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Final Fantasy V Research & Development / Bug: Butz' Blue Mage sprite
« on: August 12, 2009, 12:02:39 AM »
Looks like it's relatively easy to fix. Is it?
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How about you add the dragon's den and other new dungeons in the mix.Whatever dungeons we add, only the team will know about.

Make it so the player characters can have more than 9999 HP or 999 MP.Both HP and MP have a limitation of sorts, and it's also why the displayable damage cap is what it is. The highest two bits of HP and MP are used for the boosters (Red Cap, Green Beret, etc). When one is set, it's +50% HP, when another is set it's +25%, when both are set it's +12.5%. Because of that, the HP cap is 16,384 (as is the MP cap). Unless we could find some room in the SRAM, expanding the HP isn't going to be possible. I presume you'd like to see MP capped at 9999?
Additionally make it so damage can exceed 9999 points.It's deja vú all over again.



If your suggestion is to look at two youtube links, then it's not a very good suggestion. 
I've got an awesome question... are you going to make Shadow make more of an appearance throughout the game?I don't know. Maybe, maybe not.

All three were made with Snes9x v1.51 (I stuck with it since an outdated and desync-happy Zsnes isn't appealing to use).

1) Which 8x8 character should I use in front of consumable items to make sure they show up as items?0xFE
2) Which 8x8 character should I use as a space to make sure the VWF sees it correctly?VWF only has one space character (either 0xFF gets subtracted to 0x7F) and that's 0x7F.
Has anyone given this a try yet?Last time I gave any of them a try the calendar still said 2008. Since RM3 endless wasn't as fun, I grew out of playing them.