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Messages - Deathlike2

1126
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 10:27:34 AM »
why can i not kill the ghasts after killing milon?   i've tried pretty much every way possible between physical and magic, and i can't seem to hurt them.

Keep in mind that while they have high magic defense, the Ghasts still have the same elemental properties.

255 Magic Defense = Magic Immunity

1127
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 02:43:53 AM »
this is me right now, by the way:



i'm on mt. ordeals and (obviously) not yet a paladin.

:edit:
tella just joined at lv. 34!  pretty cool.

I have a level 30 Palom and Porom for testing on Baigan...

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err... i just ran into a group of 2 souls, 2 zombies, and 2 revenants.  a little bit into it, a message came up from an officer to attack.  is that on purpose, like the souls are ordering the zombies, et al?  cause if it is, that's really fucking cool.

It's intentional. I'm using existing scripts and it's supposed to be a small joke (the undead repeat the actions of the previous life). It doesn't have much impact though in like 2 formations.

1128
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 01:28:38 AM »
hmm... so the editor has it wrong then?  i'm just reciting what i read in zyr's new(er) editor.  i'm not insinuating you're wrong, god knows i trust you over the editor, but how much is the difference between the 2?  attack power over 2 means the attack still needs to be multiplied out, so it won't necessarily be 1/2 of the normal damage, right?  whereas dam/4 is just that?

If you don't believe it, here's a simple test. Put a character under Mini/Toad status in the front row vs a monster of a racial type. See how much damage they do... it's technically raw damage (0 defense) * 2 since the monster's attack power is doubled when targeting a character with either status. Then, equip the character with a racial protection piece of equipment. It happens that this consequently decreases the attack power of the monster... to the point that it negates the monster's attack power boost due to the character's Mini/Toad.

A monster that has a potential max of 127 is not as threatening as a monster that has 255 attack power.... even if the multiplier for the monster with the 127 attack power has double the attack multiplier than the monster that has 255 attack power.

1129
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 01:10:12 AM »
also, while i'm on the subject, i've only ever run into evil palom solo, never evil porom.  i've seen them together a few times, but porom never shows up alone.  is that just a fluke?

Fluke. If the monster distribution info is correct, there should be pretty equal probability.

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what are the other wizard helm advantages?  i didn't see anything except dmg/4 from undead? is that what you're referring to?

It's not damage/4... it is undead monster's attack power/2. It's a significant difference.

1130
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 01:00:47 AM »
:edit:

one of the evil twins just hit me with virus and it did 30 dmg on average.  can you bump their stats up a bit?  this would be super cool if they were tougher. burst just hit me for 31.  yeah, they definitely need a boost.

I'll have to rethink it. It was to factor in the slight chance in lower levels and solo Cecil.

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also, granted it's more of a girl thing, but why can't palom equip the tiara?  it boosts wisdom by 10, so he could use it.  unless, of course, that's exactly why he can't use it.    between it and the black robe, his wisdom goes up by, what, 15?  that's a lot for this part of the game.  plus, it gives a nice def. boost.  and he does have the wizard helm as an option, too, but then again so does porom.
* Deathlike2 wants to know how a boy wants to start wearing a Tiara...

The Tiara serves a much different purpose. You also have a choice between the Gaea Hat and the Wizard Hat... so don't complain about the benefits. The Wizard Hat is more than just a Will Power booster.

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i think i have the evil twins straightened out now.  evil palom has the orange cape, while evil porom has the green cape, right?

I never really bothered to notice their capes. Palom has a more reddish hue on the face.

1131
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 12:33:01 AM »
also, i just noticed that porom comes with stone.  why is stone a white magic spell?  not that i mind at all, i think it's great!  i just thought it's odd to have an id spell in the white category.  although, rydia has magic fists...  and it's nice that porom has some good offense for the time being.  she's usually pretty worthless as soon as you get her.  although, once she learns cure2, she's much more worthwhile.  that and a bow, and she contributes a fair amount.  actually, in this case, i can give her a headband(instead of gaea) to get some more damage out of her...

This may have not occured to you, but what significance do you think Stone has?

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:edit: 3
err... evil twin... hmm...  ok. here goes...  this ought to be interesting.

ooooohhh... they drop niiiice things.  also, though, he didn't really do very much during the battle.  evilpalom casted mute on actual palom, cure3-ed himself twice, and didn't do much after that.  it was kinda disappointing.

Admittedly, that wasn't the most inventive script. Ultimately it served as a testing ground. I also think you've got the twin scripts mixed up.

1132
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 11:52:56 PM »
shield bonus?  it's +5 to str and -5 to everything else.  i have one on cecil right now, but everyone else is fine without one.   

or am i forgetting about something?

ooooh, wait, now i know.  you mean the late-game shields and their bonuses to evasion, etc? right?

No... I meant the shield bonus.. the bonus to the defense multiplier.

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btw, it's not something i've ever thought about before, but now i am: is edward's harp a back row weapon? i've never stopped to consider it before, cause i never cared, but now that info will be mighty handy.

Yes in FF2US. No for every other version.

1133
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 11:19:25 PM »
I think you forgot about the shield bonus....  :tongue:

1134
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 10:59:29 PM »
:edit:

well, i did quite a bit of leveling.  rydia is at lv. 24, cecil is at 25, and ed is at 23.  i'm just about to kill the antlion. hopefully that was enough levels through fabul...

Edward finished Fabul below level 20 for me...

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btw, the edward fight is fucking cool.  :cycle:

I thought it was fun, and yet symbolic. Too bad Sing couldn't be used...

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wow, white arrows are HANDY on mt. hobs.  i usually never hang on to them, but i decided to try something different this time around.  certainly glad i did.  rosa just hit a skeleton for 1002 damage when aim-ing with one.

It was always that useful. Most people don't try this on Mt. Ordeals probably because it took space and costs $$$. Making the money for it is nothing...


i like the changes to mombomb, the battle is more challenging and fun like that.  i managed it on my first try.  actually, the grinding is a bit more enjoyable now, too, since the monsters sometimes drop actually useful things!

I hated FF4's regular drops... It wasn't very thoughtful.

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also, i got a few firetraps from some skeletons, and one of those really helped with making sure i got yang at full hp for the mombomb fight.  very cool.  :happy:

It would've been cheaper with a back row Kick. Then again, with the kind of stuff I changed, Kick is the most affected command... it makes regular battles in FF4 significantly easier... but that would probably fall on deaf ears...

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btw, did you do anything to edward's weapons? he seems to inflict charm/sleep constantly as opposed to on occasion.

No. FF2US's version of the weapon is the best of the versions and it was left unchanged. Status inflictions with both weapons are connected to Edward's Agility, so it's very successful by default. It's that people whine about how bad it was didn't understand how great it truly was....  :tongue:

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hmm, i think i know what the cursed shield does. it quarters race damage along with giving you the absorb property, right?

It doesn't quarter the damage.. racial protection affects a matching monster by reducing its attack power by 1/2. Unless you have a better idea of improving the protection (w/o turning it to an overpowered Hero's Shield), I'd be willing to listen.

1135
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 08:00:47 PM »
Deathlike2 REALLY wants you to grind in his hack... in fact I don't think you could even come close to beating Scarmiglione without serious grinding.  (I came close to having Tellah hit L28 I grinded so much.)

Most of the levels are to factor in overleveling the twins in potential strategies... although if you grind the twins to 30+ where they start learning Cure3 and level 3 elementals, that's too much overgrinding. The point is to have a reasonable min level of grinding that is normal for me, but allows for thinking outside of the box to beat the next boss. There wasn't much of a need to grind in the original...

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There are two specific strategies on Mt. Ordeals that if they were tweaked would make the game immediately super frustrating.... fortunately there is SOME room for abuse.

That's why the options are there....


complaints about blink? what are you talking about?  i was saying that blink helped.  it would be nice not to have to cast after every 2nd hit, but it helps a ton at my levels.    i'd love to see a point where he stops attacking...  i haven't seen anything like that.  it's probably just my levels.  i pretty much stopped fighting things once i could kill everything without too much trouble.

i may hack in a power drink just to see if it helps.

It doesn't stop attacking... it attacks less frequently, which is an improvement over the original. The original monster was uber fast initially, but became pathetically slow on its first change. So, it was written that the monster does get slower, but gradually. However, the monster as a result doesn't become some easy-to-abuse DK whipping target as is self-evident from the original game.

1136
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 07:30:16 PM »
Float is inflicted as part of the monster's status attack property... not part of the script.

1137
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 07:15:29 PM »
i do "get" the strategy behind it.  i just can't deal enough damage for some reason.  i made sure to turn the speed back to normal from where i usually have it.  if it wasn't draining but was still hitting just as hard and fast, this would still be pretty good battle.  i'm not suggesting you take it away(because i do like it there), i'm just saying drain really enhances the "vengeance" part of what you just said.

I may reconsider redoing the battle because of the Drain spell power change, but that is somewhat negated by the magic defense multipliers of both Rydia and Tellah.


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:edit:

i think a madtoad hit cecil and caused him to float.  can it do that? i got into a fight with 4 of them, and after one hit cecil with toad, he hit another which caused it to cast toad on him and change him back, but it also caused "D", which is float.  odd...

I've written a number of posts regarding status inflictions via a status attack.... although being inflicted Float is not a negative thing except under one circumstance.

1138
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 06:47:04 PM »
hmmm...

i didn't get any of those power drink drops, and i never bothered to save, i've just been saving state.  ah well, i'll find a way. i see tiny mages drop something useful.  there has to be some strategy for beating him...

Here's a small hint. The optimal strategy for beating the monster is technically the same as the original, except this version fights back with a vengence.

Optimal monster drops include that of the Waterhag, Tinymage, and Zombies.

1139
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 06:28:37 PM »
i saw in the editor that some things drop powerdrinks(i think?). perhaps those are what you're referring to?

Yes.

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i see that it's supposed to cast a slow spell at some point(looks like after tella's messages during battle).  is that the "curse spell" effect that happens once it's down to a few tentacles?

It's the same one Milon Z/Scamaglione uses in FF4. It's a 100% working Slow spell.

1140
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 06:16:57 PM »
i see that octovamp is supposed to be weak to darkness and lightning, but they both barely hurt it. in fact nothing really does.  cecil will hit for 100 damage 1 turn, then 1 damage the next. at one point, he hit for 196 and then 3.   it seems like the only thing that hurts it consistently is chocobo.  i dont seem to be hitting hard enough to out-damage it.  maybe i need to level more...

There are ways to increase your damage output.  There is one specific item that should have been able to obtain in some frequency that solves that issue for Cecil.

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i get that it has high (well, super-high) defense, but even magic doesn't seem to help.  tella's lit1 does little damage when he can even use it.  he's usually curing. cecil is at lv. 18, rydia is at 14, and tella is at his starting level. am i too low?

For your reference, the monster's magic defense doesn't change until a certain point, but the Lit-1 damage has been the same as the original game, believe it or not. Rydia's min level to face the beast is around 13... 15 is the ideal number for a reason though.