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Pandora's Box / Re: Suggestions
« on: September 21, 2008, 12:55:17 PM »Shurikens and Skeans need to be at the top of the list, then everything else..We already did that long ago.
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Shurikens and Skeans need to be at the top of the list, then everything else..We already did that long ago.
interesting. i can't tell you how long i looked to make sure that it hadn't been posted.Don't beat yourself up. There was a lot of overall stupidity in that thread.
i saw a post from 9/11, then one from myself. god dammit.
Lenophis did on September 12.I have been exposed?! I need a new plan!
My avatar reflects who I am.Fixed that for ya.




To that end, the entire script is getting a complete rewrite. It's not going to be based on anything, though aspects of the three major scripts we are familiar with (RPGone's, FF6A, and the original) will contribute. 
Check the screenshots and videos threads for the new content. Of course, if you feel the need to pitch in, you can do so here. 

I forgot to mention, these were record on ultra violence with fat monsters.Well, some of them are pretty fat.
The stats are probably not as important.. except for the major ones, which is still evade and magic evade.Those also have caps. They are bound by the same problem as the stats.
According to that, it would still be obsolete late game, which is my primary issue. Yes, it would still be stronger, but unless the damage cap of 9999 is lifted (it has to expand a bit at the very least), it's impact is going to be the same towards the end.I guess I haven't mentioned it here. Yes, the cap is at 9999, however, getting to that cap will be extremely difficult. The physical damage formula was purposely made with that in mind, specifically.
That's fine, but let me put it this way. Since when was the Gauntlet relevent? When was the last time anyone truly recommended this relic, other than giving it to Umaro? Find me a relic that is overshadowed by a better relic that everyone has access to at the same time (admittedly, I can't think of any off the top of my head). I don't see an issue tweaking the Gauntlet to the point that it's slightly weaker or slightly better than the Genji Glove.Both of them will have uses, situational or not. Both of them should be appealing in all facets of the game (but then again, this is up to the end user if they really want to use them or not).
As part of equipping the Gauntlet, the bonuses from the compatible weapon should also be doubled (this includes Evasion and Magic Evasion).This will be very hard to do because the stats cap at +/- 7.There's only room in the item data for what's already there. Besides, I don't really see how holding a weapon with two hands will make you stronger than holding it with two hands.
Not only will the Gauntlet double the attack power+bonuses, it will allow one to strike twice!No. The gauntlet already gets a significant damage boost (which becomes very noticeable with our new physical damage formula), so making a weapon strike twice would become game-breaking.
2) The Genji Glove still allows to equip interesting weapon combos (Drainer+Atmaweapon, etc) that don't have to suck..Which is the entire point of the accessory.
The basic idea is that my proposed Gauntlet's new purpose is to essentially be the Genji Glove with a "virtual duplicate weapon" on the other hand.Copying the Genji Glove will make the Gauntlet lose it's rather unique properties. While it may have sucked originally, it won't anymore. Of that, you can be certain.
Somebody found the fountain of youth and didn't tell anybody!
"Throw" doesn't sound quite sane.. maybe "Throwable" would be more appropriate.

Does the ignore defense also check the ValientKnife bit/property too?Any weapon and every weapon that has a form of ignore defense will be reported on that screen.
Is the 2x Jump damage property hardcoded or what? I remember reading that the new FF6A Lances don't have that property (not sure if it was fixed/changed in the Euro version).I don't remember if it was attached to the icon or the range of weapons. assassin would know, though.

Also, I wonder if there should be something that precedes the commands that get enabled by the weapon...Come again?