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Messages - Lenophis

Submissions / Re: NSFE archive submission -- YuuYuuKi
« on: August 14, 2010, 01:06:05 AM »
And it's up. :happy:

General Discussion / Re: Consequences of printing without paper?
« on: August 12, 2010, 02:54:23 PM »
Can't say I've heard of that, the extent of my problems are the ink carts drying up so I constantly had to get more because we never used it enough (this was 10 years ago). I've been without a printer for 8 years (it went to someone else, cause I had no use for it), so unfortunately, I don't think I can help. Does the streak appear if windows tries to print a test page?

Gaming Discussion / Re: Movies of playthrus
« on: August 10, 2010, 05:02:33 AM »
Tonight was my first-ever attempt at a 2xWhite Mage + 2xBlack Mage run (not really for speed, just for fun). This was the result of that attempt. If you decide to watch, I highly recommend using fast forward because I do some grinding in places. It's a long movie (~6 hours), so make sure you have free time when you watch. I believe the game over count is at 3, which isn't bad.

Needs Nestopia v1.40

General Discussion / Re: RIP July 2010, may you never return
« on: August 02, 2010, 09:03:48 PM »
If it makes you feel any better, I did try and put them in the spoiler tags. But somehow, they are broken. Hooray SMF 2.0!

General Discussion / RIP July 2010, may you never return
« on: August 02, 2010, 03:49:23 AM »
Warning, long-winded rant approaches!

What transpired was probably the most amount of bullshit ever, all squeezed into a 31-day period. First, the heat wave, which I'm sure just about everyone has experienced enough for an entire lifetime. There was a 2 week stretch where I would have felt better dead, because it was so god damn hot and humid outside (and inside). I know 85 and humid doesn't sound bad compared to what others have had, but trust me, when you aren't used to it, it's bad.

Two weeks ago (-ish), MSN (via Trillian) suddenly decided to stop working. At the time it stopped, I figured it was a problem on their end (not the first time). It continues for a few days, and I didn't think much of it at the time cause it's only annoying, but not problematic. Fast forward to tonight, and it's still out. Now it's a problem. So I ask in #rhdn, and apparently Trillian stopped supporting the MSN plugin a while ago, and it'll never be updated again for the v3.x versions.
Overreaction? Not quite. The v4.x series has some bullshit tied to it I am not comfortable with, so I will not be upgrading.

Oh, but there's more. I decided to start my FF1 speedrun over again, but this time I'm gonna be sane and not do a memosave run. It's going beautifully until I get to the earth cave. The first trip took only 2 days to do, but it was still annoying. It's very hard to get a segment that doesn't suck in that place. Then it took another 2 days to get the earth rod, which was way more annoying. Then comes this, which took a week and a half to do. I'll spare the details, because it was frustrating to no end.

And finally, we have the topper. July 27, Starcraft II's launch. The Sunday before (the 25th), I picked up a paper to see some of the ads and to see what was on sale in the stores this week. I peek at Best Buy, and I see SC2 listed, for sixty freaking dollars. Seriously, what the hell? This isn't a 360 game. Looking at that alone, you are no doubt saying I'm overreacting, but I'm not done yet. SC2 is going to be a trilogy, with 2 expansions (obviously). That means the expansions will likely run $50 or $60 each. $180 for a single game.
I had a sliver of hope that SC2 would not end my PC gaming life, but alas, that hope has faded.

So yeah, one bullshit month I am glad has moved on. Has everyone else had as shitty a month? :tongue:

General Discussion / Re: MLB Season (2010)
« on: July 31, 2010, 11:48:48 PM »
The Cubs are 2 steps away from getting blown up completely. :sad: Funny, it seems Brenly's "dead-ass team" comment was more on the money than I thought it was. Two years ago this was the best offense , and a pitching staff that looked like it was going to end the curse. What the hell happened since then? :wtf:

Gaming Discussion / Re: Gaming Progress Thread
« on: July 29, 2010, 04:04:42 AM »
Castlevania: Symphony of the Night (PS)

I've not only surpassed sub-38 minutes, but I'm almost to sub-35 minutes. My shield dashing is still hit and miss, but overall I'm pretty fast at the game now. :happy: I've even tried a non-Richter skip run thanks to a route suggested by romscout (who did this and this).

Final Fantasy (PS)

Team Pandora lives again! I'm attempting a new speedrun of this game, but on easy difficulty and without memosave. I'm currently saved at the earth cave, trying desparately to get a good Lich segment. So far, I haven't even made it to him yet, but one of these days I'll either get a good segment, or I'll accept a lesser-segment. One way or another, this foo-head is going down.



Gaming Discussion / Re: FF7 PC mod - has anyone seen this?
« on: July 11, 2010, 02:35:03 PM »
I've been periodically getting 28.8 during the last few weeks, but most of the time it's 24.0 or 26.4.

Game Modification Station / Re: FF6 Improvement Project
« on: July 11, 2010, 02:33:29 PM »
Yes, that's one way to fix it. Fixing the NPC passability bug is something that has to be done at some point, but it still needs to be figured out.

Game Modification Station / Re: FF6 Improvement Project
« on: July 09, 2010, 09:30:03 PM »
I see what you mean. I guess I won't be including that patch right away, then...I don't have the know-how to rework Yazoo's patch.
The only know-how you'd need is "can I use xkas?" and your ability to edit a text file. I included offsets and the code necessary to make it compatible with Yazoo's patch.

General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 08, 2010, 06:20:45 PM »
1: Context?
2: Isn't there a statute of limitations on this? You should challenge that moderation.
3: What?

Game Modification Station / Re: FF6 Improvement Project
« on: July 06, 2010, 02:44:56 PM »
Snes9x is going to do what bsnes did. I know I tested this patch to make sure the title screen loaded, so I'm not sure what to tell you. I'll test it again and get back to you.


Well, I found a problem. I missed a JSL $C2FF6D call, so I'll have to go through the code again to make sure I didn't miss any others.


There were 2 missing calls, and the patch has been subsequently updated. Make sure you read the readme with this update. :wink:

Game Modification Station / Re: FF6 Improvement Project
« on: July 05, 2010, 02:53:13 PM »
Now begins bug testing. What are you seeing and when are you seeing it?

Game Modification Station / Re: FF6 Improvement Project
« on: July 03, 2010, 03:45:29 PM »
The Joker Doom patch is probably the one, since it's the last patch I have to do to make sure it's compatible with other patches. I know I used some of the space ZED did for his cancel dash patch, so I wouldn't be at all surprised that's what is going on here.

Game Modification Station / Re: FF6 Improvement Project
« on: July 02, 2010, 11:05:46 PM »
All of those dragon messages are dummies, and can be removed. I don't recall a definitive list stating which are and aren't dummies, but I believe there's about 15 messages or so that aren't used.