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Final Fantasy IV Research & Development / Re: Monster-Character Commands
« on: February 13, 2009, 01:15:33 AM »
Ok, that should be complete unless there's a command that probably should be tested...
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Possible bug: When Clone Palom Boasts, if Palom's in your party, your Palom gets the Boast animation. If he's not, there's no animation, only the sound effect. I do know that without Palom in the party, the Boast effect does work, I haven't checked without.
QuoteIts true usage starts on Mt. Ordeals. The stat adjustments are there intentionally, but if you don't see the benefits, you will find out why soon.Whoops. Probably shouldn't have sold it then.
What's the deal with the Cursed Shield then? All I noticed was +5 str -5 everything else. Didn't seem worth it.
Will 0.66 to 0.69 be a clean save transition at Mt. Ordeals, or should I start over?





Making the smaller bombs Charm immune isn't going to change the strategy much at all. They don't Explode and they hit themselves too often to make it terribly effective.
[spoiler]I do have to say Palom (Virus/Burst/Boast) is WAY too easy. Just turboing and spamming A is enough to get through the fight without healing. Porom (X-Magic Cure3/Stone), on the other hand... not so easy.
Is it by design that if you lose one of these clone battles, you're kicked back to the overworld (as opposed to the title screen)? That's what happens when Porom Stones Cecil.[/spoiler]
[spoiler]There's some serious graphical glitching during the Fabul gauntlet if Mombomb goes large with other bombs still on the screen.[/spoiler]
Honestly wonder if unequipping all of Cecil's armor will make him take less damage...
Grinded a lot in Octomamm's lair and Mt. Hobs, didn't get a lot of useful equipment other than Thunder Rod, Silver Rings and a Power Ring. I'll keep trying.
Edward's been garbage for the whole game so far, relegated to potion bitch (along with Rosa). Switching to Bow&Arrow didn't change this for me, and he can't Charm the first group of Fabul enemies. If he can sleep the General, that'd get me somewhere.
Looking forward to the clone in Mysidia continent.
I did notice that in one of the double attacks he hit Cecil first for 17, then missed Rydia, and still gained 17. So it's not necessarily just the second of the attacks. (Also, if he hits the same character twice, he will drain all the damage.)
Antlion was a LOT easier after grinding. Mombomb only took me two tries as well.
I'm currently grinding before the Fabul fights... that first set of enemies does so much damage ;_; (I assume they have weapon elemental that Cecil's armor is weak to? Cecil was taking about 180 while Yang was still in the 70s)

Are any of the 'clones' in the game yet? Been grinding to try and find one to test it out, but haven't succeeded yet. If it's 1/64 in a certain spot, that wouldn't be surprising.
When Antlion does his double attack, he only seems to drain the greater of the attacks, if they're split. Don't know if that's intended behavior.
Octomamm took me about a half hour to kill, btw.
Sorry, misunderstood your question. Yes, events are dynamic -- the event code is not activated until the event is, so you can change the event and it will accept the changes as long as the event hasn't been activated yet.
One bug I've noticed is with the Rydia Chained Attack; if Kain is in the air and Cecil is dead, Cecil will still take minor damage from it (and his dead body will shake when he gets hit, which looks pretty cool)
Also, Rydia's Antdt shows up as 'suna' in the spell list.