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Messages - Lenophis

901
Gaming Discussion / Re: Gaming Progress Thread
« on: December 30, 2009, 10:22:22 PM »
Metroid Prime 2: Echoes (GC)

Ok, so far I have some gripes. The names of some of these bosses screams a loud "UNCREATIVE" in my face. :shadow: Boost guardian? Bomb guardian? Why not go all the way and say "end boss?" Seriously, this is ridiculous.

But while we're on the Boost Guardian, damn he was tough. Wound up fighting that thing 8 or 9 times. I fought it with 3 tanks, and most of the time I got it down to one hit before it would die. I would've survived most of those attempts with 4 tanks.

I just got the grapple beam, I have 5 tanks, 70 missiles, and 100 potential of light and dark ammo. The loading screen says 32% and 6:20 elapsed. It took me forever to get the seeker launcher because the map lies to me. I actually had to use a walkthru to find my way into the place. :isuck:

902
General Discussion / This does not bode well...
« on: December 29, 2009, 11:20:03 PM »
So I'm grocery shopping yesterday, getting the usual crap. Everything goes smoothly, no problems. It's not until last night that I go over the receipt to see if they ripped me off anywhere (it's not common, but it happens).

So I'm looking down this huge receipt, and two items caught my eye:

LOL MARG STICKS
KEMPS HOMO MILK

:wtf:

So internet lingo has invaded the dairy section now? :eek:

903
Gaming Discussion / Re: How to do Step Mine for 0 MP
« on: December 29, 2009, 10:32:01 PM »
I'd think no, unless IRQ could, but all IRQ does in C3 is jump to an RTI.

904
Gaming Discussion / Re: How to do Step Mine for 0 MP
« on: December 29, 2009, 03:00:38 PM »
:bump:

Ok, more like thread necromancy. Whatever. mblock, is this your discovery?

do any of you Bank C3 explorers (Lenophis, Imzogelmo, etc.) know anything about freezing the timers?
I don't know about freezing, but I do know that all menu-related stuff in C3 has one NMI routine. That routine will update the game time:

Code: [Select]
C3/13C8: AD1E02  LDA $021E    (Load frame count)
C3/13CB: C93C    CMP #$3C     (Is it 60?)
C3/13CD: F002    BEQ $13D1    (If so, branch to below "carry out" into seconds)
C3/13CF: 802B    BRA $13FC    (Otherwise, branch directly to overflow checks)
C3/13D1: 9C1E02  STZ $021E    (Set frames to 0)
C3/13D4: AD1D02  LDA $021D    (Load seconds)
C3/13D7: C93B    CMP #$3B     (Is it 59?)
C3/13D9: F005    BEQ $13E0    (If so, branch to below "carry out" into minutes)
C3/13DB: EE1D02  INC $021D    (Increment seconds)
C3/13DE: 801C    BRA $13FC    (Branch to overflow checks)
C3/13E0: 9C1D02  STZ $021D    (Set seconds to 0)
C3/13E3: AD1C02  LDA $021C    (Load minutes)
C3/13E6: C93B    CMP #$3B     (Is it 59?)
C3/13E8: F005    BEQ $13EF    (If so, branch to below "carry out" into hours)
C3/13EA: EE1C02  INC $021C    (Increment minutes)
C3/13ED: 800D    BRA $13FC    (Branch to overflow checks)
C3/13EF: 9C1C02  STZ $021C    (Set minutes to 0)
C3/13F2: AD1B02  LDA $021B    (Load hours)
C3/13F5: C963    CMP #$63     (Is it 99?)
C3/13F7: F003    BEQ $13FC    (If so, branch to overflow checks)
C3/13F9: EE1B02  INC $021B    (Increment hours)
C3/13FC: AD1B02  LDA $021B    (Load hours)
C3/13FF: C963    CMP #$63     (Is it 99 now?)
C3/1401: D00A    BNE $140D    (If not, branch to frame increment; hours haven't overflowed)
C3/1403: AD1C02  LDA $021C    (Otherwise, check minutes)
C3/1406: C93B    CMP #$3B     (Is it 59?)
C3/1408: D003    BNE $140D    (If not, branch to frame increment; minutes haven't overflowed)
C3/140A: 9C1D02  STZ $021D    (Set seconds to 0)
C3/140D: EE1E02  INC $021E    (Increment frames)
C3/1410: 7B      TDC
C3/1411: 6B      RTL

I have a feeling there might be a third bug at work here. Testing this will be a pain in the ass though, because of what's involved. I'm thinking it may be possible to taint the actual game-time with the timer if you never enter the menu until you're almost out of time in a countdown scenario. I have a feeling this isn't a clearly explained description, my apologies. I will elaborate further if needed.

905
General Discussion / Re: NFL season (2009-2010), week 15
« on: December 29, 2009, 02:33:07 AM »
That first half looked like a complete domination on the Bears part. The comeback came too little, too late. A tale of two halves, really. One thing I noticed is that both defenses were really hurting with their key pieces missing. :sad: I'll say it now, and Deathlike will agree even though it's more in a ragehate, but the Vikings are screwed...unless they play the Packers. :laugh:

906
Game Modification Station / Re: FF11 private server
« on: December 29, 2009, 02:25:58 AM »
I have not, and will not ever play this game. So unfortunately, I cannot inform you one way or another if it does what you hope. Got annoyed by the MMO crowd long ago...

907
General Discussion / Re: NFL season (2009-2010), week 15
« on: December 27, 2009, 11:56:13 PM »
If seeding stays the same as it is now, the first matchups will be:

Packers @ Cardinals
Cowboys @ Eagles

Wait a sec, aren't those the week 17 matchups? :tongue: Other than swapping the home game for Cowboys/Eagles, they'll both be week 17 rematches.

908
General Discussion / Re: NFL season (2009-2010), week 15
« on: December 27, 2009, 11:27:41 PM »
Wow, the 'boyz played their way into the playoffs. That's a first, considering their December woes. Are they locked into the 6 seed, or can they still overtake the Packers for 5?

909
General Discussion / Re: NFL season (2009-2010), week 15
« on: December 27, 2009, 09:43:04 PM »
yeah, how many times have the Cowboys been on NBC this year anyway?
It seems like NBC and FOX both have some sort of man-crush for the NFC east. Cowboys/Redskins is hardly a "sexy matchup" for a flex game. I probably would've put Ravens/Steelers, Jets/Colts, or Broncos/Eagles ahead of this game.

910
Pandora's Box / Re: 21FX, will you use it?
« on: December 26, 2009, 02:54:25 PM »
Yes and no. Because of all of the expanding we had to do, it'll break compatibility with almost every editor. They all work (with one glaring exception) so it just means you need to be careful about what you do.

911
Gaming Discussion / Re: Final Fantasy III (US) Opera Text Editing
« on: December 25, 2009, 11:07:10 PM »
Well, the control codes are in hex (as is the text) so I suppose that's a "yes."

912
Slick News / White stuff!
« on: December 24, 2009, 11:06:11 PM »
Ahhh yes, the time of year when snow falls, it gets cold, and for some reason it's the only time of the year when people are nice to each other. :tongue:

For some people, they go trying to figure out what to get for people. Others may go just because they hadn't had time off in 5 months. Then there's the group of people that are :cycle: because they haven't a care in the world.

A good bunch of us are buried in snow, anywhere from 8 to 25 inches. That makes some people :angry: because it involves shoveling, you lazy bastards. :tongue:

And finally, a bunch of us will go :omg: because some poor fools take pity on a bunch of us and give us presents, none of which any of us deserve. :tongue:

So have a Merry Christmas from all of us here at Slick, because if you don't some treasure hunter thief may take it upon himself to loot your goodies. :lungs:

913
Game Modification Station / Re: Final Fantasy VI Hardtype
« on: December 21, 2009, 11:27:54 PM »
Not quite. You linked to your thread there somewhere, and I read through it the one time.

914
Game Modification Station / Re: Final Fantasy VI Hardtype
« on: December 21, 2009, 11:20:33 PM »
Heh, irony. I was reading your thread over at hacktics and wanted to tell you something, but now I forgot what. :isuck:

915
Gaming Discussion / Re: Gaming Progress Thread
« on: December 21, 2009, 05:32:59 PM »
G'ah, one of them needs all of the items. That damn Dragon's Spleen is impossible to get. :sad:

:edit:

And I managed to get it. The walkthru's giving the strategy for this item were misleading and a bit off. :bah:

Anyway...

Warriors Orochi 2 (PS2)

I'm now doing the dubious task of raising proficiency of all 93 characters, and I still have to get one yet. :eek: Koei was really evil with proficiency in this game, I liked it better in the first one. :bah: At least they left you with a map where you could raise it 5 levels each go, but damn it's still annoying (max proficiency is 50, btw).

:edit: again

Here's the breakdown of the proficiencies, starting with Shu:
Zhao Yun - 10, Guan Yu - 19, Zhang Fei - 3, Zhuge Liang - 7, Liu Bei - 50, Ma Chao - 10, Huang Zhong - 4, Jiang Wei - 3, Wei Yan - 3, Pang Tong - 4, Yue Ying - 3, Guan Ping - 12, Xing Cai - 5

Wei:
Xiahou Dun - 50, Dian Wei - 7, Xu Zhu - 4, Cao Cao - 50, Xiahou Yuan - 23, Zhang Liao - 25, Sima Yi - 3, Xu Huang - 4, Zhang He - 4, Zhen Ji - 25, Cao Ren - 2, Cao Pi - 7, Pang De - 4

Wu:
Zhou Yun - 5, Lu Xun - 4, Taishi Ci - 50, Sun Shang Xiang - 18, Sun Jian - 9, Sun Quan - 50, Lu Meng - 3, Gan Ning - 22, Huang Gai - 21, Sun Ce - 8, Da Qiao - 3, Xa Qiao - 2, Zhou Tai - 50, Ling Tong - 3

"Other" 1:
Diao Chan - 5, Lu Bu - 12, Dong Zhuo - 2, Yuan Shao - 3, Zhang Jiao - 9, Meng Huo - 4, Zhu Rong - 50, Zuo Ci - 50

"Other" 2:
Orochi - 36, Da Ji - 50, Taigong Wang - 3, Sun Wukong - 50, Fu Xi - 21, Nu Wa - 50, Yoshitsune Minamoto - 50, Kiyomori Taira - 3, Himiko - 50

Samurai 1:
Yukimura Sanada - 4, Keiji Maeda - 17, Nobunaga Oda - 50, Mitsuhide Akechi - 9, Goemon Ishikawa - 7, Kenshin Uesugi - 3, Oichi - 3, Okuni - 3, Kunoichi - 7, Magoichi Saika - 4, Shingen Takeda - 5, Masamune Date - 4

Samurai 2:
No - 3, Hanzo Hattori - 3, Ranmaru Mori - 19, Hideyoshi Toyotomi - 50, Yoshimoto Imagawa - 2, Tadakatsu Honda - 20, Ina - 50, Ieyasu Tokugawa - 50, Mitsunari Ishida - 24, Nagamasa Azai - 3, Sakon Shima - 50

Samurai 3:
Yoshihiro Shimazu - 4, Ginchiyo Tachibana - 19, Kanetsugu Naoe - 2, Nene - 9, Kotaro Fuma - 4, Musashi Miyamoto - 22, Toshiie Maeda (Vegeta!) - 50, Motochika Chosokabe - 35, Gracia - 5, Kojiro Sasaki - 3, Katsui Shibata - 2

To unlock this level, you need 2730 total proficiency, and this total is still 1200 short... :sad:

:edit: again

I got a few more levels, but put the game down again. On to bigger and brighter things!

Metroid Prime 2: Echoes (GC)

I'm not very far right now. I've been to the dark world, and got the space jump boots. I saved and fought Dark Samus...and promptly got my ass handed to me. :isuck: I have 2 energy tanks and 10 missiles.