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Messages - Zozma

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91
unfortunately I am merely a spriter and have only gone so far due to the nice work others have done. ASM isnt my forte
and on such an old-school game i doubt it worth the trouble. i really only made sprites on a site called FFH as well, everything else was secondary :P

I suppose for the 14.5 characters (fusoya half sprite) that do exist naturally and with 2.5 of them not using magic at all there are enough magic menus to work with...

92
It's a shame the game has no check for this as that would allow the same menu to be used by a character you get later without bugs.

I don't suppose there is a way to extend the number of available magic menus? you'd think there are plenty but i had some "skills" in mind for characters like cid etc but i am already having to make Tellah, Golbez, and FuSoYa share the exact same white and black menus as well as sacrifice Edge's menu to a more useful magic user.

93
Final Fantasy IV Research & Development / Re: actor "Yang's" weapons
« on: April 24, 2011, 12:34:10 PM »
what do you mean it acts normal? thats what i want it to do! ive made it so that he can equip rods and knives (because im swapping him with his wife, sheila for my patch) but they do not alter his attack power at all. and its a problem because this actor is able to be assigned a magic set in both menu and battle unlike actor 15 and 16 which can only be set in battle, and i also need that actor for the auto battle scene anyway since i do not know how to change the actor/sprite they use...

I have also tried changing the handedness as well as the name slot that was assigned to this character. it seems more like its affiliated with the sprite/class data

94
Final Fantasy IV Research & Development / Re: Basic Sprite editing
« on: April 17, 2011, 03:24:16 PM »
i recall not particularly caring for cara's battle sprites to be honest, and relm would be good if they used the same build and size as ff4 and 5. i prefer things to match. really i guess it wouldve worked better to leave her little hood on, but of the choices for a starting base, rydia palom porom, hers seemed more apropriate. my attempt was also for the 3 sharing the same palette, if that isnt obvious, they do. i may mess with it again but frankly as you probably know, i doubt they will actually get used by anyone...

95
Final Fantasy IV Research & Development / Re: Shadowing Stat Data
« on: April 17, 2011, 02:14:48 PM »
something about the exp is off when they go into the shadow party, but i think its only as a result of my own tinkering with character level up data.

ill test this on a clean copy and see.

96
Final Fantasy IV Research & Development / Re: Basic Sprite editing
« on: April 17, 2011, 02:13:36 PM »
well,

a i deliberately modeled Mindy after young rydia for the sake of looking similar to the child sprites

b sandy in general looks remotely similar to celes in the first place and i doubt, from your particular point of view, that anyone could make one look otherwise given that these are oldschool 2d with limited detail available.

c sheila was not inspired by anyone in particular, the sprites in ff4 and ff5 are very similar i give you that, and my intended look for her was initially a short haired dancer. sheila's npc has purple hair, i just ended up making it longer and i never gave much thought to that.

i dont suppose you have anything good to say? i only did these for fun and since i had them, i shared. not that this board is so active. what a downer. well there there if anyone actually does end up wanting them. im over the sprite business for now i guess.

97
Final Fantasy IV Research & Development / Re: Basic Sprite editing
« on: April 16, 2011, 01:06:11 PM »
More sprites!

my version of: Sandy, Cindy, and Mindy the magus sisters

compatible with TileED to insert them. all 3 use the updated palette i created for my facelifted Rosa sprite

Sandy is designed to animate properly for special skills "Jump" and "Sing"
 
Cindy and Mindy's special looks appropriate for things like palom's "Focus" etc

98
Game Modification Station / Re: New FF4 Hack Announcement
« on: April 12, 2011, 09:14:35 PM »
speaking of "fission" i turned one of the commands, endure i think? into a version of this and gave it to Cid since he doesnt have magic, has high hp, AND it makes more sense since he does that little kamikaze move blowing up the exit to the underground

Very interesting, what your doing with different spells. I turned:

Sight into Blind
Mini into Nova (holy damage, multi targetting)
Dispel into Curse
Weak  into Demi
Piggy into Aero (which has been pretty effective on floating creatures lol)

One question tho... do you know how I can find the visual effect for the "ice bomb" aka "blue fang" item?
I want to make Fire4 (Melt), Ice4 (Frost), Bolt4 (Shock) and im using edge's spells for this but Flood will not do of course...

99
Final Fantasy IV Research & Development / Re: Shadowing Stat Data
« on: April 12, 2011, 02:50:46 AM »
ok so ive tested it out a little. things work well except i didnt opt to make the shadow party not gain exp. at any rate, i tested it with kain, took off his gear before i lost him leaving one ot two things equipped. i made the game re add him and he was still on the same level as when he left (level 8) but with jacked up exp for next level amount. all 15 of my characters have level 1 data and i do need them to gain exp... i also tested rydia by adding/removing her in the intro to put her in the shadow, when i got her at kaipo she was still level one but again he stored data at the time she was added was still there...

other than that i must say this is extrodinary! im sure it works pefectly if your characters levelup data hasnt been messed with beforehand.

great job phoenix, this is extremely useful!

100
Final Fantasy IV Research & Development / Re: Shadowing Stat Data
« on: April 10, 2011, 01:06:39 PM »
thank you so much for taking the time to find that! phoenix! all 15 of my characters start on level 1 (with no exp bugs) so having them all get put in the shadow party from the start will help a lot.

i know you probably wont have time to answer this anytime soon and i might find out for myself first but
i see that you have it set up so that shadow party members dont gain exp. this part IS optional right? as i do want to keep the exp flowing into all the shadow party.

i also see the part about level up modifiers and pointers. is this going to be different for me since all 15 of my characters have a full set of data starting at level 1? or does this have anything to do with the level up data pointers here "7B700-7B727" because I use different pointers here than the original as a result of what I did.

101
Final Fantasy IV Research & Development / Re: Basic Sprite editing
« on: April 08, 2011, 05:45:29 AM »
ok so i got a problem... im having a really hard time finding the pointers for the battle sprites, see i learned that the piggy sprite (sprite 0E) actually has the pointers for a full sprite so i filled it with a full golbez because it uses his palette as well. this left exactly enough space for a 15th full sprite (sprite 0F which initially was used for golbez 1/2 sprite. provided that im willing to part with the little moon sprite in the background of the intro scene lol) the problem now is that i need to change both the sprite and palette pointers for sprite 0F in order for it to display properly... ) for the life of me i cant seem to find this info anywhere... all i need is to find those pointers so i can make the game see that there is a full sprite there :(

By the way, I'm also working on something just for fun. Playable Magus Sister sprites lol... ill showthem when i get the chance

102
Final Fantasy IV Research & Development / Actor number 16 (again)
« on: March 13, 2011, 04:04:28 PM »
alright, I just wanted to share this in case anyone has ever tried to load any actors past Golbez. well you can't right? well i managed to do it. I successfully turned it into a completely useable anna. what i did was find the nearest "0F" down the line it ends up making the actor something like 60+ even tho theres really only supposedly 16 actors.  and believe it or not there is actually enough initial equip data for that many actors lol hence all those "FF"s you see after the character starting data.

also by spilling into cecil's first levelup data i was able to assign that actor (and golbez actor), levelup data pointers. (im not using dark knight cecil's levelup data anyway as he feeds off of pally cecil's data instead from the beginning.)

the only problem is i dont think this would work for storing the character into the shadow party.. but should it matter?, not if its a final party member.

103
Final Fantasy IV Research & Development / Spell/Item visual effect
« on: March 08, 2011, 08:59:20 PM »
im trying to find the gfx pointers or what have you, for the items Red Fang, Blue Fang, White Fang because i want to create level four elemental spells using them. Im able to change gfx using that program SMCHACK however, im not sure how to find the right gfx data for that...

anyone messed with this?

104
thats a shame, the spell did need some help but it looks like trying to do so makes it broken

105
Final Fantasy IV Research & Development / Re: Spell Learning List
« on: February 20, 2011, 09:37:14 PM »
Oh thanks. I remember that now.

my only problem is that i want to make it specify that both white and black magic icons send it to the top menu, and the summon icon sends it to the second menu... I also would have to paste the changed portion in with the hex editor manually since my 1.1 version has been editted in several other ways already...

i suppose ill give it another try

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