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Messages - Lenophis

886
General Discussion / Re: NFL season (2009-2010), week 18 - playoffs?!
« on: January 03, 2010, 11:19:15 PM »
Matchups are set:

(6) Eagles @ (3) Cowboys (Saturday, 8 pm EST)
(5) Packers @ (4) Cardinals (Sunday, 4:40 pm EST)
(6) Ravens @ (3) Patriots (Sunday, 1 pm EST)
(5) Jets @ (4) Bengals (Saturday, 4:30 pm EST)

NBC has both Saturday games, CBS and FOX have their respective conference games.

887
General Discussion / Re: NFL season (2009-2010), week 17
« on: January 03, 2010, 10:11:16 PM »
I'm sure Leno can figure out what matchup will occur that I really want to see...
If your picks hold up, the divisional round will be:
(6) Eagles @ (1) Saints
(5) Packers @ (2) Vikings
(3) Patriots @ (2) Chargers
(5) Jets @ (1) Colts

This year is going to have a lot of rematches...

888
Gaming Discussion / Re: We need editors! The bugs return!
« on: January 03, 2010, 09:13:19 PM »
How many bugs am I looking at word-fixering, anyhow? Less than one-thousand?
We've taken care of about 10 so far, though they could all probably use a touch-up again. In the end, I'd say a couple hundred, it depends on how many bugs there are.

889
General Discussion / Re: NFL season (2009-2010), week 17
« on: January 03, 2010, 03:19:00 PM »
Once again, Eli Manning cannot beat the Minnesota Vikings. It's David vs Goliath, even though neither team can play the role of David or Goliath. :happy: It has to have gotten to his head, there's no other explanation for it. Eventually he'll beat the purple, and that'll be a beatdown of epic proportions...

Oh yeah, the Patriots have won road game all year, @ Buffalo just a couple of weeks ago. They host the #6 seed, which will likely be the Jets or Steelers. If they play the Jets, they're ok for that week. If they play the Steelers... :cybez:

Congratz to the Falcons for having consecutive winning seasons for the first time ever. :happy:

890
Gaming Discussion / Re: We need editors! The bugs return!
« on: January 03, 2010, 03:11:20 PM »
You've got about a 5000% proficiency against the rest of the internet by default.
:laugh:

My age may not incur your trust or speak of any credentials I may or may not have
If I was worried about age, I probably would've posted this at RHDN. Nevermind that I may incur the wrath of the staff, but that's something else entirely. :tongue:

Quote
but so long as I'm not dealing with hacking a video game, I'll probably stick with it.
If you are worried about you needing to hack, then rest easy cause we'll take care of that. I'm concerned about "probably" though. Last time I took this task up, I let things distract me, even if it was a good distraction. :childish: Are you sure you want to do this?

891
Gaming Discussion / Re: Gaming Progress Thread
« on: January 02, 2010, 02:54:47 PM »
No complaints about the Annihilator Beam totally not living up to its name? :relom:
Well, other than it likes to seek at targets I don't shoot at times, not really. I suppose it probably should be more powerful if it's going to be called "Annihilator." :tongue:

892
General Discussion / Re: NFL season (2009-2010), week 17
« on: January 02, 2010, 03:56:56 AM »
My week 17 picks:

Colts, Jaguars, Eagles, Bears, Falcons, Panthers, Patriots, 49'ers, Dolphins, Vikings, Bengals, Cardinals, Chargers, Titans, Ravens, Broncos

Playoffs next week!

893
Gaming Discussion / We need editors! The bugs return!
« on: January 02, 2010, 03:53:21 AM »
No, not Pandora's Box, calm down. :whoa: Let's just say Leno got the idea to revive the bugs pages, and this time they are going to get done. Why? Well, for one, the research is getting done much more thoroughly than it did previously, by somebody who knows what they are doing. This allows for more accurate and precise descriptions. Unfortunately, this means we'll probably not be using many, if any of Master ZED's descriptions from his bugs guide. Sorry, ZED.

So where do you guys come in? Well, let's just say I'm no English major, and my descriptions are a bit...off. To put it plainly, we need someone who is willing to go through the aches and pains of improving my writing. :eek: Anybody brave enough to accept?

894
Gaming Discussion / Re: Gaming Progress Thread
« on: January 01, 2010, 10:44:49 PM »
Metroid Prime 2: Echoes (GC)

I hate Quadraxis. Hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate HATE YOU! GRR! Err,  yeah. That fight is completely unfair. Health drops need to be much more frequent if they're going to stick you in a room with no safe zones. While we're on that...

Emperor Ing sucks too, but not for the same reason. My first attempt at fighting it produced a very painful death. I didn't get past the first stage because the damn core kept changing directions on me, so I couldn't get it down past 25%. But in any event, mission accomplished. 13:33 is the time of my final save. Got about 80% because I was getting tired of wandering around aimlessly, so some guides wound up giving me more while I was looking for the Sky Temple keys. :shadow:

895
Gaming Discussion / Re: How to do Step Mine for 0 MP
« on: December 30, 2009, 10:51:09 PM »
that code excerpt reminds me: are you guys tackling the "Monster Encounter Randomosity" bug in Pandora's Box?
I think we did without ever directly touching it. See, we completely trashed the old RNG and replaced it with something even better than my RNG patch. However, I guess we need to test it to be sure.

However, in the event that my word is not enough, I'll address each point:

Quote
fixing the bug should be as simple as:
1) adding a new byte variable that is incremented in function C3/13C8: a 0-255 frame counter.
We've already added the 0-255 frame counter. Question, why would C3/13C8 need to be changed for this?

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2) having C2/23ED use the new variable instead of $021E, and no longer multiply it by 4.
The new RNG renders $BE effectively useless, and it also renders $1F6D useless as well. But like I said, I guess it would need some extensive testing.

896
Gaming Discussion / Re: Gaming Progress Thread
« on: December 30, 2009, 10:22:22 PM »
Metroid Prime 2: Echoes (GC)

Ok, so far I have some gripes. The names of some of these bosses screams a loud "UNCREATIVE" in my face. :shadow: Boost guardian? Bomb guardian? Why not go all the way and say "end boss?" Seriously, this is ridiculous.

But while we're on the Boost Guardian, damn he was tough. Wound up fighting that thing 8 or 9 times. I fought it with 3 tanks, and most of the time I got it down to one hit before it would die. I would've survived most of those attempts with 4 tanks.

I just got the grapple beam, I have 5 tanks, 70 missiles, and 100 potential of light and dark ammo. The loading screen says 32% and 6:20 elapsed. It took me forever to get the seeker launcher because the map lies to me. I actually had to use a walkthru to find my way into the place. :isuck:

897
General Discussion / This does not bode well...
« on: December 29, 2009, 11:20:03 PM »
So I'm grocery shopping yesterday, getting the usual crap. Everything goes smoothly, no problems. It's not until last night that I go over the receipt to see if they ripped me off anywhere (it's not common, but it happens).

So I'm looking down this huge receipt, and two items caught my eye:

LOL MARG STICKS
KEMPS HOMO MILK

:wtf:

So internet lingo has invaded the dairy section now? :eek:

898
Gaming Discussion / Re: How to do Step Mine for 0 MP
« on: December 29, 2009, 10:32:01 PM »
I'd think no, unless IRQ could, but all IRQ does in C3 is jump to an RTI.

899
Gaming Discussion / Re: How to do Step Mine for 0 MP
« on: December 29, 2009, 03:00:38 PM »
:bump:

Ok, more like thread necromancy. Whatever. mblock, is this your discovery?

do any of you Bank C3 explorers (Lenophis, Imzogelmo, etc.) know anything about freezing the timers?
I don't know about freezing, but I do know that all menu-related stuff in C3 has one NMI routine. That routine will update the game time:

Code: [Select]
C3/13C8: AD1E02  LDA $021E    (Load frame count)
C3/13CB: C93C    CMP #$3C     (Is it 60?)
C3/13CD: F002    BEQ $13D1    (If so, branch to below "carry out" into seconds)
C3/13CF: 802B    BRA $13FC    (Otherwise, branch directly to overflow checks)
C3/13D1: 9C1E02  STZ $021E    (Set frames to 0)
C3/13D4: AD1D02  LDA $021D    (Load seconds)
C3/13D7: C93B    CMP #$3B     (Is it 59?)
C3/13D9: F005    BEQ $13E0    (If so, branch to below "carry out" into minutes)
C3/13DB: EE1D02  INC $021D    (Increment seconds)
C3/13DE: 801C    BRA $13FC    (Branch to overflow checks)
C3/13E0: 9C1D02  STZ $021D    (Set seconds to 0)
C3/13E3: AD1C02  LDA $021C    (Load minutes)
C3/13E6: C93B    CMP #$3B     (Is it 59?)
C3/13E8: F005    BEQ $13EF    (If so, branch to below "carry out" into hours)
C3/13EA: EE1C02  INC $021C    (Increment minutes)
C3/13ED: 800D    BRA $13FC    (Branch to overflow checks)
C3/13EF: 9C1C02  STZ $021C    (Set minutes to 0)
C3/13F2: AD1B02  LDA $021B    (Load hours)
C3/13F5: C963    CMP #$63     (Is it 99?)
C3/13F7: F003    BEQ $13FC    (If so, branch to overflow checks)
C3/13F9: EE1B02  INC $021B    (Increment hours)
C3/13FC: AD1B02  LDA $021B    (Load hours)
C3/13FF: C963    CMP #$63     (Is it 99 now?)
C3/1401: D00A    BNE $140D    (If not, branch to frame increment; hours haven't overflowed)
C3/1403: AD1C02  LDA $021C    (Otherwise, check minutes)
C3/1406: C93B    CMP #$3B     (Is it 59?)
C3/1408: D003    BNE $140D    (If not, branch to frame increment; minutes haven't overflowed)
C3/140A: 9C1D02  STZ $021D    (Set seconds to 0)
C3/140D: EE1E02  INC $021E    (Increment frames)
C3/1410: 7B      TDC
C3/1411: 6B      RTL

I have a feeling there might be a third bug at work here. Testing this will be a pain in the ass though, because of what's involved. I'm thinking it may be possible to taint the actual game-time with the timer if you never enter the menu until you're almost out of time in a countdown scenario. I have a feeling this isn't a clearly explained description, my apologies. I will elaborate further if needed.

900
General Discussion / Re: NFL season (2009-2010), week 15
« on: December 29, 2009, 02:33:07 AM »
That first half looked like a complete domination on the Bears part. The comeback came too little, too late. A tale of two halves, really. One thing I noticed is that both defenses were really hurting with their key pieces missing. :sad: I'll say it now, and Deathlike will agree even though it's more in a ragehate, but the Vikings are screwed...unless they play the Packers. :laugh: