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General Discussion / Re: The big move
« on: February 14, 2008, 01:09:59 AM »
Awsome, Tulsa is a pretty cool place to be. I do alot of dealer trades up there. Congrats on the life change.
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awesome.
*Wishes FF3 copies were cheap.* :(
Those games costed my brother and parents $89.99+tax each. They weren't cheap at all. They both were bought on the first release day.
Yah I remember when they cost that much! I remember one of the big deals with FF-III snes was the "3 Megabit" size of the cart. Which is one of the reasons RPG's cost so much back then, because of the memory required to store the ROM.
I still remember having to save for months to buy FF-II SNES, I think it ran about $75 in 1991.
Hell, I think you can buy a used GBA and FF4-Advance for around $100 or less these days...by comparison.
I'm glad I've held on to my copies of these game carts over the years.
In an ironic twist of fate, the person that responded to you at that board has edited his/her post.QuoteEdit: Wow, sorry about that I guess. Basically I just restated what you said in your youtube video's, you integrated songs into other games.
I don't see how coding a song from an emulator game to another is something that would musically excite me. Congrats on being able to make it so zone songs in one game are from different games, but I guess I'm not one of those people who are naturally excited about it.
Also, leaving a forum because one person (even if you were expecting it) isn't that great, I'm sure you have other coding talents that don't involve replacing game songs, you can always show us those.
I liked this better (from the RHDN thread): http://abcnews.go.com/Politics/Vote2008/page?id=3623346


I think the common factor is that if any monster in the formation is immune to instant death, Odin will always fail. Try finding a battle with one monster immune to instant death, and another not. Try summoning Odin when both are alive, and the one immune to instant death is dead. See what happens.
Does anyone know of a way to expand the palettes in FF2us?For expansion you mean improving the palettes to use 16 colors instead of 8? I can say that wonderfully works for portraits, not sure about the rest of the game.
The effect is pretty cool with FF4A portraits.
Palettes are loaded using a simple MVN, while portraits are copied and converted to vram using dma writes to $2118 and $2119 (same goes for the cursor, that's why my picture has it corrupted).
Does anyone know of a way to expand the palettes in FF2us? From what I can tell, the world map has 3 colors per sprite, and that won't work for what I have in mind.
Leno, you're old.Fix'ed.QuoteHappy Bday to you and the others I missed.Uh... Happy birthday