475
« on: August 05, 2008, 11:48:57 PM »
well, i'll give my $.02,
lv.1 elements + chocobo
all 4 of these spells have good uses in the early game. really not too much to say.
lv. 2 elements
these are kind of a joke. like you guys said, i'd rather be using bio, unless i'm hitting a weak+ monster.
lv. 3 elements
these get some use, but again, unless i'm hitting a serious weakness, i'd rather just use quake once it's learned. like you said, deathlike, these need to be bumped up in power.
piggy
nope, never.
toad
another useless spell. i really, really think that toad and piggy could benefit from being weapon spells only. sub 2 worthwhile spells into the magic list, and get rid of these 2.
warp
not real useful. generally, i want to warp out, not go door to door. making this a single-target death spell(semi-low hitrate) would be nice, and then making death multi-target would make these an excellent pair.
psych/drain
at higher levels, these ought to be able to almost fully restore their respective stat.
poison
it needs to be a mini-bio. give it some power. nuff said. only problem there is that it may overshadow the lv. 1 elements like bio does to the 2's.
sleep
underpowered. it has the same problem that sleep has in ff1. it needs to last!
stop
i never, ever use this. maybe it's just me, but between haste and slow, i'm taking quite a few more turns than anything remotely strong trying to kill me.
break/stone
here we go. make stone a single target spell. replace either piggy or toad with "break", a new multi-target stone!
weak
another spell i pretty much never use, but can definitely see its uses. since i never use it, i don't really know, are monsters susceptible to it at the end of the game?
doom
needs to be multitargeted to play nice with warp.
nuke
i'd like to see this as a multi-target "4th level" non-elemental spell. lv. 3s power is 64, nuke's power is 100. reduce that down to 82, make it multi-target, and add a SMIDGE of casting time.
meteo
casting time HAS to be cut. outside of that, it seems ok.
cure
these spells seem fine.
life/2
fine.
float
it gets used a few times. not too much to say.
esuna
it.. works? i can see why it removes berserk, not that i agree. the game seems to consider it a negative status.
haste
seems ok to me. maybe a SMIDGE more powerful. replace mini with hastega. as i was saying with toad and piggy, make it weapon-related only. i know, i know, what if someone gets hiw with one those statuses? well remedies are cheap and so is esuna! plus, items exist to cure those ailments in ff4.
slow
it's pretty powerful. if it's left alone and not weakened, there probably shouldn't be a slowga. if it was weakened a lil bit and multi-targeted, maybe it(slowga) could replace dispel or something?
protect/shell
pretty much worthless. they need power.
blink
another spell that's fine on its own, but is lacking a full-party version.
charm
i don't think it should be multi-targeted. it's strong enough, as is.
peep
not very worthwhile. it needs to indicate weak+, resistances, absorbtions.
sight
worthless. replace it. multi-targeted blink?
hold
again, not worthwhile. easily replaceable.
silence
i don't think that i've EVER used it in-game. so worthless.
dispel
same here. i'd rather be pumping myself up than worrying about knocking out statuses.
reflect
make it cost a little more and multi-target. wasting 4-5 turns is a joke.
white
make it multi-targeted and always cause hp-leak, and it's fairly decent.