1643
Final Fantasy IV Research & Development / Re: FF4A Bug List
« on: September 08, 2008, 01:42:37 PM »
Weapon bits are not behaving properly, borking the behavior of certain weapons with intended behaviors (like the Mist Whip not doing paralysis).. fixed in the Euro version. I wrote up a list somewhere...

I'm pretty sure the game just doesn't check any of this stuff for items past 255.

Well, it's for a smaller subset of properties. They definatelyforgot about statuses.. but also for lesser elemental properties including Air elemental and Drain elemental.

The race modifier properties were inconsistant.. as the properties for the Apollo Harp is working properly.. but the Loki's Lute was completely borked.

1644
Final Fantasy IV Research & Development / Re: FFIV bug list?
« on: September 08, 2008, 01:38:26 PM »
Oh yeah, there's the Yang HP level bug (incomplete level up stat growth for HP).

Anyone got his HP growth data from the European GBA version? This should be fairly easy to fix.

I asked Entroper to get this data.. no dice.  :sad:

1645
Final Fantasy IV Research & Development / FF4A Bug List
« on: September 08, 2008, 08:57:37 AM »
While we're at it here, it's worth posting this so I don't forget.

The ATB system is borked.. allowing characters to be issue another command out of turn...  it's fixed in the Euro version (which means it's fixed in Jap v1.1)

Weapon bits are not behaving properly, borking the behavior of certain weapons with intended behaviors (like the Mist Whip not doing paralysis).. fixed in the Euro version. I wrote up a list somewhere...

Poor RNG.. but is that a bug? It's annoying behavior worth noting.

Yang's Power/Deadly command doesn't invoke a counter attack from a Behemoth (dunno why).. fixed in the Euro version.

Yang's HP growth is borked.. fixed in the Euro version.

Poison resistance is borked.. fixed in the Euro version.

Healing Magic of the Magus Sisters apparently factor in the magic defense of the targets (when that's normally not the case with any healing spell).

The back row bug mainfests itself totally different.. in both US and Euro versions.

A charmed Palom/Rydia can cast Quake that targets the enemies (it doesn't retarget for whatever strange reason).

Reflected spells will have visual errors (like a reflected Miracle using the heal+Curaga, and Edward's Chant).

There are probably more than I can't think of quite yet.

1646
Final Fantasy IV Research & Development / Re: FFIV bug list?
« on: September 08, 2008, 08:39:41 AM »
Those "unused" bits were removed in FF4A, but unfortunately in FF4, they actually have an impact that is undocumented previously.. so you'd never really know the difference. Then again, FF4A has its own stupid bug list.

Oh yeah, there's the Yang HP level bug (incomplete level up stat growth for HP).

1647
Well, there's only 3 spell learning types (though, it is unknown how Summons are handled)...

Summons can be learned just like anything else.

Well, it's never exposed as such....

1648
Thinking about it, the spells are learned within a section (like the spell animation code).. so you might be looking in the wrong place...

1649
It looks like you've disabled/removed that code or something...

The learning code probably says "goto to selected/initial spell slot, add spell , jump to end".

What you did was probably change "jump to end" to "goto next spell slot".

1650
Final Fantasy IV Research & Development / Re: FFIV bug list?
« on: September 07, 2008, 10:21:16 PM »
If someone has a well-written bug guide or something that they could point me to,

That doesn't exist. If you want certain bugs elaborated upon, I could probably do that.