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Messages - Lenophis

Gaming Discussion / Re: Movies of playthrus
« on: August 13, 2009, 07:15:15 PM »
That movie desyncs almost immediately after Ridley runs away. :sad:

Pandora's Box / Re: Suggestions
« on: August 12, 2009, 05:14:36 PM »
The level cap being raised to 255 is a real possibility. Three tables would need to be adjusted to account for it, now it's up to the rest of the team to give their opinions about it. *ahem*

Final Fantasy V Research & Development / Bug: Butz' Blue Mage sprite
« on: August 12, 2009, 12:02:39 AM »
Looks like it's relatively easy to fix. Is it?

Pandora's Box / Re: Suggestions
« on: August 11, 2009, 12:55:19 AM »
Much, much better. :happy:

How about you add the dragon's den and other new dungeons in the mix.
Whatever dungeons we add, only the team will know about. :wink:

Make it so the player characters can have more than 9999 HP or 999 MP.
Both HP and MP have a limitation of sorts, and it's also why the displayable damage cap is what it is. The highest two bits of HP and MP are used for the boosters (Red Cap, Green Beret, etc). When one is set, it's +50% HP, when another is set it's +25%, when both are set it's +12.5%. Because of that, the HP cap is 16,384 (as is the MP cap). Unless we could find some room in the SRAM, expanding the HP isn't going to be possible. I presume you'd like to see MP capped at 9999?

One additional factor is the battle screen, there's not enough room for 2 more digits for each player.

Additionally make it so damage can exceed 9999 points.
It's deja vĂș all over again. :sleep:

Keep them coming. :happy:

Added more. :isuck:

Pandora's Box / Re: Suggestions
« on: August 11, 2009, 12:16:38 AM »
So you're going to just link two youtube movies and say nothing else? If your suggestion is to use the new map editor, then you're behind the times. :tongue: If your suggestion is to look at two youtube links, then it's not a very good suggestion. :shadow:

I've got an awesome question... are you going to make Shadow make more of an appearance throughout the game?
I don't know. Maybe, maybe not.

Slick News / Blargo!
« on: August 10, 2009, 03:15:37 PM »
This is an announcement of sorts. Lately, Yahoo mail has been worse and worse in terms of service and in annoyance. I had been using their service for the better part of 10 years, but now I've reached my breaking point. This obviously puts a hamper on submitting stuff to the site, so I've set up an email account to handle that. The new account is subWOWHOWIDUDATmissionITSLOLLIKEatWTFTHISISAWESOMEslickAHAHAHAHAHAprodZOMGuctionsALLYOURBASEAREBELONGTOUSdotorg. All of that is to throw off the spammers. Do not send large emails, else I'll be likely to start blocking it.

Also, :bored:

Game Modification Station / Re: Hey Do You Guys Think This is Possible?
« on: August 09, 2009, 03:16:41 PM »
The damage cap is not because of hardware limitations, it's the way they programmed it. It's coded very specifically, and 9999 was chosen because it's the number that probably makes the most sense. The displayable damage cap is (if I recall correctly) 16,384.

Basically, you're not upping the damage cap unless you rework half of the engine (that's where the effort line comes in). And doing it for aesthetic purposes? Yeah, not worth it.

Game Modification Station / Re: Hey Do You Guys Think This is Possible?
« on: August 09, 2009, 02:44:27 PM »
ANYTHING is possible, given hardware limitations. It all depends on how much effort you're willing to put into such a task, and whether or not the end result is worth it.

Gaming Discussion / Re: Gaming Progress Thread
« on: August 07, 2009, 09:19:04 PM »
Star Ocean: The Second Story (PS)

Now that I actually have the game, I can go through it again! I started a new game on Rena's side, on earth difficulty. I got as far as Alan's dungeon before saving and quitting. More to come later. :happy:

Final Fantasy IX (PS)

Likewise, I started a new game of this as well, and got as far as the Ice Cave before turning it off. It's actually going to be hard to play due to the state of my TV. In any event, more to come later!

Gaming Discussion / Re: Movies of playthrus
« on: August 06, 2009, 10:48:34 PM »
I recently started getting an interest back into the MMX series, so I made movies of the first three games. I failed, hard. :tongue: All three were made with Snes9x v1.51 (I stuck with it since an outdated and desync-happy Zsnes isn't appealing to use).


Those that have been reading RHDN knows where this next one is coming from. A series of Super Mario RPG. Made with Zsnes v1.51 and Snes9x v1.51. You'll know which is which because of the extensions.

General Discussion / Re: Almost 24 hours and no posts?
« on: August 05, 2009, 01:21:22 AM »

I'd post about my progress of my FF1 test run, but I'm not doing that here. :tongue:

Pandora's Box / Re: Suggestions
« on: August 02, 2009, 11:42:34 PM »
Yes and no, in that order (unless there was a dungeon specifically made for it, then yes and yes).

Game Modification Station / Re: FF6 Improvement Project
« on: July 30, 2009, 09:07:46 PM »

The box you see would be letter $FE.

Game Modification Station / Re: FF6 Improvement Project
« on: July 30, 2009, 06:35:13 PM »
Oh man, talk about misreading. :isuck:

Game Modification Station / Re: FF6 Improvement Project
« on: July 30, 2009, 03:03:31 PM »
1) Which 8x8 character should I use in front of consumable items to make sure they show up as items?

2) Which 8x8 character should I use as a space to make sure the VWF sees it correctly?
VWF only has one space character (either 0xFF gets subtracted to 0x7F) and that's 0x7F.