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Messages - Lenophis

916
Gaming Discussion / Re: Gaming Progress Thread
« on: December 21, 2009, 01:56:22 PM »
 :wtf: is a Sengoku? I don't want Goku's help, Cell is already dead. Why aren't these things in English? :bah:

917
Gaming Discussion / Re: Gaming Progress Thread
« on: December 21, 2009, 04:43:55 AM »
Warriors Orochi 2 (PS2)

This is the only one I'm listing, since I've played far too many games over the last two months. Anyway, I found myself in the mood for the perfect time killer. Main goal is to unlock the few remaining Dream Mode levels (no idea how) and then beat them all. I've currently beaten all of the ones I've unlocked, but I still have to beat them all on all difficulties. :whoa: Yes, that is as hard and annoying as it sounds. Not as hard as the first game, but still pretty hard.

918
General Discussion / Re: NFL season (2009-2010), week 15
« on: December 20, 2009, 11:05:30 PM »
Watchu talkin about? :tongue:

919
General Discussion / Re: Gamefaqs + eternal stupidity
« on: December 20, 2009, 06:02:02 PM »
Ho hum, another disaster involving ebmid2 and Meeple. Seriously, it's getting old.

920
General Discussion / Re: NFL season (2009-2010), week 4
« on: December 19, 2009, 10:36:33 PM »
The Ultimate Mercury Morris Doomsday Scenario will not come to pass...the Dallas Cowboys beat the Saints. :wtf:

Yes, I know. Take a moment or ten to let that sink in.

921
General Discussion / Re: NFL season (2009-2010), week 4
« on: December 17, 2009, 10:48:28 PM »
Rest in peace, Chris Henry. He died this morning, caused by the injuries sustained yesterday. He was one of the punch lines on the Bengals because of how frequently he was arrested. But late last year and coming into this season, he was focusing on turning his life around and it appeared that he had done that.

922
Slick News / Re: At last, DTE in Final Fantasy's battles
« on: December 16, 2009, 11:18:31 PM »

923
Game Modification Station / Re: Using Lore & Summon in the Fanatics Tower
« on: December 16, 2009, 02:55:18 AM »
Oops, clicked on "modify" instead of "reply." :isuck:

Anyway, we didn't touch Summon for Pandora's Box. I made a stand-alone patch for it, which is here.

Quote
if not @ least point me in the right direction so I can ASM hack it myself
Code: [Select]
(Change character commands when wearing MagiTek armor or visiting Fanatics' Tower.
 Change commands based on relics, such as Fight becoming Jump, or Steal becoming Capture.
 Blank or retain certain commands, depending on whether they should be available -- e.g.
   no known dances means no Dance command.)
 Zero character MP if they have no Lore command, no Magic/X-Magic with at least one spell
   learned, and no Magic/X-Magic with an Esper equipped.)

C2/532C: DA           PHX
C2/532D: 08           PHP
C2/532E: C2 30        REP #$30       (Set 16-bit A, X, and Y)
C2/5330: BC 10 30     LDY $3010,X    (get offset to character info block)
C2/5333: BF 4A 54 C2  LDA $C2544A,X  (get address of character's menu)
C2/5337: 8F 81 21 00  STA $002181    (this means that future writes to $00218n in this function
                                      will modify that character's menu?)
C2/533B: B9 16 16     LDA $1616,Y   (1st and 2nd menu slots)
C2/533E: 85 FC        STA $FC
C2/5340: B9 18 16     LDA $1618,Y   (3rd and 4th menu slots)
C2/5343: 85 FE        STA $FE
C2/5345: B9 14 16     LDA $1614,Y   (out of battle Status Bytes 1 and 2; correspond
                                     to in-battle Status Bytes 1 and 4)
C2/5348: E2 30        SEP #$30      (Set 8-bit A, X, and Y)
C2/534A: 89 08        BIT #$08      (does character have MagiTek?)
C2/534C: D0 06        BNE $5354     (branch if so)
C2/534E: AD BB 3E     LDA $3EBB     (Fanatics' Tower?  must verify this.)
C2/5351: 4A           LSR
C2/5352: 90 49        BCC $539D     (branch if neither MagiTek nor Fanatics' Tower)
C2/5354: BD D8 3E     LDA $3ED8,X   (get character index)
C2/5357: EB           XBA
C2/5358: A2 03        LDX #$03      (point to 4th menu slot)
C2/535A: B5 FC        LDA $FC,X     (get command in menu slot)
C2/535C: C9 01        CMP #$01
C2/535E: F0 3A        BEQ $539A     (if Item, skip to next slot)
C2/5360: C9 12        CMP #$12
C2/5362: F0 36        BEQ $539A     (if Mimic, skip to next slot)
C2/5364: EB           XBA           (retrieve character index)
C2/5365: C9 0B        CMP #$0B
C2/5367: D0 08        BNE $5371     (branch if not Gau)
C2/5369: EB           XBA           (get command again)
C2/536A: C9 10        CMP #$10
C2/536C: D0 02        BNE $5370     (branch if not Rage)
C2/536E: A9 00        LDA #$00      (load Fight command into A so that Gau's Rage will get replaced
                                     by MagiTek too.  why not just replace "BNE $5370 / LDA #$00"
                                     with "BEQ formerly_$5376" ??  you got me..)
C2/5370: EB           XBA
C2/5371: EB           XBA           (once more, command is in bottom of A, character index in top)
C2/5372: C9 00        CMP #$00      (Fight?)
C2/5374: D0 04        BNE $537A     (branch if not.  if it is Fight, we'll replace it with MagiTek)
C2/5376: A9 1D        LDA #$1D       
C2/5378: 80 06        BRA $5380     (go store MagiTek command in menu slot)
C2/537A: C9 02        CMP #$02
C2/537C: F0 02        BEQ $5380     (if Magic, branch..  which just keeps Magic as command?
                                     rewriting it seems inefficient, unless i'm missing
                                     something.)
             
C2/537E: A9 FF        LDA #$FF      (empty command)
C2/5380: 95 FC        STA $FC,X     (update this menu slot)
C2/5382: AD BB 3E     LDA $3EBB     (Fanatics' Tower?  must verify this.)
C2/5385: 4A           LSR
C2/5386: 90 12        BCC $539A     (branch if not in the tower)
C2/5388: B5 FC        LDA $FC,X     (get menu slot again)
C2/538A: C9 02        CMP #$02
C2/538C: F0 08        BEQ $5396     (branch if Magic command, emptying slot.)
C2/538E: C9 1D        CMP #$1D      (MagiTek?  actually, this is former Fight or Gau+Rage.)
C2/5390: D0 06        BNE $5398     (branch if not)
C2/5392: A9 02        LDA #$02     
C2/5394: 80 02        BRA $5398     (save Magic as command)
C2/5396: A9 FF        LDA #$FF      (empty command)
C2/5398: 95 FC        STA $FC,X     (update menu slot)
C2/539A: CA           DEX
C2/539B: 10 BD        BPL $535A     (loop for all 4 slots)

C2/539D: 7B           TDC           (clear 16-bit A)
C2/539E: 85 F8        STA $F8
C2/53A0: 8F 83 21 00  STA $002183
C2/53A4: A8           TAY           (Y = 0)

C2/53A5: B9 FC 00     LDA $00FC,Y   (get command from menu slot)
C2/53A8: A2 04        LDX #$04
C2/53AA: 48           PHA
C2/53AB: A9 04        LDA #$04
C2/53AD: 85 EE        STA $EE        (start checking Bit 2 of variable $11D6)
C2/53AF: BF 52 54 C2  LDA $C25452,X  (commands that can be changed FROM)
C2/53B3: C3 01        CMP $01,S      (is current command one of those commands?)
C2/53B5: D0 0D        BNE $53C4      (branch if not)
C2/53B7: AD D6 11     LDA $11D6     (check Battle Effects 1 byte.
                                     Bit 2 = Fight -> Jump, Bit 3 = Magic -> X-Magic,
                                     Bit 4 = Sketch -> Control, Bit 5 = Slot -> GP Rain,
                                     Bit 6 = Steal -> Capture)
                 
C2/53BA: 24 EE        BIT $EE
C2/53BC: F0 06        BEQ $53C4
C2/53BE: BF 57 54 C2  LDA $C25457,X   (commands to change TO)
C2/53C2: 83 01        STA $01,S       (replace command on stack)
C2/53C4: 06 EE        ASL $EE         (will check the next highest bit of $11D6
                                       in our next iteration)
C2/53C6: CA           DEX
C2/53C7: 10 E6        BPL $53AF       (loop for all 5 possible commands that can be
                                       converted)

I think that's the right code... :sleep:

924
I was never foolish enough to risk playing through a good portion of the game to see if it still happens.
If you saved before getting the airship (which means fighting Cagnazzo again... :shadow:) would it be an accurate test? Better yet, why not test with save states?

925
General Discussion / Re: The BCS is a complete sham
« on: December 07, 2009, 01:44:27 AM »
If you want more ammo for your argument, ask how Auburn goes unbeaten in consecutive years and never sniffs a chance (they're an SEC team, btw).

Also, preaching to the choir. :tongue:

This is the one main reason why I hate college football.

926
General Discussion / Re: NFL season (2009-2010), week 1
« on: December 05, 2009, 12:03:00 AM »
Week 13:
Jets @ Bills (Thursday, division)
Eagles @ Falcons
Rams @ Bears
Lions @ Bengals
Titans @ Colts (division)
Broncos @ Chiefs (division)
Saints @ Redskins
Buccaneers @ Panthers (division)
Texans @ Jaguars (division)
Raiders @ Steelers
Chargers @ Browns
49'ers @ Seahawks (division)
Cowboys @ Giants (division)
Vikings @ Cardinals
Patriots @ Dolphins (division)
Ravens @ Packers

Week 14 schedule:
Steelers @ Browns (Thursday, division)
Saints @ Falcons (division)
Packers @ Bears (division)
Rams @ Titans
Broncos @ Colts
Bills @ Chiefs
Jets @ Buccaneers
Dolphins @ Jaguars
Lions @ Ravens
Seahawks @ Texans
Bengals @ Vikings
Panthers @ Patriots
Redskins @ Raiders
Chargers @ Cowboys
Eagles @ Giants (division)
Cardinals @ Eagles

Week 15 schedule:
Colts @ Jagaurs (Thursday, division)
Cowboys @ Saints (Saturday)
Patriots @ Bills (division)
Cardinals @ Lions
Dolphins @ Titans
Browns @ Chiefs
Texans @ Rams
Falcons @ Jets
49'ers @ Eagles
Packers @ Steelers
Bears @ Ravens
Bengals @ Chargers
Raiders @ Broncos (division)
Buccaneers @ Seahawks
Vikings @ Panthers
Giants @ Redskins (division)

Week 16 schedule:
Chargers @ Titans (Friday)
Bills @ Falcons
Chiefs @ Bengals
Raiders @ Browns
Seahawks @ Packers
Ravens @ Steelers (division)
Texans @ Dolphins
Jaguars @ Patriots
Buccaneers @ Saints (division)
Panthers @ Giants
Broncos @ Eagles
Rams @ Cardinals (division)
Lions @ 49'ers
Jets @ Colts
Cowboys @ Redskins (division)
Vikings @ Bears (division)
Since it's likely at this point I'll be without the net for the rest of the month, I'll pick all of the games for December.

Week 13:
Eagles, Bears, Bengals, Titans, Chiefs, Saints, Panthers, Jaguars, Steelers, Chargers, 49'ers, Giants, Vikings, Patriots, Ravens

Week 14:
Steelers, Saints, Packers, Titans, Colts, Chiefs, Jets, Dolphins, Ravens, Texans, Vikings, Patriots, Raiders, Chargers, Eagles

Week 15:
Colts, Saints, Patriots, Cardinals, Titans, Chiefs, Texans, Falcons, Eagles, Steelers, Ravens, Bengals, Broncos, Seahawks, Vikings, Giants

Week 16:
Titans, Falcons, Bengals, Raiders, Packers, Steelers, Dolphins, Patriots, Saints, Giants, Eagles, Cardinals, 49'ers, Colts, Cowboys, Vikings

927
General Discussion / Re: NFL season (2009-2010), week 4
« on: December 03, 2009, 07:27:05 PM »
For this game, Jets, and barely.

928
Slick News / Re: Temporary location and domain downtime
« on: December 03, 2009, 06:36:35 PM »
You may find this surprising, but almost immediately before my net died, the attachments were going to be dealt with. Somebody doesn't want us to smash them up apparently. :sad:

929
General Discussion / Re: NIXON'S BACK!!!
« on: December 02, 2009, 10:17:51 PM »
This is sorted out, unfortunately. I'm stuck with what I got for the time being (and until two days ago, stuck with what I have was nothing). :bored: (that about sums up how the last two months have been)

930
General Discussion / Re: NIXON'S BACK!!!
« on: December 02, 2009, 12:50:25 AM »
On September 29, I was going to use it to check on things like any other day. The access number didn't work. I got (and am still getting) a "we're sorry, but the number you have reached has either been disconnected or is no longer in service" recording. Called Qwest, they got nothing, knew nothing. They gave me another access number but that wasn't working either. I gave up at that point.