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Messages - Lenophis

Game Modification Station / Re: Some ideas I'm working with for my hack
« on: February 13, 2010, 05:39:59 PM »
Read the comments, not the code. Beyond that, the only instruction you need to know is NOP. Come on, put 2 and 2 together. You can do it. :happy:

Game Modification Station / Re: Some ideas I'm working with for my hack
« on: February 12, 2010, 06:54:40 PM »
Making a barely credible weapon a situation-only weapon only serves to make it crap. :sad:

7) I tried making FF6ME give always wounded/stay wounded once wounded to try and enable 1/32 chance of using the limit breaks but that didn't work. I'm hoping someone will just make a hack like that for me
:bah: :lame: Looking at the available resources, it is easy to make such a hack without much effort. I give you assassin's and Terii's disassembly!

Code: [Select]
Desperation attack

C2/15C8: C0 08        CPY #$08
C2/15CA: B0 44        BCS $1610   (No DA if monster)
C2/15CC: AD 3F 3A     LDA $3A3F
C2/15CF: C9 03        CMP #$03   
C2/15D1: 90 3D        BCC $1610   (No DA if turn 2 or less)
C2/15D3: B9 E5 3E     LDA $3EE5,Y
C2/15D6: 89 02        BIT #$02
C2/15D8: F0 36        BEQ $1610   (No DA If not Near Fatal)
C2/15DA: 89 24        BIT #$24
C2/15DC: D0 32        BNE $1610   (No DA If Muddled or Image)
C2/15DE: B9 E4 3E     LDA $3EE4,Y
C2/15E1: 89 12        BIT #$12   
C2/15E3: D0 2B        BNE $1610   (No DA If Clear or Zombie)
I leave it to you to figure out what to do from here. :tongue:

Pandora's Box / Re: Suggestions
« on: February 08, 2010, 04:39:37 AM »
I have an idea similar to the stealing suggestion, certain enemies have 2 steal-able weapons, items, etc. I was thinking if certain enemies (for example the Marshal in Narshe has a Guardian for a steal-able  weapon that's 75% and a Flail for 25% lets say you steal the flail his attack would be reduced,
AI does not touch the stats (except HP/MP), though it certainly would not be difficult to add a command to reduce a stat by a percentage, or even to a specific number.

seeing as how he should be much stronger then any other Narshe Guards) or their attack pattern changes if something is stolen, like they can go into a frenzy or they use completely different attacks
This is certainly do-able. Trust me, the AI of monsters and bosses alike will throw everyone for a loop. :wink:

another suggestion would be (seeing as how we have the new level editor) is to change the climate of some places in the WOR, for example make Mobliz have a winter feel to it, seeing as how the land mass changed and it was kinda relocated and give it a snow battle background when u fight Phunbaba (so that the ice dragon is not the only fight where u can get the snow background)
I'm not sure if Mobliz shares its palette with another area (pretty sure it does though) and I don't think that tileset is compatible with another palette, though I could be wrong.

Here's one way out there;
What are the chances you'd get to play Terra (assuming she still uses Morph) and get to fly around the world map like an airship while in her morphed form?
For that event, Terra = the airship. In its current format, allowing that would tamper with the airship's current position, though there's nothing to say we couldn't just set it again after a mini-game as an example.

Curious though, what would this be for, other than novelty?

General Discussion / Re: NFL season (2009-2010), week 21 - playoffs?!
« on: February 07, 2010, 04:32:20 AM »
I want the Saints to win, more than anything. One reason is a bit self-conscience, I'd rather we lost to the champs, not get beaten by the guys that got beaten by the champs.

However, too much has to go right for the Saints to win. Yes, that means I'm picking the Colts, and I'm hoping it's close all the way through.

* Lenophis awaits the post of Deathlike2 countering specific points just to spite people

General Discussion / Re: NFL season (2009-2010), week 21 - playoffs?!
« on: February 06, 2010, 05:05:13 PM »
I reset the poll so it closes at 5 PM on Sunday, half an hour before the game starts. Should give everyone still indecisive plenty of time to make up their minds. :happy:

Game Modification Station / Re: FF6 Improvement Project
« on: February 04, 2010, 01:42:40 AM »
I'm pretty sure it doesn't conflict with anything. But if it does, it wouldn't be the first time I've been wrong. :tongue:

Game Modification Station / Re: Animations, Sound effects, and Music
« on: February 03, 2010, 10:10:06 PM »
No, I mean; how?
Ahhh, writer's block. Well, let's look at Pummel as an example:

Code: [Select]
0E 0A 0E 01 00 00 00 00 00 00 00 08 - PummelIf you wanted to change it so the sequence was HADOKEN, you'd change it to:

Code: [Select]
08 07 0E 04 01 00 00 00 00 00 00 0A - PummelThat sequence is down, down/left, left, Y, A. Simple, yes?

General Discussion / Re: NFL season (2009-2010), week 20 - playoffs?!
« on: February 02, 2010, 03:33:29 PM »
This will make assassin's day, perhaps. Mike Martz, yep, the mad genius himself has signed on to be the Bears OC. That officially puts Lovie on the clock. The Bears have to make the playoffs at the very least next season, otherwise they'll probably blow the whole thing up.

Aside from that, it's Media Day, where absurd questions get asked, and Peyton throws Eli under the bus. :tongue:

Yeah, that was a bad joke, Eli gave it to me.

Game Modification Station / Re: FF6 Improvement Project
« on: February 01, 2010, 06:18:05 PM »
Also, I plan on adding that border crossing patch, Leno...that looks interesting, but I wonder if that's the same type of patch as Novalia Spirit's grass patch?
Novalia's patch increments the battle counter on the corner grass tiles. My patch fixes a boundary error that makes Leafers show up on the tile next to Kefka's Tower (ok, not directly that, but it fixes that type of encounter error from appearing). Both are very safe to use at the same time. :happy:

Game Modification Station / Re: FF6 Improvement Project
« on: February 01, 2010, 04:46:43 PM »
I'd be careful about using Geiger's patches. The "select any command" patch is known to have issues, and I'm not entirely sure that his chainsaw patch doesn't have any. Use at your own risk. :tongue:

General Discussion / Re: NFL season (2009-2010), week 20 - playoffs?!
« on: January 31, 2010, 09:41:57 PM »
Some things change, and some things never change. Case in point, the AFC won the Pro Bowl again. Next thing you know, they'll move the game to London next year, and the AFC will win 10-9. :tongue:

Gaming Discussion / Re: We need editors! The bugs return!
« on: January 31, 2010, 04:17:44 AM »
Anyone else feel like assisting? I can throw in a :cookie: for you. Perhaps my initial post seemed daunting? I suppose I should provide more details.

We need helpers. Not someone to do all the work, but those with some free time to help us out every now and then. No pressing, no deadline, though perhaps there's a lot of cursing. :tongue:

Specifically, touching up, proofreading, editing, and writing the descriptions is what we need help with the most, particularly the latter. Here's an example of what we are doing:

The old, unwanted, and incomplete:

If text shows up during a flash, the flash's color will go from the original to the complement. e.g., if you check the bucket in the Narshe Classrooms, the screen'll turn blue, but if you talk to the NPC next to it right after that, the screen'll turn yellow.

The new, loved, and correct:

If a message box is opened while a screen tint is in effect, the tint will change from the original color to its complement. For example, inside the main room of the training academy in Narshe, the bucket can be examined to trigger an event that produces a blue glow. Immediately activating the dialogue of the adjacent scholar changes the tint to yellow.

Obviously, no good deed goes unpunished. (Is that the right phrase? :tongue:) This isn't something we are hoarding for ourselves. Credit will given to those that assist, and the more descriptions you do, the more you'll get notice. Perfect for those seeking it.

Is more clarification needed?

General Discussion / Re: Happy birthday Leno!
« on: January 30, 2010, 11:38:20 PM »
I am not special! :blush:

Anyway, thanks guys.

General Discussion / Re: Happy birthday Leno!
« on: January 30, 2010, 05:20:04 PM »
Don't we have a birthday thread for this sort of thing? :tongue:

Anyway, thanks. :happy:

I feel like I've answered this four times. The save/load screen and the shops use the palette determined by the OAM data at D8/EA5C.

Code: [Select]
sprite arrangement, 9 bytes each, 2 sets for each character

(standing still, facing left)
D8/EA5C: unknown
D8/EA5D: X position of head tile
D8/EA5E: Y position of head tile
D8/EA5F: head tile
D8/EA60: palette and other things; palette uses (0000 1110) bits
D8/EA61: X position of foot tile
D8/EA62: Y position of foot tile
D8/EA63: foot tile
D8/EA64: palette and other things; palette uses (0000 1110) bits

("fanfare" pose, both arms up, facing left)
D8/EA65: unknown
D8/EA66: X position of head tile
D8/EA67: Y position of head tile
D8/EA68: head tile
D8/EA69: palette and other things; palette uses (0000 1110) bits
D8/EA6A: X position of foot tile
D8/EA6B: Y position of foot tile
D8/EA6C: foot tile
D8/EA6D: palette and other things; palette uses (0000 1110) bits

sprite palettes for save/load (and possibly other screens): add 2 to palette