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Messages - JCE3000GT

931
General Discussion / Re: The big move
« on: February 14, 2008, 01:09:59 AM »
Awsome, Tulsa is a pretty cool place to be.  I do alot of dealer trades up there.  Congrats on the life change.   :cookie:

932
The same things happends in the Item menu versus equip menu.  Some menus are using black as the transparent color and some aren't.  I just don't know how to fix it.  I know it will be simply a one byte ASM change--but I don't know where to begin. 

933
Gaming Discussion / Re: The worst review in gaming history...
« on: February 10, 2008, 12:04:45 AM »
I'll be looking forward to reading it.

934
General Discussion / Re: Original Fantasy Map Design
« on: February 09, 2008, 01:01:25 AM »
 :picsorstfu:

I love that smile. 

935
Gaming Discussion / Re: Game list
« on: February 07, 2008, 08:52:30 PM »
awesome.

*Wishes FF3 copies were cheap.* :(

Those games costed my brother and parents $89.99+tax each.  They weren't cheap at all.  They both were bought on the first release day.

Yah I remember when they cost that much! I remember one of the big deals with FF-III snes was the "3 Megabit" size of the cart. Which is one of the reasons RPG's cost so much back then, because of the memory required to store the ROM.

I still remember having to save for months to buy FF-II SNES, I think it ran about $75 in 1991.

Hell, I think you can buy a used GBA and FF4-Advance for around $100 or less these days...by comparison.

I'm glad I've held on to my copies of these game carts over the years.

So get on vgrebirth and post your game list!   :wtf:

936
Gaming Discussion / Re: As expected this forum is teh suck [Eyes on FF]
« on: February 07, 2008, 08:51:42 PM »
In an ironic twist of fate, the person that responded to you at that board has edited his/her post.

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Edit: Wow, sorry about that I guess. Basically I just restated what you said in your youtube video's, you integrated songs into other games.

I don't see how coding a song from an emulator game to another is something that would musically excite me. Congrats on being able to make it so zone songs in one game are from different games, but I guess I'm not one of those people who are naturally excited about it.
Also, leaving a forum because one person (even if you were expecting it) isn't that great, I'm sure you have other coding talents that don't involve replacing game songs, you can always show us those.

What's even more awsome is that I didn't even read this post until now.   :laugh:  :whoa:

937
General Discussion / Re: Choose Your Candidate quiz
« on: February 06, 2008, 11:32:29 PM »
I liked this better (from the RHDN thread): http://abcnews.go.com/Politics/Vote2008/page?id=3623346

I took that and it said:

1. Tom Tancredo
2. Mike Huckabee
3. Chris Dodd

I have no idea who 1 and 2 are...

938
General Discussion / Choose Your Candidate quiz
« on: February 06, 2008, 09:35:51 PM »
For FAIRNESS and BALANCE do not show the canidates during the test and take BOTH POLITICAL party tests. 

http://www.washingtonpost.com/wp-srv/politics/interactives/candidatequiz/

My results are surprising...

I hate Hillary, and I thought I'd do better with McCain.  Oh well, I'm not voting because I don't like anyone actually.  And that is my form of protest is not to vote.

Rep:


Dem:


939
Final Fantasy IV Research & Development / Re: Odin Summon
« on: February 04, 2008, 07:03:02 PM »
I think the common factor is that if any monster in the formation is immune to instant death, Odin will always fail. Try finding a battle with one monster immune to instant death, and another not. Try summoning Odin when both are alive, and the one immune to instant death is dead. See what happens.

I've always believed if any monster is immune to death it will automatically trigger a fail. 

940
I thought the palettes were set using events for those monsters?

Oh and I think the Elixir 1GP thing is in a seperate table somewhere--I checked all of the item byte data and couldn't replicate it. 

941
Can younger Rydia equip Whips?

942
Awsome, glad you can make some use out ot if.  The treasure chest data in in the first quote of the top post.  FF4's treaasure data is within a few bytes of FF2us' if memory serves.  Dragonsbrethren may know off hand where FF4 and FF4ET's treasure is. 

Use whatever part of my docs you want.  My goal is to try and get FF4/FF4ET/FF2us some light so people will start extensively hacking it.  I'm rather bored of seeing FF3usFF6 hacks up the yingyang but no real quality FF4/FF2us hacks..barring a small handful. 

We would be very hapy for you to be a contributor in the FF4 forum (where this topic is)--the more documented and relased data to the public the better!

Cheers and welcome to the forums.

943
Final Fantasy IV Research & Development / Re: Official request thread
« on: February 01, 2008, 03:07:22 AM »
Does anyone know of a way to expand the palettes in FF2us?
For expansion you mean improving the palettes to use 16 colors instead of 8? I can say that wonderfully works for portraits, not sure about the rest of the game.  :blush:

The effect is pretty cool with FF4A portraits.

Palettes are loaded using a simple MVN, while portraits are copied and converted to vram using dma writes to $2118 and $2119 (same goes for the cursor, that's why my picture has it corrupted).

Wow, that's some pretty fucking awsome work Gemini.

944
Final Fantasy IV Research & Development / Re: Official request thread
« on: February 01, 2008, 12:27:12 AM »
Does anyone know of a way to expand the palettes in FF2us? From what I can tell, the world map has 3 colors per sprite, and that won't work for what I have in mind.

I'd be curious to know if there is a pointer and "amount" ASM code that would be able to be expanded and repointed.  DKK?

945
General Discussion / Re: The official "Happy Birthday" thread!
« on: January 31, 2008, 03:05:46 AM »
Leno, you're old.
Fix'ed. :wink:

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Happy Bday to you and the others I missed.
Uh... Happy birthday
:cycle:

If you're old then I'm almost ancient?   :wtf: