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Messages - Lenophis

826
Game Modification Station / Re: FF6 Improvement Project
« on: February 01, 2010, 04:46:43 PM »
I'd be careful about using Geiger's patches. The "select any command" patch is known to have issues, and I'm not entirely sure that his chainsaw patch doesn't have any. Use at your own risk. :tongue:

827
General Discussion / Re: NFL season (2009-2010), week 20 - playoffs?!
« on: January 31, 2010, 09:41:57 PM »
Some things change, and some things never change. Case in point, the AFC won the Pro Bowl again. Next thing you know, they'll move the game to London next year, and the AFC will win 10-9. :tongue:

828
Gaming Discussion / Re: We need editors! The bugs return!
« on: January 31, 2010, 04:17:44 AM »
Anyone else feel like assisting? I can throw in a :cookie: for you. Perhaps my initial post seemed daunting? I suppose I should provide more details.

We need helpers. Not someone to do all the work, but those with some free time to help us out every now and then. No pressing, no deadline, though perhaps there's a lot of cursing. :tongue:

Specifically, touching up, proofreading, editing, and writing the descriptions is what we need help with the most, particularly the latter. Here's an example of what we are doing:

The old, unwanted, and incomplete:

If text shows up during a flash, the flash's color will go from the original to the complement. e.g., if you check the bucket in the Narshe Classrooms, the screen'll turn blue, but if you talk to the NPC next to it right after that, the screen'll turn yellow.

The new, loved, and correct:

If a message box is opened while a screen tint is in effect, the tint will change from the original color to its complement. For example, inside the main room of the training academy in Narshe, the bucket can be examined to trigger an event that produces a blue glow. Immediately activating the dialogue of the adjacent scholar changes the tint to yellow.

Obviously, no good deed goes unpunished. (Is that the right phrase? :tongue:) This isn't something we are hoarding for ourselves. Credit will given to those that assist, and the more descriptions you do, the more you'll get notice. Perfect for those seeking it.

Is more clarification needed?

829
General Discussion / Re: Happy birthday Leno!
« on: January 30, 2010, 11:38:20 PM »
I am not special! :blush:

Anyway, thanks guys.

830
General Discussion / Re: Happy birthday Leno!
« on: January 30, 2010, 05:20:04 PM »
Don't we have a birthday thread for this sort of thing? :tongue:

Anyway, thanks. :happy:

831
I feel like I've answered this four times. The save/load screen and the shops use the palette determined by the OAM data at D8/EA5C.

Code: [Select]
sprite arrangement, 9 bytes each, 2 sets for each character

(standing still, facing left)
D8/EA5C: unknown
D8/EA5D: X position of head tile
D8/EA5E: Y position of head tile
D8/EA5F: head tile
D8/EA60: palette and other things; palette uses (0000 1110) bits
D8/EA61: X position of foot tile
D8/EA62: Y position of foot tile
D8/EA63: foot tile
D8/EA64: palette and other things; palette uses (0000 1110) bits

("fanfare" pose, both arms up, facing left)
D8/EA65: unknown
D8/EA66: X position of head tile
D8/EA67: Y position of head tile
D8/EA68: head tile
D8/EA69: palette and other things; palette uses (0000 1110) bits
D8/EA6A: X position of foot tile
D8/EA6B: Y position of foot tile
D8/EA6C: foot tile
D8/EA6D: palette and other things; palette uses (0000 1110) bits

sprite palettes for save/load (and possibly other screens): add 2 to palette

 :wink:

832
ok, 25 hours. :/
:laugh: As they say, better late than never, right? :happy:

833
General Discussion / Re: spammer???
« on: January 29, 2010, 12:27:48 AM »
My sincerest apologies about that. That'll teach me to use wildcards. :isuck:

834
General Discussion / Re: spammer???
« on: January 28, 2010, 09:04:17 PM »
We were getting flooded with crap by a user with that same email extension. That trigger was removed. Try now. :isuck:

835
General Discussion / Re: Upgrade time
« on: January 28, 2010, 03:17:35 PM »
I don't have a link, but if iCore7's have dropped in price, you could consider getting one of those. If not, then disregard. :isuck:

836
Gaming Discussion / Re: The Official "How to fix Quick" topic
« on: January 27, 2010, 03:08:33 PM »
I can only imagine it's just as broken in FF5, but that doesn't get nearly the cover FF6 does for some reason.

I'm not sure how I would fix it, so that probably isn't helping any. Perhaps we should look at what is broken because of Quick?

837
Game Modification Station / Re: Free space used by patches
« on: January 26, 2010, 03:31:37 PM »
Thought you said you added all of my patches. :tongue: You missed Holy Randomness Batman! (probably needs another update) and To Joker Doom or not to Joker Doom (which probably needs to be updated too). Holy takes up space in C0 and C3, Joker takes up space in C0.

838
General Discussion / Re: The youtube thread
« on: January 25, 2010, 02:55:01 PM »
You know something is wrong when it's me posting in this thread. And since the tag is still broken: hahahahahahahahha!

839
General Discussion / Re: Gamefaqs + eternal stupidity
« on: January 25, 2010, 02:46:06 PM »
Yep. Usually "bad words" get modded right away. :hmm:

840
General Discussion / Re: Gamefaqs + eternal stupidity
« on: January 25, 2010, 04:43:06 AM »
And now we have a translation argument. Instead of just letting it die, Meeple decides he needs to post excessively. There's also a moddable post, and at the time of this post it hadn't yet been modded.