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Messages - Dragonsbrethren

616
Final Fantasy IV Research & Development / Re: Enemy Special/Magic Attacks
« on: January 04, 2009, 07:42:09 PM »
Yeah, I realize that. Generally in that case I'd do what I did with your submission and include shots of the spells being used.

617
Final Fantasy IV Research & Development / Re: Enemy Special/Magic Attacks
« on: January 04, 2009, 07:03:50 PM »
Actually that wasn't me. Someone else linked those there. I didn't submit any screenshots other than the title screen.

Yeah, I threw those on there. Please include screenshots in any future submissions.

618
Nice to see this officially released.

619
General Discussion / Re: Happy New Year
« on: January 01, 2009, 12:52:08 AM »
I slept through it, the fireworks woke me up. :tongue:

620
Heh, that's a pretty big mistake, but an easy one to make if the weapon/armor type data is still hardcoded. Once again one hand didn't know what the other hand was doing.

621
Dbi News / A sequel to Aztec...
« on: December 31, 2008, 12:36:29 AM »
This is something I've wanted to do for a long time. I had hoped to have it out in time for Christmas, but I held it back to fix a few bugs and spice up a few action blocks.



Download
Readme

I hope you guys enjoy this one, it'll probably be my last for a while.

622
Gaming Discussion / Re: Rockman 5 Endless
« on: December 30, 2008, 09:32:17 AM »
It's been a while, but a Rockman 3 update has been released:

http://dragonsbrethren.slickproductions.org/rock3endless.html

623
Game Modification Station / Re: Goblin Summon Improvement
« on: December 27, 2008, 11:28:14 PM »
My guess is the palettes are in the same location in all versions, all of the data seems to be in the same place except for anything that was mixed in with code. I know I've edited the palettes in both FF4 and FF2us but I don't have any offsets on hand.

I could probably recolor it for you but not tonight, I've got some other things I want to get done.

624
Game Modification Station / Re: Goblin Summon Improvement
« on: December 26, 2008, 01:10:38 AM »
I'm not much of a Blink fan (especially when it will cost a bit less to cast Blink individually)...

It's multi-target Blink, if that wasn't clear. The original spell is underused because it's only single target, but making the spell multi-target would be way too overpowered for my tastes. At least with Asura the randomness makes up for that.

625
Game Modification Station / Re: Goblin Summon Improvement
« on: December 26, 2008, 12:38:04 AM »
I made improvements to Asura in my hack too. The Protect spell was replaced with Blink, and the Life spell was replaced with a spell that restored a tiny amount of MP.

626
Game Modification Station / Re: Goblin Summon Improvement
« on: December 26, 2008, 12:20:14 AM »
This sounds pretty cool. I was planning on making a similar change for my enhancement hack, but I ended up scrapping the four extra summons and replacing them with different ones.

627
General Discussion / Re: Merry Christmas!
« on: December 25, 2008, 11:50:32 PM »
Merry Christmas, guys. I had hoped to have a hack to release today, but a number of simple-yet-annoying-to-fix bugs cropped up at the last minute. I also haven't heard a word from my second tester, and I was really interested in what he had to say about it. I'll probably have it ready for release soon.

629
Final Fantasy IV Research & Development / Re: Spell Learning List
« on: December 25, 2008, 06:58:19 PM »
Quote from: JCE's hacking document
===================
Magic Learned at Level up (7C900-7CABF)
===================

Jump to Magic list

Consists of 2 bytes:
00: Level to learn Spell
01: Spell learned

[table coming soon]

The starting offset should be the same for each version

630
Game Modification Station / Re: Hacks E-mail Change
« on: December 25, 2008, 01:40:33 AM »
Okay, my copies have all been updated.