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Game Modification Station / Re: FF6 Improvement Project
« on: June 14, 2011, 05:38:44 PM »
Here are descriptions of the game-breakers/sequence-breakers from the patches that fix them.
Shadow leaves a one-man party
Airship/Game Over exploit
These are the only two I can think of. And since I know the invisible tile fix in South Figaro works, there's no need to test the Kutan-as-Celes glitch...it isn't fixed.
I'll try to get to these tonight, and I'll PM you if I prove any of these before I hear from you. Thanks again for the assist!
Shadow leaves a one-man party
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This one fixes a bug in which Shadow can leave a party consisting of just Shadow, thereby freezing the game. To experience this (not that you'd want to!), here's what you do. After the Narshe battle (where Kefka raids Narshe and you have to fight them on the snowfield), make a party of just Gau, then go to hire Shadow's help at Kohlingen and trek back to the Veldt and ditch Gau (have him leap but then don't let him come back). Then, if you take Shadow past the gate of Narshe (or try to enter the secret passage), he will leave (as he would if you had other party members). This patch corrects that behavior by blocking Shadow's entry as usual, but you still retain control of him.
Airship/Game Over exploit
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When you go aboard the airship while it is in flight, the game sets a flag that will put you in control of the airship the next time the overworld map is accessed. This flag, however, is not cleared when the game-over screen appears. As a result, it is possible to take control of the airship at any point in the game, depending on where the game is saved, and provided that the game is not interrupted once the flag is set, as it is not stored in SRAM.
There are two ways to trigger this bug. The first method involves the Floating Continent and imposes certain requirements, which are summarized as follows:
Go aboard the airship from the overworld map, not the Floating Continent (may not be required).
Go to the Floating Continent without going through the IAF sequence.
Get annihilated on the Floating Continent.
These are the only two I can think of. And since I know the invisible tile fix in South Figaro works, there's no need to test the Kutan-as-Celes glitch...it isn't fixed.
I'll try to get to these tonight, and I'll PM you if I prove any of these before I hear from you. Thanks again for the assist!


): the game improvement patch and the script improvement patch. The script improvement part is actually done (aside from fixing any typos or issues), and is a synthesis of the Lina Darkstar, KWHazit and FF6 Advance scripts. The problem is that this is completely dependent on the game improvement patch, which is stalled at the moment. I took a break due to the fact that whenever I would start the game up to do a comprehensive playthrough and make sure everything is working, I would pull a narco and nod off. The sleep situation has improved a bit, and I'm ready to get in here and polish this thing up.



