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Messages - Lenophis

Game Modification Station / Re: FF6 Improvement Project
« on: September 20, 2009, 04:12:10 PM »
I'm curious to why you think you need this.

What I'm asking is, can I change this without having to worry about where the game tries to find each string, or will I have to change pointers somewhere else in the ROM so the game will load the proper battle dialogue string?
For some reason, I think I answered this already. You're making it sound more complicated than it is. There is only one set of pointers for this, that is all you have to change. If you move this dialouge, you need to tweak the pointer routine so it looks at the new bank (assuming you move it out of the bank). That's all there is to it.

General Discussion / Re: NFL season (2009-2010), week 2
« on: September 19, 2009, 12:36:52 AM »
Week 2 predictions: Falcons, Vikings, Packers, Titans, Raiders, Patriots, Saints, Redskins, Jaguars, Bills, 49'ers, Steelers, Chargers, Broncos, Giants, Colts.

Gaming Discussion / Re: Movies of playthrus
« on: September 15, 2009, 04:34:07 PM »
*insert crying smiley here*

Actually, I'm amazed at how little grinding I had to do. I didn't think Zeromus would be that much of a jump (I guess that happens when you don't play that version for a while).

General Discussion / RIP Patrick Swayze
« on: September 15, 2009, 04:56:17 AM »
Earlier in the night, news broke that Mr. Swayze had died. He was 57. :sad:

Use "Innate ability" for the actual entries. You can add as many as you like to each job, but only actual innate abilities.
:omg: I am genuinely surprised by this, as I thought there'd be a limit of some sort. That opens up a lot of possibilities for a tweaking hack. :cycle:

General Discussion / Re: NFL season (2009-2010), week 2
« on: September 15, 2009, 03:32:49 AM »
Both Monday night games were excellent, and both the Patriots and Chargers eeked out wins, when they should've lost. See this post for standings.

Gaming Discussion / Re: Gaming Progress Thread
« on: September 13, 2009, 03:53:02 AM »
Diablo II: Lord of Destruction (PC)

After Kabucho, DarknessSavior, and practically everyone else bailed on this, I pressed on. :tongue: I was getting through Act II on Hell difficulty at a snail's pace (literally, cause half of everything is immune to physical). In any event, I was playing using a mod called PlugY (plays as though you're on which more or less has been interesting. As I was crawling through act II though, I ran into something...shall we say unpleasant. As explained to me, this is Uber Diablo. He hits way too freaking hard.

Anyway, after spending 2 hours trying to get the staff out of there, I finally did and realized the bastard likes to teleport, so any hopes of killing him quickly faded. After quitting and re-loading, I resumed trying to get through the act. Like what came before Uber D, it went slowly. Once I got to the Arcane Sanctuary, however, progress came to a screeching halt. Basically, the place is infested with ghost-types which are physical immune and they had the tendency to corner me. It look me a full day just to get through the act.

Shortly thereafter, an idea came to me. DarknessSavior actually gave the idea, without really giving it. See, he was playing Diablo II windowed so he could keep an eye on the chat in IRC. At that point I thought to myself, "there's no way this can work." I tried to load two instances of the game, and load they did. My idea was to start a TCP/IP game, with me being both the host and joinee. "This is impossible, it can't work." So what happened? It worked. Since the traffic isn't going in and out of the internet, it's acting as though I'm on a local network and thus I can multitask Diablo II.

This helped me finish Hell Ancients, which then allowed me to finally beat the game with my Paladin.

At this point, I'm killing random named stuff trying to acquire set items in hopes of attempting to kill some of this Uber quest BS. I've all but given up trying to multitask, though. It only works on act I cause that's the only manageable act on Hell.

General Discussion / Re: NFL season (2009-2010), week 1
« on: September 12, 2009, 12:41:14 AM »
Well, it took all of the first half of the first game before the Madden jinx ate up Troy Polamalu. MCL sprain, he's out 3-6 weeks. You almost  have to think something's going to happen to Larry Fitzgerald this weekend...

General Discussion / Re: Gamefaqs + eternal stupidity
« on: September 11, 2009, 03:58:03 AM »
Our attention shifts from Gamefaqs briefly to Zophar's Domain. Dude is thick. :sad:

Game Modification Station / Re: FF6 Improvement Project
« on: September 10, 2009, 03:48:48 PM »
The above only applies to inventory items/equipment, right?
Yes, I think so.

Are there similar blocks of code for spells
Code: [Select]
C3/4FB5: A00700  LDY #$0007    (spell letter length)
C3/4FB8: 84EB    STY $EB
C3/4FBA: A067F5  LDY #$F567    (spell name address)
C3/4FBD: 84EF    STY $EF
C3/4FBF: A9E6    LDA #$E6      (spell name bank)
C3/4FC1: 85F1    STA $F1
C3/4FC3: 60      RTS
Code: [Select]
Display spell name

C1/6019: EB      XBA (from only C1/5FBF)
C1/601A: A907    LDA #$07 (7 = spell name length)
C1/601C: 8510    STA $10
C1/601E: 8D6D61  STA $616D
C1/6021: 20CA18  JSR $18CA (half multiplier)
C1/6024: C220    REP #$20
C1/6026: AF164200 LDA $004216
C1/602A: AA      TAX
C1/602B: 7B      TDC
C1/602C: E220    SEP #$20
C1/602E: CE6D61  DEC $616D
C1/6031: BF68F5E6 LDA $E6F568,X (Load Spell name X)
C1/6035: C9FF    CMP #$FF
C1/6037: F009    BEQ $6042
C1/6039: 201161  JSR $6111
C1/603C: E8      INX
C1/603D: CE6D61  DEC $616D
C1/6040: D0EF    BNE $6031
C1/6042: 60      RTS

Code: [Select]
C3/54FA: A00800  LDY #$0008      (esper name length)
C3/54FD: 84EB    STY $EB
C3/54FF: A0E1F6  LDY #$F6E1      (esper name address)
C3/5502: 84EF    STY $EF
C3/5504: A9E6    LDA #$E6        (esper name bank)
C3/5506: 85F1    STA $F1
C3/5508: 60      RTS
Code: [Select]
Esper name displaying in most menus (this is not used to generate the esper list!)
C3/34E6: 201935  JSR $3519
C3/34E9: B91E00  LDA $001E,Y
C3/34EC: C9FF    CMP #$FF
C3/34EE: F018    BEQ $3508      (branch if no esper equipped)
C3/34F0: 0A      ASL A
C3/34F1: 0A      ASL A
C3/34F2: 0A      ASL A
C3/34F3: AA      TAX
C3/34F4: A00800  LDY #$0008     (esper name length)
C3/34F7: BFE1F6E6 LDA $E6F6E1,X  (Load Esper name)
C3/34FB: 8D8021  STA $2180
C3/34FE: E8      INX
C3/34FF: 88      DEY
C3/3500: D0F5    BNE $34F7
C3/3502: 9C8021  STZ $2180
C3/3505: 4CD97F  JMP $7FD9
Code: [Select]
Display Esper name

C1/5FEF: 38      SEC (from only C1/5FC3)
C1/5FF0: E936    SBC #$36
C1/5FF2: EB      XBA
C1/5FF3: A908    LDA #$08 (8 = Esper name length)
C1/5FF5: 8510    STA $10
C1/5FF7: 8D6D61  STA $616D
C1/5FFA: 20CA18  JSR $18CA (half multiplier)
C1/5FFD: C220    REP #$20
C1/5FFF: AF164200 LDA $004216
C1/6003: AA      TAX
C1/6004: 7B      TDC
C1/6005: E220    SEP #$20
C1/6007: BFE1F6E6 LDA $E6F6E1,X (Load Esper name X)
C1/600B: C9FF    CMP #$FF
C1/600D: F009    BEQ $6018
C1/600F: 201161  JSR $6111
C1/6012: E8      INX
C1/6013: CE6D61  DEC $616D
C1/6016: D0EF    BNE $6007
C1/6018: 60      RTS

and/or character names?
Code: [Select]
Draw name of character onscreen at 16-bit Y
C3/34CF: 201935  JSR $3519
C3/34D2: A20600  LDX #$0006     (length of character name)
C3/34D5: B90200  LDA $0002,Y
C3/34D8: 8D8021  STA $2180      (write a letter)
C3/34DB: C8      INY
C3/34DC: CA      DEX
C3/34DD: D0F6    BNE $34D5
C3/34DF: 9C8021  STZ $2180      (termination)
C3/34E2: 4CD97F  JMP $7FD9      (finish the drawing process)

There is a little bit more, but this is the gist of it. And yes, as you can see it's all commented. The disassemblies are there for a reason, you know. :tongue:

Final Fantasy IV Research & Development / Re: 1GP Sell Price Bit
« on: September 09, 2009, 02:29:07 AM »
Code: [Select]
$01/C97D A5 5D       LDA $5D ($015D)    (Item index)
 $01/C97F C9 D4       CMP #$D4           (Compare to D4)
 $01/C981 B0 0A       BCS $C98D          (Branch if equal or greater)
 $01/C983 C9 D1       CMP #$D1           (Compare to D1)
 $01/C985 90 06       BCC $C98D          (Branch if smaller)
 $01/C987 A9 01       LDA #$01           (Only items D1 (Ether1), D2 (Ether2), and D3 (Elixir) will make it here)
 $01/C989 85 5A       STA $5A ($015A)    (Set price to one)
 $01/C98B 64 5B       STZ $5B ($015A)

Courtesy of Novalia Spirit.

Game Modification Station / Re: Change the moogle suit graphic & palette?
« on: September 08, 2009, 01:24:04 AM »
That code is here:

Code: [Select]
C2/2872: A5 C9        LDA $C9 ($11C9)
C2/2874: C9 9F        CMP #$9F          (Moogle Suit in character's Armor slot?)
C2/2876: D0 0B        BNE $2883         (if not, branch)
C2/2878: 8A           TXA
C2/2879: 0A           ASL
C2/287A: 0A           ASL
C2/287B: 0A           ASL
C2/287C: 0A           ASL
C2/287D: A8           TAY
C2/287E: A9 0A        LDA #$0A
C2/2880: 99 AE 2E     STA $2EAE,Y       (Use Mog's sprite?)

There's nothing here about palette, and I'm not sure where that is. :hmm:

Gaming Discussion / Re: Gaming Progress Thread
« on: September 05, 2009, 01:10:03 PM »
I'd start a new game, but I've already put nearly 40 hours into this. I'm not looking forward to doing all of that again, even if I can't remember the majority of it.
I think you're where I was when I quit the first time. Were you in Mt. Bur-something (the big snowy one)? It does get kinda brutal from that point.

General Discussion / Re: NFL season (2009-2010), week 1
« on: September 05, 2009, 04:03:07 AM »
For time, sure, but that only applies to the Sunday games which are already set in stone. :tongue: Otherwise it doesn't mean much.

General Discussion / Re: NFL season (2009-2010), week 1
« on: September 04, 2009, 11:52:02 PM »
Week 1 predictions: Steelers, Falcons, Broncos, Vikings, Colts, Saints, Cowboys, Panthers, Ravens, Texans, Giants, Cardinals, Seahawks, Packers, Patriots, Chargers.