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Messages - bond697

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211
Final Fantasy IV Research & Development / Re: DS Version Research
« on: February 21, 2009, 02:53:37 PM »
i haven't played ff4ds since like spetember( never finished my first run.  i ought to do that...), but from what i recall, yes, you do.

also, to use counter, you put it in your menu right above the move you want to use as a counter.

212
General Discussion / Re: Sorry for the absence
« on: February 21, 2009, 12:55:40 PM »
awesome! great to see you back!

213
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 16, 2009, 06:13:56 PM »
sounds interesting.  i'll check it out again once you get a little farther along.  i'm in baron with yang.  no need to start over, right?

after spending way more time that was expected on ff2dl2(the title i made for your hack while i was taking notes), i spent a little while playing nethack at work today, and quite frankly i now require mooore.

speaking of an actual title, though, it's too bad you couldn't make a few more character clones and make it something clone-related, like you alluded to in the first post.  it'd be neat to fight a cecil clone with rosa there to buff him/heal both of them.

214
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 08:53:14 PM »
i think haste and slow each only have benefits up to 2 castings apiece.

215
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 06:17:47 PM »
casting slow isn't supposed to cause him to use different dialogue?  maybe it was a fluke then.  he only ever said "ouch" that one time in this one battle when i casted slow, though.

i think i see what you're saying about ff4.  the battle ended the same way-hitting him after his second kick. the difference was that his hp was 65000.

and, yes, i did notice the difference in the conversation.  very cool.

216
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 05:03:21 PM »
hmm...  so in the original ff4, the battle doesn't stop after cecil hits yang after his second kick?  you actually have to drain all his hp?  i haven't played through j2e's translation in years, so i don't remember.

i know that no animation doesn't mean it didn't work, thus this: "or is he casting it but there's no animation, so i don't know it's happening?"

i didn't really think about it before, but i started using some utility spells(as opposed to attack/healing spells), and it's really helping.  safe seriously trimmed yang's damage down to nothing, and blink helped me build up the safe barrier.

also, i ended up hitting him with slow as an experiment.  he used a different battle message, so i take it that i got the right spell to cause him to use the speedsong counter, but he still seems slowed down.  maybe it's just me.


i finally got this to a manageable level.  it took like 4 or 5 castings of safe and a half dozen uses of blink by tella to get me there, but he finally can barely hurt me.  now i can just keep plinking his hp down slowly...

217
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 04:20:53 PM »
do i actually have to drain yang's 65k hp?  the battle doesn't end the normal way, so i take it that i do.

and i'm looking at his attack script, and i don't see it ending, so i guess i do. also, this:

If Casted on by Character
    Battle Message $12
    Cast <$36>SpdSong ($BD)

doesn't seem to be happening when i hit him with a spell.  is that what's supposed to trigger it? i hit him with a spell, he says something, and casts that spell?  or is he casting it but there's no animation, so i don't know it's happening?

218
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 11:40:57 AM »
ah damn, i should've looked in the editor first.  every time i would try to hit them with a spell, there wouldn't  be a zero, nothing happened. it seemed wrong, because i haven't played through in so long.    definitely forgot about that.  thanks.

well, that took abut 3 minutes once i realized what i needed to use. thanks.

you know, i pretty much never use bows when i play, but they're certainly turning out to be pretty invaluable here.

i just went back to read the post, and i take it i'm done once i recruit yang? i see the monsters in the waterway are still being worked on.  or do you have baigan and the king done too?

219
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 04:54:35 AM »
why can i not kill the ghasts after killing milon?   i've tried pretty much every way possible between physical and magic, and i can't seem to hurt them.

220
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 02:59:34 AM »
I have a level 30 Palom and Porom for testing on Baigan...

heh, yeah, i took the grinding to heart.  i wasn't planning on going that far, but with the game sped up, you miss things sometimes.

Quote
It's intentional. I'm using existing scripts and it's supposed to be a small joke (the undead repeat the actions of the previous life). It doesn't have much impact though in like 2 formations.

this is pretty cool. that never occurred to me.  i figured it was there for a reason, but that one never came to mind.

221
Game Modification Station / SMILE 2.0 is out!!
« on: February 15, 2009, 01:54:57 AM »
http://jathys.zophar.net/supermetroid/index.html

go get it!

i've been playing with the betas for awhile(they're easy to come across if you hang out in the irc channel), and this is more stable than those and it has more features.  such an awesome program.

222
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 01:50:39 AM »
no, i believe it.  like, i said, i trust you over the editor. i was just wondering about the difference between the 2.  how much it actually is.  now i see what you're talking about and you gave me a good example to test.  at this point, i'd trust you over any of the editors. 

this is me right now, by the way:



i'm on mt. ordeals and (obviously) not yet a paladin.

:edit:
tella just joined at lv. 34!  pretty cool.

err... i just ran into a group of 2 souls, 2 zombies, and 2 revenants.  a little bit into it, a message came up from an officer to attack.  is that on purpose, like the souls are ordering the zombies, et al?  cause if it is, that's really fucking cool.

223
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 01:15:27 AM »
hmm... so the editor has it wrong then?  i'm just reciting what i read in zyr's new(er) editor.  i'm not insinuating you're wrong, god knows i trust you over the editor, but how much is the difference between the 2?  attack power over 2 means the attack still needs to be multiplied out, so it won't necessarily be 1/2 of the normal damage, right?  whereas dam/4 is just that?

224
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 01:03:18 AM »
also, while i'm on the subject, i've only ever run into evil palom solo, never evil porom.  i've seen them together a few times, but porom never shows up alone.  is that just a fluke?

nevermind, after like 20 encounters porom showed up alone.  took awhile, but it finally happened.

also, i'm not complaining, i'm just wondering.  right now, my palom has gaea/black/rune, and porom has wizard/wizard/rune.

what are the other wizard helm advantages?  i didn't see anything except dmg/4 from undead? is that what you're referring to?

225
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 12:35:07 AM »
Quote
This may have not occured to you, but what significance do you think Stone has?

it didn't at the time.  thanks for the reminder. :)

and, as for the scripts, i had the right gender the first time.  i changed it because i thought i didn't.  i edited the post thinking i was wrong, but apparently i was right about which twin i saw.

:edit:

one of the evil twins just hit me with virus and it did 30 dmg on average.  can you bump their stats up a bit?  this would be super cool if they were tougher. burst just hit me for 31.  yeah, they definitely need a boost.

also, granted it's more of a girl thing, but why can't palom equip the tiara?  it boosts wisdom by 10, so he could use it.  unless, of course, that's exactly why he can't use it.    between it and the black robe, his wisdom goes up by, what, 15?  that's a lot for this part of the game.  plus, it gives a nice def. boost.  and he does have the wizard helm as an option, too, but then again so does porom.

i think i have the evil twins straightened out now.  evil palom has the orange cape, while evil porom has the green cape, right?

you know, i see that rune bracelets are the most common drop, and since these evil twins always drop, i'm just gonna farm 4 or 5 of them and some of the other gear before i move on.  no sense in moving on unprepared.  :happy:  also, while i'm on the subject, i've only ever run into evil palom solo, never evil porom.  i've seen them together a few times, but porom never shows up alone.  is that just a fluke?

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