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Messages - darkmage

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271
Game Modification Station / Re: FF6 Improvement Project
« on: September 02, 2009, 04:22:16 PM »
I guess that'll teach me to be more perceptive...I didn't even go into the D8 bank.  :omg:

Fixed, and once I start getting some more weapons I'll check them to make sure the weapon information is displaying correctly...

I also need to make sure that if I look for things in WindHex that I need to keep searching a string until it says it doesn't find any more.

272
Game Modification Station / Re: FF6 Improvement Project
« on: September 02, 2009, 02:05:54 PM »
Awesome.   :laugh:

I already see the one in the Skills list, and since I hadn't really started properly on my second playthrough, I'll be able to see it once I hit Sabin's scenario.

273
Game Modification Station / Re: FF6 Improvement Project
« on: September 02, 2009, 12:54:09 PM »
Whew, finally back online! New computer is up and running, and I'm ready to get back to work on this thing.  :yabin:

Which leads me to a question. I've been toying with the idea of renaming Cyan's "SwdTech" skill to "Bushido" like FF6A, and I think I found the right place in the hiROM:

Code: [Select]
C3/5C59: 8D7A92B09D939E9CA100  (position of and word "SwdTech")
C3/5CB8: B78192B09D939E9CA100          (position of and word "SwdTech")

My question is, might there be other places I'll have to change this if I can make it work?

274
Game Modification Station / Re: MM5 Hack: Mega Man Powered Down
« on: August 08, 2009, 04:08:12 PM »
I haven't been able to do too much lately on this...between my main computer dying and getting the house cleaned up I'm on hold right now with spriting for a bit. I'll let you know if I can get some more done, KK. Hope the mod is going well!

275
Game Modification Station / Re: FF6 Improvement Project
« on: July 30, 2009, 09:20:56 PM »
...And yet another tool I should be using. Thanks so much, guys, I know it must be annoying to hear the same kinds of questions over and over.
 :omghax:

EDIT: I just wanted to give a big thanks to the crew here at Slick Productions for all their help and effort on some of the tweaks I've been doing. You guys ROCK.

276
Game Modification Station / Re: FF6 Improvement Project
« on: July 30, 2009, 08:31:42 PM »
I hate to seem dense, but I'm not sure what that address refers to...

I'm looking at it with TileMolester, and if I'm reading this right, the fixed width icons start at $489C0 with the capital "A". Looking at it from this way, I see two "blank" spots at  $48EC0 and $48ED0. Then there are some more after the magic icons between $49070 and $490B0. Then some more between $491070 and $490Bo. After that is the VWF.

I've also looked at it through FF3usME, and there's the same general fixed width icons in the Rename menu. I'm assuming the two you're referring to lie within this range, but I've tried a couple of things and so far no luck...

277
Thanks, Leno! You guys are the best!

OK, I've added that change, and as soon as I do some troubleshooting on an unrelated problem I've exposed, I'll let you know how it turns out!

EDIT: Worked like a charm!  "Dark World" plays while you're walking around, and when you get on the Falcon "Searching for Friends" starts up. Nice! Thanks so much, guys, on behalf of myself and Poco!

278
Game Modification Station / Re: FF6 Improvement Project
« on: July 30, 2009, 02:30:39 PM »
OK, I've added some changes and updated what is known to work on the master list in the OP.

But now I've run into a couple of item name-related problems. I've edited two consumable items (Fenix Down and Soft), but now they're not appearing in the Inventory. Also, I have found that I'm not using the proper offset for spaces in names for the fixed width, as they're showing up strangely in the variable width messages (Heal 2 shows up as "Healil2", for example. I was using the "empty" space just after the "*" character as a space.) I'm pretty sure these problems are related, so I guess I have two questions:

1) Which 8x8 character should I use in front of consumable items to make sure they show up as items?

2) Which 8x8 character should I use as a space to make sure the VWF sees it correctly?

279
Absolutely.

Now, I'm stuck. I've tried everything I can think of to find the offset for the music, but I'm missing something. And I've tried searching for the hex, like for the "ADF611" at EE/839F, and it takes me to $2E023A, but I'm not sure how to parse the disassembly line and compare it to the raw hex to make sure I found the right spot.

I've tried looking for a doc that could help translate the bank offset to the hex offset (am I even using the right terms??) Help, please!   :blits:

280
Quote
but 1 of the real reasons is that it kinda makes no sense that when u got on the blackjack the music changed, so why not in the WOR as well ;)

That was the way I was looking at it, was that it changed in the WoB, and the Falcon may represent hope but the rest of the world was still in despair.

But you're right, it's definitely debatable on whether it was a bug or not. I haven't had a chance to do much work on the hack lately due to work.

281
Game Modification Station / Re: FF6 Improvement Project
« on: July 26, 2009, 12:10:52 PM »
Quote
The biggest bug I've encountered with ff3ed is this:  In the dialog editor, if I add too much dialog, the rom becomes corrupted such that the overworld will not load.  And, if you wait too long for it to load, your save files are deleted.  Nasty.

Holy cow!  :eek:

I'm glad I wasn't planning on doing much dialogue editing yet, then. Hopefully the two (or three) things I was going to change won't corrupt the ROM so much.

Quote
The secret to using FF3Ed is to not use it on your good ROM. Make your dialogue changes in a separate ROM, then copy the new pointers and dialogue over using a hex editor (binary dump, not by hand).

I was looking over the options in Windhex, but I'm not quite sure how I could do a binary dump of any changes, especially if there WAS a significant change to the script. (Which I was actually thinking about doing after playing with FF3Ed...)

282
Game Modification Station / Re: FF6 Improvement Project
« on: July 25, 2009, 08:27:38 AM »
nice man

I was also working on a bunch of other things as well

my over-all hack is changing around A LOT of shyt

for instance, all my mugshots are changed, I touched up the way most of the characters look, not only that, I'm also making the game over-all much more difficult, I mean sure there are gonna be HUGE altercations to how everyone is, for instance there will only be 4 chars that can use magic (Terra, Celes, Strago, and Relm) but to balance it out, all the espers teach more spells and chars learn the spells MUCH faster, I'm also changing around a lot of lores making custom new spells, getting rid of some old ones, adding new equipment while taking certain things out (like brushes ewww lol) and yeah I also wanna change the music as well and even add new songs to the game

I also wanna follow in Pandora's Box's footsteps and add more letters to the menu and whatnot

but yea THAT is a lot of work lol

That's cool, Poco! I like the game and the story *almost* the way it is...and after changing the worst bits, there's not much I can think of to improve on it.

That being said, I picked up the "fixed" version of FF3ed, and I noticed while looking around for it that people are cautioning that it can corrupt your ROM. I'm working with a copy of my hack, but I wanted to know what I should worry about. The only things I'm really doing are changing some battle event text and cleaning up dialog text where it's really rough.

Are there things I should avoid doing, or be careful of?

283
Game Modification Station / Re: FF6 Improvement Project
« on: July 23, 2009, 08:44:10 PM »
OK, I've added some personal touches to the project and updated the OP.

Right now I'm re-adding the patches and starting over the playthrough to see if anything's broken by the new additions.

284
Game Modification Station / Re: FF6 Improvement Project
« on: July 22, 2009, 11:12:37 PM »
this guy has already made an FF6 MegaPatch:

http://www.richmcgrew.com/downloads.html

i first came across it when narcissistically googling myself in late 2006.  and his website is very barebones, so you know he means business.

Yeah, he's pretty much got the same patches as I do, minus the Lenophis and Dragonsbrethren patches and the font change. I'm thinking seriously about adding some of the changes Tzepish made to differentiate my patch from this one, as well as the change Poco Loco is talking about in his new thread, but if I do that means I start all over on my playthrough. Oh darn. ;)

And actually, that'll give me a chance to try NS's new versions of his patches. I might actually do that, but it'll take me a while to incorporate some of these changes.

Tzepish, which ROM version did you use for your changes, and did you do it on a fresh copy or a patched one?

285
Hey Poco, let me know if that works. I didn't realize it was *yet another* bug, so if that works I'll definitely include that in the patch I'm working on.

I'm almost at the point where you get the Falcon in my playthrough, so if this hasn't been tested in the next day or so I'll try it out.

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