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Messages - darkmage

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31
Game Modification Station / Re: FF6 Improvement Project
« on: September 26, 2011, 07:18:41 PM »
Thanks, DrROB! I had tried this earlier, but my tendency to change things ruffled some feathers.

I have basic descriptions in the readme files for almost all the patches, so I'll just c/p them in and include this in the next release!

32
Game Modification Station / Re: FF6 Improvement Project
« on: September 18, 2011, 01:07:03 AM »
Quote
Enemy Command FC05 fix (MasterZED)

fistukman recently discovered that this prevents the Pummel tutorial in the Vargas battle from happening.

I was wondering what was causing that - I killed myself waiting for that tutorial to show itself during one of my playthroughs. Besides, I think enough time has gone by that  :blits: won't come up as often.

Sorry it's been so long since I came in here - between a bunch of preparation for a RL project that happens next weekend and studying for more certs for work, there hasn't been time to spare a thought for FF6 Improvement.  :isuck:

DMNight, thanks for posting that for everyone wanting to play 1.03 without having to worry about shield messages that mean nothing to the moogle in question. You rock!

If that's the only issue that's been found, then it might be time to look at making the dialogue part of the project available. I'll have free time after this weekend - look for an update soon after that!

33
Game Modification Station / Re: FF6 Improvement Project
« on: July 26, 2011, 04:12:32 PM »
Wow, RL sucks. It took a while for me to get back to this, sorry all.  :sad:

No, it wasn't an issue originally, and in fact this version of the patch includes the latest version of Imzogelmo's Gogo Can't Uncurse the Cursed Shield fix. I didn't put that in the notes, but I just recalled doing that, and it could be what's causing the issue. I'll pull that patch out and see if the behavior changes.

34
I'll get some new ones done up and post them here. Thanks for letting me know.  :biggs:

35
General Discussion / Re: Google Chrome
« on: July 15, 2011, 11:36:02 AM »
Firefox 5 still breaks a couple of the news pages I go to daily. And I don't care for Chrome sending my search results back to Google.

So I found a build of Chromium that took all that functionality out, called Iron. It's not on the bleeding edge, but it gives me what I want, which is a good, fairly fast browsing experience.

Also, for any build of Chrome, once you get used to the way the search engines are added and how they work, it's like buttah.

Now I need to find an FTP client that works like FireFTP, and I can get rid of Firefox entirely.

36
General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 15, 2011, 11:31:51 AM »
I'm starting to think you guys like this version of the matrix.  :tongue:

These fights are bordering on pointless.

The only reason I got involved is because I can't stand people who blindly follow the law because it is the law. Especially when they turn around and start spouting what they think the law means. And that's what he did in response to my post: "I wish it wasn't the way it is, but it is the way it is."

After that tripe, I was done.

I would like a more "open-source" mentality in the world, as opposed to this proprietary mentality that currently has corporations turning our government away from democracy and toward plutarchy. I would like people to have the ability to help each other without having to reflexively cover their ass against the consequences of providing that help.

/soapbox

37
General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 13, 2011, 12:29:27 PM »
I kept the thread derailed, sorry. But I wanted to shut modati up.

38
Game Modification Station / Re: FF6 Improvement Project
« on: July 08, 2011, 04:32:24 PM »

39
Game Modification Station / Re: FF6 Improvement Project
« on: July 07, 2011, 06:50:59 PM »
I would suggest (although it will be a pain in the ass) manually implementing the evil type changes yourself after applying the base patch to give you perfect results

Agreed.

As far as the paladin shield issue...are the items actually turning into Paladin Shields, or are you getting the battle message saying the curse was lifted? I got the battle message during the Moogle group fight on my playtest of the new version (no eviltype or anything), but when I looked at the equipped items it was still a Mythril Shield on Mog.

40
I think we've gotten off-track here...

/Locke

 :cycle:

41
Actually, that works for me - Dance is a form of Magic, and I had forgotten about it. Runic could conceivably be dungeon-breaking, but since Runic can absorb magic from both sides of the field, I think some strategic planning would be involved to use it that way.

I'm OK with testing this out and seeing how it works. Thanks again for working this out, Ronnen!    :happy:


:edit:
So far I can battle through the first Magitek battles. Looking promising!

42
That makes sense, kind of...it would probably take more effort to remove it than to change the coordinates for the treasure event.

43
Game Modification Station / Re: FF6 Improvement Project
« on: July 02, 2011, 02:09:29 AM »
New version 1.03 is out. Get it here.

-Removed Ronnen's Fanaticism patch (for now)
-Changed VWF character "il" to "@"
-Fixed Bushido technique names so that they appear correctly in the menu

Plus the 1.02 changes, in case they were missed:
-Added Leviathan Mist's "Battle Speed Mod & Speed Overflow Fix - Faster v2" patch
-Made a previously unreachable treasure in Narshe at the beginning of the game obtainable, thanks to Dragonsbrethren for pointing it out!
-Corrected item references in the dialogue to use the proper item names

 :cycle:

44
Game Modification Station / Re: FF6 Improvement Project
« on: July 01, 2011, 06:42:47 PM »
Thanks for checking that out, assassin! And Ronnen, I appreciate the willingness to work on this - it's a really cool idea, and I'd love to keep it in the project. You guys are awesome!

In the meantime, that means that 1.02 is not recommended for use. I'll put out a new version with the other changes this evening.

45
Game Modification Station / Re: FF6 Improvement Project
« on: July 01, 2011, 09:40:36 AM »
Did it to me as well. The battle speed mod doesn't do this, so it looks like another patch is conflicting with Ronnen's patch. I'd really like to use that patch, since other forms of magic should be available in the Tower of Fanatics.

I tested it against the other Magitek-affecting patch I use (MTek in Cyan's Soul), but the battle started. I'll have to wait until after work to find the conflict.

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