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Messages - Dragonsbrethren

151
Final Fantasy IV Research & Development / Re: Graphics power UP!
« on: April 08, 2011, 01:29:54 PM »
Nice work.

152
General Discussion / Re: Japan Relief Done Quick
« on: April 08, 2011, 01:21:15 PM »
Pretty cool.

Kind of off topic, but did anyone who doesn't play it religiously hear about the TF2 community raising over $300,000 in six days?

Edit: Final results posted - $430,543.65.

153
Gaming Discussion / Re: Final Fantasy IV Complete Collection
« on: April 02, 2011, 08:14:07 AM »
Cool. I'm especially interested in whether or not The After Years' awful racial multiplier made it into FF4 proper, since it really does ruin Yang's effectiveness. Here's my old After Years research thread you can compare the new version against:

http://slickproductions.org/forum/index.php?topic=1197.msg12035#msg12035

154
General Discussion / Re: Unfortunate news
« on: March 24, 2011, 10:34:42 PM »
See you when things improve, I guess.

Jorgur, Hypher and his buddies host the site/forum, so no, the site should be fine.

155
General Discussion / Re: Happy Birthday Dragonsbrethren!
« on: March 24, 2011, 10:33:18 PM »
Thanks guys, sorry I'm a little late.

156
Yeah, they're compressed. I forget what program I used to decompress them, but I could never get them to recompress properly.

157
Gaming Discussion / Re: Final Fantasy IV Complete Collection
« on: January 06, 2011, 02:09:17 PM »

my, how these video games have changed from our peaceful youths.  are there any "gender aggression" bonuses?

FF5 has those.

158
Gaming Discussion / Re: Final Fantasy IV Complete Collection
« on: December 20, 2010, 06:28:19 AM »
I knew it was coming as soon as FF1 and FF2 got their ports, I guess the DS remake just threw a wrench into the works. The only really appealing thing about this is that it includes The After Years, and that its fixes to the FF4 Advance engine will make it in. It's also supposed to have another small bit added that connects the original game to The After Years.

One thing I hope they don't use from The After Years in the original game is the awful 1.5 racial damage multiplier. That made Yang and Ursula's claws almost entirely useless compared to the original, not to mention all of the other weapons that have them.

159
Gaming Discussion / Final Fantasy IV Complete Collection
« on: December 20, 2010, 05:29:34 AM »
Inevitable port of FF4 to another platform, PSP this time:

http://www.rpgamer.com/games/ff/ff4cc/screens/ff4ccss122010-1.html

It's FF4 Advance and The After Years packaged together, with higher resolution graphics like the PSP versions of FF1 and FF2. I'll probably pass on this one. I'm sure FF5 and FF6 are on the way, while we'll never get a real port of FF3.

160
Final Fantasy IV Research & Development / Re: FF-II ATB Switch
« on: December 20, 2010, 05:14:07 AM »
The best part is the menu code is entirely compatible between versions. You can literally copy and paste the entire bank into any of the ROMs and the main menu will work flawlessly.

161
Gaming Discussion / Re: Gaming Progress Thread
« on: December 13, 2010, 11:58:39 AM »
Strange, the Boost Guardian or Quadraxis never gave me any real problems, even on hard mode.

162
Game Modification Station / Re: Adding FF4 Ninja and Summon Magic
« on: October 21, 2010, 09:22:13 AM »
Grab this, that'll fix adding summon spells to the correct list at level up.

163
General Discussion / Re: Windows 98
« on: August 26, 2010, 05:38:52 PM »
I'd prefer 98 SE.

164
General Discussion / Re: Windows 98
« on: August 26, 2010, 04:41:14 PM »
That's exactly what I play on doing. Note the "virtual install" in my original post. Worst that happens is it doesn't run as well as I had hoped and I delete the virtual machine.

165
General Discussion / Re: Windows 98
« on: August 26, 2010, 01:10:05 PM »
No, not DOS games, some older Win95 stuff that doesn't get along with Windows 7 x64 too well. Trust me, I've looked into every common solution for these problems, solved them for some games, but there just aren't any fixes for the few the remain. The most irritating one at the moment, since I want to play through it again now that I've got the expansion, is Tiberian Sun. It runs awfully on modern hardware, and the only "solution" is to disable hardware acceleration for DirectDraw, which results in a blank screen on some hardware, mine included. The game's utterly unplayable once you have more than a handful of units on the screen at once, due to constant framerate fluctuations.

Another one, the Win95 version of SimCity 2000, crashes any time you attempt to save. For now I'm playing the DOS version, but that's capped at 640x480, Win95 can run at your desktop resolution. (I've also heard SimCity 3000 craps out on multi-core processors, but I haven't tried that one myself, never liked it as much as 2K or 4.) I could probably get away with using XP for them, but I'd rather go 98, some of these games already had minor issues on XP.