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Messages - bond697

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556

Try the links section.

thanks for the responses.

if i understand you right, then something like this...

Quote
if HP damage and condition flag is 02
   Change to form 05, set speed to index 09, increment condition flag by 01
else if HP damage and condition flag is 04
   Change to form 06, set speed to index 08, increment condition flag by 01
else if HP damage and condition flag is 06
   Change to form 07, set speed to index 07, increment condition flag by 01
else if HP damage and condition flag is 08
   Change to form 08, set speed to index 06, increment condition flag by 01
else if HP damage and condition flag is 0A
   Change to form 09, set speed to index 05, increment condition flag by 01
else if HP damage and condition flag is 0C
   Change to form 0A, set speed to index 04, increment condition flag by 01, display messages 48 and 49
else if HP damage and condition flag is 0E
   Change to form 0B, set speed to index 03, increment condition flag by 01
else if HP damage
   Increment condition flag by 01

was just done through observation, not some method that i'm just not grasping yet?  i guess that i keep thinking that it's more complicated than it is.

edit: i know that i ask what seem to you like dumb questions sometimes(well, usually :) ), but i really do appreciate the time you take to help me out.

557
if you guys don't mind me asking, HOW did you come up with these battle scripts? was it through interpreting the hex code? or did you disassemble the rom(or parts thereof?) and use the asm? if it's some kind of disassembly, could i get a look at it?

i know it's probably a dumb question, but i'm still learning about this rom hacking thing, and i can't help but wonder. i was also wondering the same thing before about how you discovered yang's oddball battle script that had to do with the pictures i posted on gamefaqs.

if you could explain it a lil bit, or maybe point me to a document that could, i'd really appreciate it. i've been working hard over here reading, etc, and practicing hacking with my hex editor and all the docs i can find, but i'd love to get to the level that you guys are at one day. so, i wanted to know how you do what it is that you're doing.

anyway, thanks in advance either way.

558
General Discussion & Support / Re: My FF2usHT & FF3usHT Playthroughs
« on: June 02, 2008, 09:42:35 PM »
I've heard some of that information before, but not all of it, and it will prove to be very useful. :wink:

It's a real shame those books were never translated and brought out over here.

i have more than a day left in my weekend, and not all that much to do. would it be worth attempting to track down any of these books? or would it pretty much futile? i know no japanese, etc, but i'm sure someone could translate if i actually found something.

ought i to bother, or no?

so, i decided to take the next few days and give ff4ET a thorough playthrough. hey, dkk, i have a patch of yours with just the names, in-battle stuff/treasure translated. ios that the latest version of your ff4et patch? or is there a newer one? and, any eta on when your new one will be out?

559
General Discussion & Support / Re: My FF2usHT & FF3usHT Playthroughs
« on: June 02, 2008, 02:38:27 PM »

I've never seen information about it anywhere else. The best place to look would probably be Japanese fansites, unfortunately language is a major issue there and automatic translators only get you so far.

hey, i was just thinking, if you read this gfaqs thread...
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=554041&topic=42569681


the poster named MeepleLardicle mentions some kind of "ultimania" books regarding ff4-ff6.

do you know anything about these? some of the things that he mentions are interesting, apparently, it goes semi-in-depth about cut out pieces of the story, that the manin character was originally a male, etc etc...

Quote
Source is the same guy who I got it from before.

He just didn't type everything out. He's been recently writing up all the info games left out in another style and publicizing it a bit, though it takes him a while since his english isn't that good, and he needs people to help edit it, etc.

Here, let me quote him directly:

I shall begin with the case of Terra. For we all know she survived despite all magic disappeared from the world due to being half human, this wasn't what suppose to occur originally. Terra wasn't even a girl to begin with in the first place, and was doomed to perish after Kefka was destroyed. Then Locke, he was originally the person who shall wielder of the power of Runic and is a dark, brooding man who is a friendly rival to Terra. As for Edgar, he was originally the character who makes annoyn speech and behavior that easily drives people into disgust, and this is one thing I am glad that didn't come true, otherwise on the next one, though. Sabin may actually die from the count down rescue event with the game continuing without a game over. And once you bring Edgar to the fallen building later on, he'll be spending endless nights digging Sabin's body out from the debris of the building. For Celes, originally she suffers from metal disorder like Kefka after she obtained her magic powers, although not as serious. Due to her unstable mind, she has strong desires to depend on someone else and eventually fallen for Locke who has been kind to her. As for Cyan, remember the pub lady who taunted her? Originally, instead random pub lady, there was a whip user named Angela that involves Cyan in similiar event. Tough little is discovered what role she was suppose to play. As for Strago, he supposedly has a wife named Lala, a geomancer. They are a... interesting couple you may say. This is an excerpt from their daily conversation: Lala: "You'll most definitly die before me!" Strago: "What! Look at yourself, you are the one has gotten more wrinkles on your face!!" ...or something like this: Strago: "I shall be gone before you, I shall be waiting in either heaven or hell!" Lala: "You are leaving the debts behind? I am so going before you!" ... and such, I guess they really gets along... Another scenario that supposedly should have happened was that Strago beseeches Shadow to remove his mask to him, for the sake of Relm, and in that, Shadow does so but away from our sights. For Mog, instead of having his entire race wiped out in the world of ruin, a total of twenty should have survived in Narshe's mine, and Mog must be distinguished from the other ninteen survivers inorder to rerecruit him. And finally, Gogo, instead of living inside of a land warm, he supposedly travels between towns, taking disguise in the form of the player characters. To recruit him, one must break his disguise by bringing in the character he disguised as.

(this whole sequence has a bit of What Ifs. He's writing the thing as though he's some sort of traveling bard, in order to make it more interesting to read, instead of just tossing out information after information. I apologize for the wall of text.)

Bolded Part is the Celes and Locke related stuff. I bolded Locke only cause he's a character heavily related to Celes' story, so figured it couldn't hurt.

Admittedly! I did miss the whole "Friendly Rival to Terra" part...which doesn't really say a whole lot, but hey! its there. (if anything, can't help but feel that only further proves my point as friendly rivalries usually occur between two characters of the same gender, but that's just a kneejerk thing.)

Again, English is *NOT* his first language, hence the typos.

apparently, a friend of his gave him this info from an "ultimania"-type book released only in japan.  i've done some searching, but it only turned up fruitless. 

any thoughts, anyone? i'd dismiss it as nothing, but this guy is fairly respected from what i've read. thus, i thought that there might be some shred of truth to this.


560
General Discussion & Support / Re: My FF2usHT & FF3usHT Playthroughs
« on: June 02, 2008, 02:28:37 PM »

That's how the normal game behaves, and it gets relatively little notice.

Also, the color clashing hurts the eyes.

sorry, i was experimenting with the glow option.

561
General Discussion & Support / Re: My FF2usHT & FF3usHT Playthroughs
« on: June 02, 2008, 11:35:58 AM »


hey jce, did you make it so that in the battles in the imperial camp after the doma poisoning, cyan's hp would be restored in between those battles where you have to jump in to help him? i fought 1, and he finished it with 103hp, but at the start of the next, he had around 250. i was gonna use a potion on him at the start of that battle, and when i set it up for shadow to do so, i noticed that his hp had mysteriously gone up. i used it anyway, but i thought it was wierd.



sorry for the text, was fooling around with the different advanced posting options. :)

Quote
Sprites are designed in such a way that they can be used by any character.

thanks dkk, that's what i surmised, but i don't know all that much about how the game works. anyway, thanks a lot for those interesting pictures. does any other info about the proto exist? like, since this is my weekend, if i spent a day or so lookin around the internet, would it possibly be fruitful, or are those pics all that's left?

562
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 08:51:57 AM »
Quote
It actually seems more appropriate that it is her father... if I remember the Maduin mini-event correctly.

you're right, it does. i was gonna posit that maybe in the first cave it was originally her father that she meets, which is why she freaks out(well, reacts to the esper so strongly) at the beginning.

563
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 08:30:56 AM »
any translations on what those monsters were called in that stage of development?

i was thinking, did anyone actually verify that that's maduin? i only ask because, in the esper world, at least a few of them shared that sprite.

564
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 08:28:48 AM »
waaait, what? a prototype like that actually exists? where?

Just a couple screenshots in a magazine, as I already said Biggs and Wedge were named Leo and Banon, and Maduin was frozen in ice instead of Tritoch. Unfortunately the only site I knew that had the scans is gone now, and the copies I had up on Dbi went down along with my old host.

well, since monday and tuesday are my weekend, i know what i'll be spending today doing.

nevermind, thanks.

565
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 08:14:23 AM »
Quote
No, I meant it was never used. I'm assuming that every character battle is using the Deathbringer... but that would needs some actual testing though.

thanks, i misunderstood you.


Yeah, that's a pretty good theory. It'd be great to find a prototype of this game, with all that supposedly got cut during development it would be very interesting to dig through and see what's different. Then again, the same could be said for all the Final Fantasy games, I'd love to get my hands on that FF6 prototype with Biggs and Wedge named Leo and Banon.

waaait, what? a prototype like that actually exists? where?

566
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 08:06:55 AM »
Probably, but that wouldn't explain the useless Prince Edward.  :tongue:

Bah, it's Edward, he probably ran off the second he heard there'd be loud noises. :tongue:

Seriously though, it's more likely that screenshot is at Fabul than anywhere else, just consider the monsters present, those aren't in the battle now but they're encountered just before it, on Mt. Hobs. I can't explain why Edward's not there but Kain joining before the battle starts makes some amount of sense.

Maybe because he's royalty he took refuge with the king? The king did know him.

567
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 08:02:49 AM »
Probably, but that wouldn't explain the useless Prince Edward.  :tongue:

Bah, it's Edward, he probably ran off the second he heard there'd be loud noises. :tongue:

Seriously though, it's more likely that screenshot is at Fabul than anywhere else, just consider the monsters present, those aren't in the battle now but they're encountered just before it, on Mt. Hobs.

the gargoyle is, no? it's just alone in the game.

568
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 08:01:50 AM »
Quote
Yes. The Dark Sword was probably meant for the Dark Knight Cecil vs Paladin Cecil battle, but was never implemented in the battle script.
so, was that part of the battle script misplaced? was it supposed to be from the (former) dk. cecil? and ended up with yang by mistake?

569
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 07:59:24 AM »

I had a pretty simple theory for that screenshot, Kain joined prior to the battle of Fabul, Rosa and Rydia never left the party, and from there it would carry out like normal with Kain betraying you once you got to the crystal room. Rydia could also learn level 2 elementals at that point in development.

Edit: Cecil's lines in that battle are kind of redundant, considering he says almost the same thing before the battle starts.

where does edward fall in this, then?

570
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 07:54:39 AM »
very cool to see that that picture might actually have been legitimate. i'm glad i put it up there. what are messages 0xE and 0x10? the ones while fighting yang in baron?

how did you create that scenario? dk cecil and kain in the desert with yang?  make baron yang a random battle in the desert?

so, if the yang from baron who attacks you got into a fight with dk cecil, that part of the script would trigger and he'd start attacking with a dark sword?


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