Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lenophis

721
Gaming Discussion / Re: Gaming Progress Thread
« on: July 29, 2010, 04:04:42 AM »
Castlevania: Symphony of the Night (PS)

I've not only surpassed sub-38 minutes, but I'm almost to sub-35 minutes. My shield dashing is still hit and miss, but overall I'm pretty fast at the game now. :happy: I've even tried a non-Richter skip run thanks to a route suggested by romscout (who did this and this).

Final Fantasy (PS)

Team Pandora lives again! I'm attempting a new speedrun of this game, but on easy difficulty and without memosave. I'm currently saved at the earth cave, trying desparately to get a good Lich segment. So far, I haven't even made it to him yet, but one of these days I'll either get a good segment, or I'll accept a lesser-segment. One way or another, this foo-head is going down.

:edit:

MUAHAHAHAHAHAHAHA, TAKE THAT, LICH!

722
Gaming Discussion / Re: FF7 PC mod - has anyone seen this?
« on: July 11, 2010, 02:35:03 PM »
I've been periodically getting 28.8 during the last few weeks, but most of the time it's 24.0 or 26.4.

723
Game Modification Station / Re: FF6 Improvement Project
« on: July 11, 2010, 02:33:29 PM »
Yes, that's one way to fix it. Fixing the NPC passability bug is something that has to be done at some point, but it still needs to be figured out.

724
Game Modification Station / Re: FF6 Improvement Project
« on: July 09, 2010, 09:30:03 PM »
I see what you mean. I guess I won't be including that patch right away, then...I don't have the know-how to rework Yazoo's patch.
The only know-how you'd need is "can I use xkas?" and your ability to edit a text file. I included offsets and the code necessary to make it compatible with Yazoo's patch.

725
General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 08, 2010, 06:20:45 PM »
1: Context?
2: Isn't there a statute of limitations on this? You should challenge that moderation.
3: What?

726
Game Modification Station / Re: FF6 Improvement Project
« on: July 06, 2010, 02:44:56 PM »
Snes9x is going to do what bsnes did. I know I tested this patch to make sure the title screen loaded, so I'm not sure what to tell you. I'll test it again and get back to you.

:edit:

Well, I found a problem. I missed a JSL $C2FF6D call, so I'll have to go through the code again to make sure I didn't miss any others.

:edit:

There were 2 missing calls, and the patch has been subsequently updated. Make sure you read the readme with this update. :wink:

727
Game Modification Station / Re: FF6 Improvement Project
« on: July 05, 2010, 02:53:13 PM »
Now begins bug testing. What are you seeing and when are you seeing it?

728
Game Modification Station / Re: FF6 Improvement Project
« on: July 03, 2010, 03:45:29 PM »
The Joker Doom patch is probably the one, since it's the last patch I have to do to make sure it's compatible with other patches. I know I used some of the space ZED did for his cancel dash patch, so I wouldn't be at all surprised that's what is going on here.

729
Game Modification Station / Re: FF6 Improvement Project
« on: July 02, 2010, 11:05:46 PM »
All of those dragon messages are dummies, and can be removed. I don't recall a definitive list stating which are and aren't dummies, but I believe there's about 15 messages or so that aren't used.

730
Game Modification Station / Re: FF6 Improvement Project
« on: July 02, 2010, 06:05:07 PM »
Free C2 and Ignore defense are independent of each other. None of my patches requires any other (so far), but one or two do have additional patches for patches already applied (For what ails ya comes to mind).

731
Game Modification Station / Re: FF6 Improvement Project
« on: July 02, 2010, 05:55:40 PM »
Ignore defense no longer ignoring safe and shell? It was updated 3 times last year to remove the conflicts, last in August. Unless I broke something, it is the definitively final version of that patch.

732
Game Modification Station / Re: FF6 Improvement Project
« on: July 02, 2010, 03:51:51 PM »
Does the Tintinabar's walking healing ability heal the party by default?
No, the data suggests that it does, but it was hardcoded to heal only the person wearing it. That's why I made the two patches, because I wasn't sure if I should limit it to the wearer or go with what the data suggests and heal the whole party. It's still pretty useless, but at least any item can use the effect now. :happy:

Quote
Would the "Free C2" patch cause any conflicts, or does it just create free space? I read that it moves any JSL calls to the routine in C0, but I wouldn't know if any patches produce calls to the C2 routine.
It's there just to free space in C2 for patch authors to snatch it up for more bug fixes (or other code). The patch repoints some JSLs to look at the C0 decompression routine instead, because the two are the exact same, but C0's lacks 2 instructions which I added. It should not cause any conflicts, because I'm not touching any existing free space. It will depend on if any patches move or alter any of those JSLs, and I believe none do.

733
General Discussion / Re: Gamefaqs + eternal stupidity
« on: June 27, 2010, 02:38:25 PM »
Oh man, massive arguments have returned. What started out as a genuine misunderstanding has blown up into an argument between Meeple and Triforce. I'm still on posts 51-100, but something Meeple said caught my eye:

Quote
Sneeze has a higher chance of kicking in that 2 Hawk Eyes being thrown. Again, ONE IS NOT SUFFICIENT. Not to mention 33% > 25%, so you have a higher chance of being sneezed than Locke does of doing MEGA AWESOME HAPPY DAMAGE (which...isn't even that good.)
I'm almost 10,000% sure that's wrong, even with the FC 05 omnicounter bug. Looking at Dragon's AI, I see this:
Code: [Select]
If 1 monster(s) or less remain
Lore: Battle
End If and reset targeting
Rand. spell: Battle or Battle or Nothing
Wait until the attack sequence is called upon again, then continue (reset targeting)
Rand. spell: Battle or Battle or Special
End first wave of attack
End

I'd consider sticking my neck in the fray to find out what his reasoning is, but I'm afraid I'll be decapitated if I did. :tongue:

734
General Discussion / Re: Upgrade time
« on: June 27, 2010, 02:07:47 PM »
That shouldn't matter, since the driver should unload itself when the card isn't present. With Windows, you never know though. This is up to you.

735
General Discussion / Re: Upgrade time
« on: June 26, 2010, 09:04:14 PM »
I had a similar situation with a sound card, but it was because of a Y-splitter. Try taking it out of the PCI slot (if it's not onboard) and rebooting without it. Afterwards put it back in and yadda. If that doesn't work, then I'm not sure what you could do outside of a new card.