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Messages - Lenophis

Pandora's Box / Re: 21FX, will you use it?
« on: December 26, 2009, 02:54:25 PM »
Yes and no. Because of all of the expanding we had to do, it'll break compatibility with almost every editor. They all work (with one glaring exception) so it just means you need to be careful about what you do.

Gaming Discussion / Re: Final Fantasy III (US) Opera Text Editing
« on: December 25, 2009, 11:07:10 PM »
Well, the control codes are in hex (as is the text) so I suppose that's a "yes."

Slick News / White stuff!
« on: December 24, 2009, 11:06:11 PM »
Ahhh yes, the time of year when snow falls, it gets cold, and for some reason it's the only time of the year when people are nice to each other. :tongue:

For some people, they go trying to figure out what to get for people. Others may go just because they hadn't had time off in 5 months. Then there's the group of people that are :cycle: because they haven't a care in the world.

A good bunch of us are buried in snow, anywhere from 8 to 25 inches. That makes some people :angry: because it involves shoveling, you lazy bastards. :tongue:

And finally, a bunch of us will go :omg: because some poor fools take pity on a bunch of us and give us presents, none of which any of us deserve. :tongue:

So have a Merry Christmas from all of us here at Slick, because if you don't some treasure hunter thief may take it upon himself to loot your goodies. :lungs:

Game Modification Station / Re: Final Fantasy VI Hardtype
« on: December 21, 2009, 11:27:54 PM »
Not quite. You linked to your thread there somewhere, and I read through it the one time.

Game Modification Station / Re: Final Fantasy VI Hardtype
« on: December 21, 2009, 11:20:33 PM »
Heh, irony. I was reading your thread over at hacktics and wanted to tell you something, but now I forgot what. :isuck:

Gaming Discussion / Re: Gaming Progress Thread
« on: December 21, 2009, 05:32:59 PM »
G'ah, one of them needs all of the items. That damn Dragon's Spleen is impossible to get. :sad:


And I managed to get it. The walkthru's giving the strategy for this item were misleading and a bit off. :bah:


Warriors Orochi 2 (PS2)

I'm now doing the dubious task of raising proficiency of all 93 characters, and I still have to get one yet. :eek: Koei was really evil with proficiency in this game, I liked it better in the first one. :bah: At least they left you with a map where you could raise it 5 levels each go, but damn it's still annoying (max proficiency is 50, btw).

:edit: again

Here's the breakdown of the proficiencies, starting with Shu:
Zhao Yun - 10, Guan Yu - 19, Zhang Fei - 3, Zhuge Liang - 7, Liu Bei - 50, Ma Chao - 10, Huang Zhong - 4, Jiang Wei - 3, Wei Yan - 3, Pang Tong - 4, Yue Ying - 3, Guan Ping - 12, Xing Cai - 5

Xiahou Dun - 50, Dian Wei - 7, Xu Zhu - 4, Cao Cao - 50, Xiahou Yuan - 23, Zhang Liao - 25, Sima Yi - 3, Xu Huang - 4, Zhang He - 4, Zhen Ji - 25, Cao Ren - 2, Cao Pi - 7, Pang De - 4

Zhou Yun - 5, Lu Xun - 4, Taishi Ci - 50, Sun Shang Xiang - 18, Sun Jian - 9, Sun Quan - 50, Lu Meng - 3, Gan Ning - 22, Huang Gai - 21, Sun Ce - 8, Da Qiao - 3, Xa Qiao - 2, Zhou Tai - 50, Ling Tong - 3

"Other" 1:
Diao Chan - 5, Lu Bu - 12, Dong Zhuo - 2, Yuan Shao - 3, Zhang Jiao - 9, Meng Huo - 4, Zhu Rong - 50, Zuo Ci - 50

"Other" 2:
Orochi - 36, Da Ji - 50, Taigong Wang - 3, Sun Wukong - 50, Fu Xi - 21, Nu Wa - 50, Yoshitsune Minamoto - 50, Kiyomori Taira - 3, Himiko - 50

Samurai 1:
Yukimura Sanada - 4, Keiji Maeda - 17, Nobunaga Oda - 50, Mitsuhide Akechi - 9, Goemon Ishikawa - 7, Kenshin Uesugi - 3, Oichi - 3, Okuni - 3, Kunoichi - 7, Magoichi Saika - 4, Shingen Takeda - 5, Masamune Date - 4

Samurai 2:
No - 3, Hanzo Hattori - 3, Ranmaru Mori - 19, Hideyoshi Toyotomi - 50, Yoshimoto Imagawa - 2, Tadakatsu Honda - 20, Ina - 50, Ieyasu Tokugawa - 50, Mitsunari Ishida - 24, Nagamasa Azai - 3, Sakon Shima - 50

Samurai 3:
Yoshihiro Shimazu - 4, Ginchiyo Tachibana - 19, Kanetsugu Naoe - 2, Nene - 9, Kotaro Fuma - 4, Musashi Miyamoto - 22, Toshiie Maeda (Vegeta!) - 50, Motochika Chosokabe - 35, Gracia - 5, Kojiro Sasaki - 3, Katsui Shibata - 2

To unlock this level, you need 2730 total proficiency, and this total is still 1200 short... :sad:

:edit: again

I got a few more levels, but put the game down again. On to bigger and brighter things!

Metroid Prime 2: Echoes (GC)

I'm not very far right now. I've been to the dark world, and got the space jump boots. I saved and fought Dark Samus...and promptly got my ass handed to me. :isuck: I have 2 energy tanks and 10 missiles.

Gaming Discussion / Re: Gaming Progress Thread
« on: December 21, 2009, 01:56:22 PM »
 :wtf: is a Sengoku? I don't want Goku's help, Cell is already dead. Why aren't these things in English? :bah:

Gaming Discussion / Re: Gaming Progress Thread
« on: December 21, 2009, 04:43:55 AM »
Warriors Orochi 2 (PS2)

This is the only one I'm listing, since I've played far too many games over the last two months. Anyway, I found myself in the mood for the perfect time killer. Main goal is to unlock the few remaining Dream Mode levels (no idea how) and then beat them all. I've currently beaten all of the ones I've unlocked, but I still have to beat them all on all difficulties. :whoa: Yes, that is as hard and annoying as it sounds. Not as hard as the first game, but still pretty hard.

General Discussion / Re: NFL season (2009-2010), week 15
« on: December 20, 2009, 11:05:30 PM »
Watchu talkin about? :tongue:

General Discussion / Re: Gamefaqs + eternal stupidity
« on: December 20, 2009, 06:02:02 PM »
Ho hum, another disaster involving ebmid2 and Meeple. Seriously, it's getting old.

General Discussion / Re: NFL season (2009-2010), week 4
« on: December 19, 2009, 10:36:33 PM »
The Ultimate Mercury Morris Doomsday Scenario will not come to pass...the Dallas Cowboys beat the Saints. :wtf:

Yes, I know. Take a moment or ten to let that sink in.

General Discussion / Re: NFL season (2009-2010), week 4
« on: December 17, 2009, 10:48:28 PM »
Rest in peace, Chris Henry. He died this morning, caused by the injuries sustained yesterday. He was one of the punch lines on the Bengals because of how frequently he was arrested. But late last year and coming into this season, he was focusing on turning his life around and it appeared that he had done that.

Slick News / Re: At last, DTE in Final Fantasy's battles
« on: December 16, 2009, 11:18:31 PM »

Game Modification Station / Re: Using Lore & Summon in the Fanatics Tower
« on: December 16, 2009, 02:55:18 AM »
Oops, clicked on "modify" instead of "reply." :isuck:

Anyway, we didn't touch Summon for Pandora's Box. I made a stand-alone patch for it, which is here.

if not @ least point me in the right direction so I can ASM hack it myself
Code: [Select]
(Change character commands when wearing MagiTek armor or visiting Fanatics' Tower.
 Change commands based on relics, such as Fight becoming Jump, or Steal becoming Capture.
 Blank or retain certain commands, depending on whether they should be available -- e.g.
   no known dances means no Dance command.)
 Zero character MP if they have no Lore command, no Magic/X-Magic with at least one spell
   learned, and no Magic/X-Magic with an Esper equipped.)

C2/532C: DA           PHX
C2/532D: 08           PHP
C2/532E: C2 30        REP #$30       (Set 16-bit A, X, and Y)
C2/5330: BC 10 30     LDY $3010,X    (get offset to character info block)
C2/5333: BF 4A 54 C2  LDA $C2544A,X  (get address of character's menu)
C2/5337: 8F 81 21 00  STA $002181    (this means that future writes to $00218n in this function
                                      will modify that character's menu?)
C2/533B: B9 16 16     LDA $1616,Y   (1st and 2nd menu slots)
C2/533E: 85 FC        STA $FC
C2/5340: B9 18 16     LDA $1618,Y   (3rd and 4th menu slots)
C2/5343: 85 FE        STA $FE
C2/5345: B9 14 16     LDA $1614,Y   (out of battle Status Bytes 1 and 2; correspond
                                     to in-battle Status Bytes 1 and 4)
C2/5348: E2 30        SEP #$30      (Set 8-bit A, X, and Y)
C2/534A: 89 08        BIT #$08      (does character have MagiTek?)
C2/534C: D0 06        BNE $5354     (branch if so)
C2/534E: AD BB 3E     LDA $3EBB     (Fanatics' Tower?  must verify this.)
C2/5351: 4A           LSR
C2/5352: 90 49        BCC $539D     (branch if neither MagiTek nor Fanatics' Tower)
C2/5354: BD D8 3E     LDA $3ED8,X   (get character index)
C2/5357: EB           XBA
C2/5358: A2 03        LDX #$03      (point to 4th menu slot)
C2/535A: B5 FC        LDA $FC,X     (get command in menu slot)
C2/535C: C9 01        CMP #$01
C2/535E: F0 3A        BEQ $539A     (if Item, skip to next slot)
C2/5360: C9 12        CMP #$12
C2/5362: F0 36        BEQ $539A     (if Mimic, skip to next slot)
C2/5364: EB           XBA           (retrieve character index)
C2/5365: C9 0B        CMP #$0B
C2/5367: D0 08        BNE $5371     (branch if not Gau)
C2/5369: EB           XBA           (get command again)
C2/536A: C9 10        CMP #$10
C2/536C: D0 02        BNE $5370     (branch if not Rage)
C2/536E: A9 00        LDA #$00      (load Fight command into A so that Gau's Rage will get replaced
                                     by MagiTek too.  why not just replace "BNE $5370 / LDA #$00"
                                     with "BEQ formerly_$5376" ??  you got me..)
C2/5370: EB           XBA
C2/5371: EB           XBA           (once more, command is in bottom of A, character index in top)
C2/5372: C9 00        CMP #$00      (Fight?)
C2/5374: D0 04        BNE $537A     (branch if not.  if it is Fight, we'll replace it with MagiTek)
C2/5376: A9 1D        LDA #$1D       
C2/5378: 80 06        BRA $5380     (go store MagiTek command in menu slot)
C2/537A: C9 02        CMP #$02
C2/537C: F0 02        BEQ $5380     (if Magic, branch..  which just keeps Magic as command?
                                     rewriting it seems inefficient, unless i'm missing
C2/537E: A9 FF        LDA #$FF      (empty command)
C2/5380: 95 FC        STA $FC,X     (update this menu slot)
C2/5382: AD BB 3E     LDA $3EBB     (Fanatics' Tower?  must verify this.)
C2/5385: 4A           LSR
C2/5386: 90 12        BCC $539A     (branch if not in the tower)
C2/5388: B5 FC        LDA $FC,X     (get menu slot again)
C2/538A: C9 02        CMP #$02
C2/538C: F0 08        BEQ $5396     (branch if Magic command, emptying slot.)
C2/538E: C9 1D        CMP #$1D      (MagiTek?  actually, this is former Fight or Gau+Rage.)
C2/5390: D0 06        BNE $5398     (branch if not)
C2/5392: A9 02        LDA #$02     
C2/5394: 80 02        BRA $5398     (save Magic as command)
C2/5396: A9 FF        LDA #$FF      (empty command)
C2/5398: 95 FC        STA $FC,X     (update menu slot)
C2/539A: CA           DEX
C2/539B: 10 BD        BPL $535A     (loop for all 4 slots)

C2/539D: 7B           TDC           (clear 16-bit A)
C2/539E: 85 F8        STA $F8
C2/53A0: 8F 83 21 00  STA $002183
C2/53A4: A8           TAY           (Y = 0)

C2/53A5: B9 FC 00     LDA $00FC,Y   (get command from menu slot)
C2/53A8: A2 04        LDX #$04
C2/53AA: 48           PHA
C2/53AB: A9 04        LDA #$04
C2/53AD: 85 EE        STA $EE        (start checking Bit 2 of variable $11D6)
C2/53AF: BF 52 54 C2  LDA $C25452,X  (commands that can be changed FROM)
C2/53B3: C3 01        CMP $01,S      (is current command one of those commands?)
C2/53B5: D0 0D        BNE $53C4      (branch if not)
C2/53B7: AD D6 11     LDA $11D6     (check Battle Effects 1 byte.
                                     Bit 2 = Fight -> Jump, Bit 3 = Magic -> X-Magic,
                                     Bit 4 = Sketch -> Control, Bit 5 = Slot -> GP Rain,
                                     Bit 6 = Steal -> Capture)
C2/53BA: 24 EE        BIT $EE
C2/53BC: F0 06        BEQ $53C4
C2/53BE: BF 57 54 C2  LDA $C25457,X   (commands to change TO)
C2/53C2: 83 01        STA $01,S       (replace command on stack)
C2/53C4: 06 EE        ASL $EE         (will check the next highest bit of $11D6
                                       in our next iteration)
C2/53C6: CA           DEX
C2/53C7: 10 E6        BPL $53AF       (loop for all 5 possible commands that can be

I think that's the right code... :sleep:

I was never foolish enough to risk playing through a good portion of the game to see if it still happens.
If you saved before getting the airship (which means fighting Cagnazzo again... :shadow:) would it be an accurate test? Better yet, why not test with save states?