« on: November 27, 2008, 01:59:29 AM »
well, the S&P 500 is up a robust 17.97% since i posted that. i'm some sort of prophet.
Argh! The forum default is too bright! And why am I right-aligned!?
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speaking of revive potions, someone should've posted this over here. this guy is just so fucking dense and stupid it's actually kind of impressive:
Quote from: Deathlike2Is the 2x Jump damage property hardcoded or what? I remember reading that the new FF6A Lances don't have that property (not sure if it was fixed/changed in the Euro version).I don't remember if it was attached to the icon or the range of weapons. assassin would know, though.
so that the browser doesn't crap on itself and you can close those windows that consume the most resources (fuck Flash).
Yes. It seems we have this thing figured out, although it's odd that the animation worked fine for the Trappers before you changed their slots.
and it seems you've narrowed it down beyond what i had.. i thought maybe having a dormant enemy before a present enemy in a formation was throwing the animation, but from what you say, this animation is simply very limited.
This is still a possibility, I'll test it later.
It's reading treasure drop data from slot 1 in the second formation regardless of whether there's an enemy in it or not.