it is true that my patch assumes the original enemy names and does its alphabetizing from a fixed 255-byte array added to ROM. so it won't be able to preserve proper order with renamed enemies. however, if you provide a ROM/patch of your new enemy names, and the enemy name list is still at the same address, i have a sorting program that'll spit out a new alphabetized array, which you can then apply over my initial patch.
Oh, that's AWESOME! I can definitely do that if you're cool with it, Assassin! Thanks!
!? it shouldn't be causing any screen garbage. were the empty spaces in your new enemy names the same hex character as the spaces in existing enemy names? that's my best guess as to the problem..
I thought that was where the problem lay at first, but that problem actually happened when I was applying the patches to a clean, unmodified ROM. It just happened to be the order I was applying the patches somehow...when I changed the order, the problem didn't reoccur.
But just to be sure: that space should be FE, or the next-to-last character in the table for FF3usME, correct? I would hope that that is the character being used when you're typing the replacement into the field...
Let me know where to send the patch. It's 16k, so attachment size shouldn't be a problem. It's off of a FF3 1.0 ROM.